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Today we have a quick exploit for SimCity BuildIt – Earn Golden Keys Fast!

This Tokyo Town Update bug takes advantage of the new Vu Update where you can request new plans for zones waiting to be rebuilt.

Thanks to Renton who dropped a comment showing this exploit

Regarding the new ability to request a new plan, there is an interesting “feature”: if you request new plans, you are able to immediately re-request new plans (without waiting 30′) by taping on the destroyed zone (not on the helmet icon, but directly on the zone.)

View the comprehensive Tokyo Town Update Post

Steps

  1. Have Vu Disaster Zones that need to be rebuilt
  2. Tap the hard hat icon to request new plans
    • If you can rebuild the zone, do so
    • If not, request to change plans
  3. Now INSTEAD of tapping on the hard hat icon above, tap the BUILDING ITSELF (the foundation).
  4. You now have access to a new set of building plans
    • If you can rebuild the zone, do so
    • If not, request to change plans AND restart from step 3
  5. Spam rebuild and enjoy fast keys!

Notes:

  • Be sure to have plenty of Vu disaster materials
  • Load up your factories with production
  • Works well at low levels where the material requirements are cheap
  • Works well at high levels when you don’t want to wait 30 minutes for

Be sure to take advantage of this before EA puts out a patch!

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Postcover - Latest Update

Hey Everyone! This is by far the biggest SimCity BuildIt update yet!. Adds Tokyo Town Buildings, a New Airport, fixes bugs and new visuals and animations! Also this patches the bulldoze method exploit, under the hood improvements, global trade market changes, as well as some gameplay updates not listed on the official changelog.


EDIT: 3/4/15 – Completely redid the original post, adding screenshots, YouTube commentary video, better formatting, fixed some incorrect information and added new insights.

EDIT: 3/5/15 – Because of the MASSIVE nature of this update, some of the information on this site is slightly outdated. You see this image on the top of pages and posts which we have updated (to our best knowledge) the information to the TT update.

Updated for Tokyo Town
This picture indicates we have updated some or all of the information on the page / post to the TT update.

Official SimCity BuildIt Tokyo Town Launch Trailer:

iOS changelog (photo credit to Justinbeiberispoop and that very unique username)

Ux6MNeV

Android changelog (Version 1.2.26.22754)

Capture

 

My take on the new update:

In-Depth Changelog

You can check Daniel’s city to preview the new International Airport and Tokyo Town buildings.

New Building – Cargo Airport
  • Placed in the woods behind the Vu Disaster HQ / Trade Depot
  • Requires 260,000 population
  • Costs §120,000 to build
  • Takes 31 Hours (1 Day 7 hours) to construct
  • You can complete Air deliveries to earn ‘Neighborhood Tokens’
    • Similar to Cargo Dock shipments
    • Takes 18 Hours for an air delivery
Screenshot_2015-03-04-10-17-40
New building – “Cargo Airport.”

 

Cargo Airport Screen. Note the new Shipment Reward - "The Tokyo Kitty"
Cargo Airport Screen. Note the new Shipment Reward – “The Tokyo Kitty”
New Currency – ‘Neighborhood Tokens’
  • Rewarded for completing Cargo Airport shipments
  • Tokens we know about:
    • Lucky Cat, Bonsai Tree, Garden Lantern
    • Possibly more??
  • Used in creating / upgrading Tokyo Town residential zones (more info below)
  • Let us know if you find any more!
New Feature – The Mailbox
  • Awarded after completing the International Airport
  • The Mailbox is available for Mayors of all levels
    • Appears when you receive a notification, and disappears when you have read all pending messages.
  • Appears as a new icon on the left hand side of your screen below settings and friends
  • Grants simbucks, simoleons, and possibly other rewards for completing missions
  • First notification once you finish building the airport is $20 simbucks!
  • Official comment from EA_Amelie regarding the mailbox from /r/scbuildit here.
Screenshot_2015-03-04-10-17-52
New feature – “The Mailbox”
 New Residential Zones – Tokyo Town Zone (TTZ)

We’ve updated the residential page to TT here.

  • Requires Airport before you can build
  • Requires a combination of the new Neighborhood Tokens (from completing Cargo Airport shipments) and old materials (standard items created from commercial zones)
    •  Upgrade levels of the Tokyo Town Zone will require at least 1 Tokyo themed Neighborhood Token
  • Max Population = 2204
    • This is 20% more than the standard zone
  • Service Demand = Medium
    • This is a new gameplay attribute (more info below)
New Building - "Tokyo Town Zone"
New Building – “Tokyo Town Zone”

 Views of Daniel’s Tokyo Town cityscape:

Screenshot_2015-03-04-10-21-58
Low-density Tokyo Town buildings with the traditional Japanese design motiff

 

Screenshot_2015-03-04-10-22-29
High density Tokyo Town buildings

 

Medium density Tokyo Town Buildings
Medium density Tokyo Town Buildings
Residential zones now have a new Service Demand attribute
  • The default zone has a ‘low’ service demand, where the new Tokyo Town zone (TTZ) has a ‘medium’ service demand
    • Check under your residential zone screen to see for yourself
    • This was probably in the game before, but was under the hood (since there wasn’t a new zone to take advantage of differing levels of service demand)
  • Possibilities:
    • Future updates bring zones that require ‘high’ service demand?
    • More significant coverage services are required before upgrading?
    • Could also mean TTZ consume 2 units of utilities instead of 1?
New Attribute - "Service Demand"
New Attribute – “Service Demand”
Bug Fix – Specialization Boost Fixes
  • EDIT: THE GRAND CONSENSUS IS THIS IS NOT THE CASE. Apologies for misleading everyone on this one
  • This one does seem to be in effect: The University / education cap on 50 RZ has been removed
    • Previously, the population boost when using multiple universities was capped at 50 residential zones, meaning any RZs after 50 that were still in the coverage area would not benefit from the boost.
  • The percent population boost for Gambling, Entertainment and Landmarks EACH boost population by 100%
  • Before the update, collective 3 could max at 100% – Now the max for all three is 300%
    • Total boost for all 6 specializations is now 600% (up from 400%)
  • This means that 2.5 million guide could very well be 3.5 million!
    • Thanks czeuch for pointing this out (I will be slowly updating pages later today once I am able to)
Exploit Fix – Bulldoze Method Does NOT work (as we used to know it)
  • EDIT: People have been pointing out that there may be hope! A modified bulldoze method could still work and grant you TONS of simoleons… will test and update ASAP!
  • The first house is now only worth §1
    • Subsequent houses are worth less (around §400-§500)
    • Previously, houses were worth around §700
  • Increased material requirements from always metal / nails to a more diverse set
New Feature – Request New Plans for Vu Disaster Zones

Regarding the new ability to request a new plan, there is an interesting “feature”: if you request new plans, you are able to immediately re-request new plans (without waiting 30′) by taping on the destroyed zone (not on the helmet icon, but directly on the zone.)

  • You can now request new building plans (similar to residential zones) when rebuilding zones destroyed by launching a Vu Disaster
  • No more angrily rage quitting at the sight of 100 measuring tapes and 100 hammers!
Memory Management Improvements
  • Swiping down the notification bar or having a system popup will NOT reload the game
    • Game continues to run in the background
    • Previously, SCB would pause and reload once you returned to the game screen
  • Thanks to /u/owleaf for pointing this out
Graphical Updates
  • Zoom level has increased. You can see more of the finer details!
  • Updated icons all over the place!
  • Added an ‘X’ button in the bottom right of some screens (power, waste, etc.) for easier exit
  • Coverage areas have a more defined visual look (deeper colors, more clarity against the cityscape)
  • Simoleon & population counters now has a space delineator between 1,000’s, 100,000’s, and 1,000,000 numbers
  • You can now see traffic when you visit other mayor’s cities
  • New speech bubble dialogue
  • New speech bubble icons
  • New cargo dock screen with new animations (cargo airport has these new features already)
  • New loading screen and progress bar
  • New production / material collected animation
Global Trade HQ & Market Update
  • EDIT: VERY mixed reviews on this one… we still don’t have the holy grail of updates (searchable market for just the items you need)
  • Advertising items now says “3 hours”
    • I’m assuming this means the item is posted on the global market for 3 hours before being delisted?
  • The marketplace now sees a greater diversity in items
    • No more donut only market screens
  • I have no trouble refreshing the market as initially indicated
    • EDIT: A later update changed this. We now have to wait 30 seconds before the listings refresh. Looks like EA wanted to make this change all along.
      • Refresh by tapping out of the trade screen and back it…
        • Why don’t they don’t have a refresh button???
    • Entering and exiting the Global Trade HQ screen doesn’t refresh the listings
      • “Regarding g the GTC update, I think the “not refreshing” is part of their fix. It does refresh every couple minutes. My guess is that with everyone getting locked to a different GTC view, there’s less chance of contention between items. At least now I won’t be obsessively refreshing! I was able to get a couple dozed parts last night, but it’s too soon to tell if that was because of the fix or just the normal occasional stroke of luck.”
        • Thanks to joefiorini for this.. this very well could be the solution EA has for us.

I’ll be updating these as I find them (only had a couple mins free to play today.) so stay tuned! As always, drop a comment if you find any improvements!

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Market Update

We have various reports of a Global Trade Marketplace update hitting devices over the last couple days. This update is all server-side (meaning you do not have to update or download anything on your devices).

Changelog

I could not find a changelog at the EA support update/announcement forum. My guess is mainly behind the scenes performance enhancement.

EDIT:

Looks like EA pushed an update to improve the Marketplace. Clicking on an item on trade prevents other mayors from purchasing the item before you do so we should see a large decrease in the amount of “Sorry Item Not Available”. (Original Post Here)

  • I’ve (I think we’ve all) noticed now that there is MUCH less variety in what appears in the trade market
    • I think it is based on level – Higher levels mean that you are shown vu disaster items and higher level materials versus lower levels, where you might see more storage upgrades and expansion upgrades.
  • This is JUST AS FRUSTRATING as the original problem, as now you constantly have to click the market to see if you can get any items you want to show up
    • Plus side is once you see an item, you are guaranteed that item if you click on it.

So sadly. no real improvement. 1 step forward, 2 steps back. Come on EA! Improve the global market!

Read up on our page about the problems with trade here.

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