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Guide

Money Guide

Hey everyone! Today we are bringing you a SimCity Buildit Money Guide to all things § Simoleons. Read up on some excellent methods we’ve found that can help boost your city’s vault!

All Mayors need valuable simoleons to expand and build out their cities. We’re constantly finding new ways to make coin and will post new and updated methods here.

Please read the following snippet before proceeding

Important Reference Information
Sim's coin popup bubble Sims will offer to buy goods randomly in the form of a floating golden coin bubble that appear around your city
Daniel's auto-buy feature Daniel (the computer Sim who owns the neighboring city) purchases unsold goods at your Trade depot every (around) 3 days
– He will buy these items regardless of price so ALWAYS max out the price of items

Bulldoze Method

This tip comes from /r/scbuildit user Aisthetiks and their original post here.

You take advantage of an exploit (I would call it one, some many would not) in upgrading homes. This works at any level

Requirements:

  • Must complete the tutorial

Steps:

  1. Place your residential zones
  2. When it comes time to upgrade, collect the required materials
  3. Upgrade residential zones 2-3 times
  4. Bulldoze these zones once the material requirements surpass your production ability
  5. Repeat the process at Step 1.

Other conditions:

  • Only have at between 2 and 4 residential zones.
  • Upgrade these residential zones using only the basic resources produced (Metal, Nails, Wood, Seeds)
    • Only upgrade a zone 2-3 times (or before you start getting higher resource requests)
      • You will receive about §700 for each upgrade from the basic resources
    • BULLDOZE these plots and repeat the process.
  • You will NOT be able to build buildings that require a certain population level (ex. power, factories)
    • Be sure you have all the buildings you need before you start bulldozing zones!!!!
IMPORTANT NOTE
This is a great way to level up your city since you gain XP for each house upgraded.
This method works with Vu's Disasters (once unlocked), meaning you can ALSO get golden keys fast and by using only basic resources. This is very effective!
Vu's Disaster HQ allows you to launch disasters (meteor strike, earthquake, etc) on your city, destroying around 4-6 residential zones in the process. You can 'rebuild' these homes (similar to upgrading or constructing) to their pre-disaster level and earn 1-2 keys per home rebuilt

According to OP, this method has earned them around §500,000 simoleons. Other commentator’s on the thread seem to confirm this as a viable money making trick (albeit taking advantage of a ‘loop hole’). For now, take advantage of this and earn yourself some cold hard coin!

Edit: Can confirm this WORKS!

Edit 2: A Simple change MORE THAN DOUBLES the §/Hour

Post by Seyeght here

  1. Destroy all buildings
  2. Build 2 new residential plots. (Both will require 1 Nails to upgrade)
  3. Upgrade one plot and ignore the other. –Always have this 1 plot unbuilt, asking for 1 nails, I placed mine off screen so that I wouldn’t confuse them.–
  4. While house is building, enter the Residential Planning screen.
  5. Place a new plot, and stay in the Residential Planning screen.
  6. When house is finished, and fireworks go off, bulldoze the newly built house.
  7. This will force you to exit the Residential Planning screen, and load the requirements for the plot that we placed in step 5. (1 Steel)
  8. Upgrade the new plot to a house. —Go back to step 4 to continue the cycle.—

I have been able to do one cycle every 10 seconds, as long as I didn’t have to stop to make additional Steel. That is roughly $4,000/min once you get the pattern down.

If you want to stop ‘grinding’ for a little while, just stop at step 7. Build/Buy more steel, and never have to worry about building more than 1 Nails.

Here is the updated Method in action.

Donut / Nail Methods

Donut Method

This method comes user My-Internet-Sucks and his original post here.

Requirements:

  • Must be able to create donuts (Have purchased the Donut Shop)
  • Ample storage capacity at your Trade Depot
  • Plenty of trade spots at your Trade Depot
    • Additional slots can be purchased for $10 simbucks

Steps:

  1. Create Donuts
    1. Create Flour – requires 2 seed and 2 textiles
    2. Create Donuts – requires 1 flour bag and 1 sugar & spices
  2. Two paths you can take:
    • Sell donuts to the popup coin bubble
      • See requirements above
    • Sell donuts on the Global Trade HQ and take advantage of Daniel’s auto-buy
      • See requirements above

Taking 45 minutes to make and selling for §950 each (a full stack of 10 sells for §9,500) it’s not too much of a bad choice (Potentially able to produce 32 donuts a day, with each one of those selling at §950 is §30,400 per day).

Donut Method
Donut Method
Nail Method

User PyslentStorm has noted in their post here that using nails instead of donuts provides more income, as nails require only metal to make and can be produced very quickly.

Create nails instead of donuts to follow this method.

Comparing Methods

Breakdown of Methods

Name Production Time Price per Unit Price per Stack § Per Minute
Donuts 285 950 9500 3.3
Nails 6 80 800 13.33
Verdict
Balance both. Focus nails when you have the time to sit and play and are able to constantly produce and sell on the market. Focus donuts when you don't have the time.
I would advise using the donut method at night and running passively throughout the day, and use nails more actively.

Trade

This is a pretty simple method if you have time to browse the global trade market.

Requirements:

  • Unlocked the Trade Depot & Global Trade HQ
  • Ample storage capacity at your Trade Depot
  • Plenty of trade spots at your Trade Depot
    • Additional slots can be purchased for $10 simbucks
  • Around §10,000-§20,000 or so simoleons
    • You can do this with any amount of money, but if there are good deals that have a high stack price, having more § upfront can help you snap up those deals.

Steps:

  1. Go to the Global Trade HQ and browse for items that are currently for sale below their max price
    • See the list of items and their min/max auction price here (coming soon!)
  2. Buy these low price items (the lower the better!)
  3. Repost these items at your Trade Depot and price them at their maximum.

Items will generally sell (requires some luck) and you can turn a tidy profit reselling. As they say, it takes money to make money.

If your items DO NOT sell:

  • Try posting an item for a ridiculously low price
    • One item to entice a buyer to click on your city, and a possible chance for them to buy more of your goods
  • Wait for Daniel to auto-buy unsold items
    • DO NOT pay $ simbucks to remove them

SimCity BuildIt Layout Guide

Update: This layout is an excellent beginner guide for players starting out. However, I have progressed to the point where I can of re-create my city following this guide here.  I will update this guide if I return to this layout.

Update 2: We’ve recently updated our hack tool page with a link to the first working software we’ve found! Get it while it still works! Click here to visit the page.

Hello fellow Mayors! It’s vortexrap, one of the moderators of /r/scbuildit and co-creator of scbuildit.com posting today with my first SimCity BuildIt Layout Guide. I’ve been playing for about a month and a half so my city is relatively developed (but theres always room for improvement) and I’m here to share my city’s layout.

Note
This guide uses some terminology that I've used but it might not be familiar with if you are a beginner or first time reader, please read the terminology section here.
If you want additional in-depth info, please read our page on city layouts here.

Without further ado, lets begin!

Setting up my Grid

First up. I like using 4×5 grid sizes. it allows for 4 residential zones as well as a strip that can be used for parks and services.

I then recommend a 4×11 city grid. You can fit 10 residential zones as well as a strip that can be used for parks and services.

Note
I chose this grid style because I prefer less roads if possible. You can adjust this grid by having a road run horizontal at row 6 (Grid Area 2) and you now have the standard 4×5 grid to work with.
Same Grid Layout
Sample Grid Layout

I’ve extended this grid all along the eastern (left) side and set up my industrial area along the coast to the west.

Here’s a view of my entrance:

City Layout - Entrance
City Layout – Entrance

Heres another view of my residential area:

City Layout
City Layout

Here is a complete overview of my city, grid, and buildings. (Click on the picture for an enlarged picture)

City Layout (Overview)
City Layout (Overview)

 

Organizing My Industrial Area

This is an area I am particularly proud of. Along the bottom, I have set up my factories right along the edge of the map. Along the top I have set up all my stores (I’ll occasionally get some speech bubbles from residences saying that they are happy to living close to stores). In this middle area, (a 3×2) I’ve arranged my services (water, sewage, waste management).

I was shooting to maximize every piece of land in this area and played around with many different layouts and configurations until finding my current layout.

Note
I have top tier (no pollution) services placed here. You may have pollution if you place dirty buildings here.
My extra 1×1 water towers and wind turbines are placed here temporarily until I need the space.
City Layout - Industry
City Layout – Industry
Note
I've got room to expand to the right and a place to put a new factory if I am able to at higher levels.

Here is another zoomed out view.

City Layout - Stores
City Layout – Industry (Zoomed Out)

Oil power plants are on the top. I’ve got old T2 Sewage buildings as well as old T3 waste management buildings. These all generate dirty areas which is why I have placed them as far as possible from residential areas.

Here is my utility service buildings that generate pollution.

City Layout - Utilities
City Layout – Utilities

Keeping The Pollution Away From Sims

Separating your polluting buildings is vital to keeping Sims happy.

Note
See our in-depth section on Utilities here.
Factories

I am using a mix of high-tech factories, mass-production and basic factories and you can see that the pollution area does not reach my residential zones. Even when placing the lowest tier factory (which has the largest dirty area) along the edge, pollution only reaches the road (still does not affect sims).

TIP
Purchase the High-tech Factory. Don't buy the Nano-tech. It offers no other advantage to a high-tech factory aside from generating no pollution (But it costs §30,000 more) You will have a dirty area in your city for good portion of the game and as such, you can place these factories around here.
City Layout - Factory Pollution
City Layout – Factory Pollution
 Power

Placing oil factories at this location generates a dirty area that only reaches the road (does not affect sims). Placing coal along the edge of the map (where my waste and sewage are) prevents the dirty area from reaching sims, but placing coal where my oil plants are currently DOES put pollution my residential area.

TIP
Buy coal and oil factories. Then fusion or nuclear depending on your city.
City Layout - Power Pollution
City Layout – Power Pollution
 Sewage

I have some old T2 sewage buildings placed here. Pollution does not reach residents. Placing the T1 sewage along the edge will cause pollution in Sims.

Note
Buy the T2 sewage building until you can afford the T3.
City Layout - Sewage
City Layout – Sewage
Waste Management

This is the area I will need to improve on. My T3 garbage building puts pollution past the road and into residential areas. I’m leaving those zones blank and will either upgrade to a T4 building or simply keep moving my old waste buildings around.

City Layout - Waste Management
City Layout – Waste Management

Organizing Services

This is the million dollar question. “How do I arrange my services best?”

Note
See our in-depth section on Coverage Services here.
Fire

Here is a view of my fire service. I have T1 service lined along the left edge and a T3 building in the center.

City Layout - Fire
City Layout – Fire
Police

I’ve organized my T2 police buildings like this. Coverage is a perfect fit with no overlap.

Note
This is debated pretty heavily but I do think sticking with the Tier 2 building is more effective than the T3 Building
My City - Police
My City – Police

Second view below:

My City - Police
My City – Police
Health

Similar to fire, I have the T1 Health lined up along the left and the T3 Health in the center. I have additional coverage on the right for additional expansion.

City Layout - Health
City Layout – Health

Specialization Views

This is what I would consider the “endgame” of SimCity Build It so my city is still lacking the transportation, entertainment, and landmark specializations.

TIP
You need a minimum of 2 specializations to result in the skyscraper and luxury homes. Read up on wealth and land value here.
Overlapping coverage is alright, as multiple boosts 'stack' – that is it applies all specialization effects currently active on the residences. Avoiding overlapping coverage additional specialization boosts to new uncovered zones, so the decision is really up to you.
I would spread out your specializations and have at least 2 covering most of your residences.
Parks

My current layout leaves a strip without Park service. I’m still playing around with different layouts but I believe I will end up placing 2×2 grid sized parks to fill out empty spots eventually.

City Layout - Parks
City Layout – Parks
Education

This was my first specialization purchase (aside from parks). No real tips/comments on this section.

City Layout - Education
City Layout – Education
Gambling

This was my second specialization purchase (aside from parks).

Note
Gambling offers the lowest key price per building of all the specializations. I highly recommend this as a specialization choice.
City Layout - Gambling
City Layout – Gambling
Transportation

Coming Soon!

Entertainment

Coming Soon!

Landmarks

Coming Soon!

Miscellaneous Views

I’ve placed my government buildings up here to avoid taking up space in my ‘main’ city area where I have several specializations and boosts active. I will continue to move these buildings farther out as I expand.

City Layout - Northern View
City Layout – Northern View.

There you have it!

Thanks for reading my first ‘guide’ (one of many to come) for scbuildit.com! Hope this post helped plan your new (or even existing) city and if you liked this guide, spread the word so more Mayors can improve their cities.

If you want additional in-depth info, please read our page on city layouts here.

Please leave any comments or suggestions here and at the forum. Also check out the subreddit /r/scbuildit, a growing community of fans of the game.

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