SimCity BuildIt: 2.5 Million Population Layout Guide

SimCity BuildIt: 2.5 Million Population Layout Guide

Bulldoze - 2-5 Mil Layout
Hey Everyone!

NEW UPDATE: We have archived this post at version 2.2.6 and won’t be updating this post in the future, this is to save information here incase people are still working on this version of the guide (using only regular residential zones).

Update: We’ve updated the hack tool page for 2016 with links to the only working software online. Click here to learn more

 

Check out our new updated Tokyo Town guide that reaches 3 Million Sims!

This is a constantly evolving number as we experiment with the layout. DO NOT take this population figure as the HIGHEST number possible. If you have a suggestion to improve (with NO HACKS) please let us know!

Today we have our SimCity BuildIt 2.5+ Million Population Layout Guide, with an overhead view and grid with buildings, services, and calculations big thank you to  Zegerman  for creating this layout and his permission to host this on our site. His original post is available here. He and several other Mayors have been dedicated in updating and testing out layouts.

Utility Services

This layout uses the highest tier available for utility services (more in-depth info here).

Utility Buildings
Power Fusion
Water Water Pumping Station
Sewage Deluxe Sewage Treatment Plant
Waste Recycling Center

Coverage Services

This guide uses the highest (T3) coverage services to provide fire, police and health to Sims (in-depth info here).

Service Buildings
Fire Deluxe Firestation
Police Police Precinct
Health Hospital

Specializations (NEW INFO)

EDIT: Thank you to czeuch for providing corrections to this area

Parks, Education and transportation can EACH provide coverage area to reach 100% population boosts to all residential areas. This means maximizing each of the three specialization and overlapping their coverage areas provides 300% total boost (in-depth info here).

Specialization (Each: 100% | Combined 300%) Buildings
Parks Sculpture Garden
Education University
Transportation Helipad

Gambling, Entertainment, Landmarks COMBINED can provide a coverage area to reach 100% population. Unlike the specializations above, you can reach a MAX of 100% using any combination of the three. Gambling is used because it is the cheapest specialization to provide 100% coverage (20 keys). Landmarks are used because they provide a larger coverage area (its a balancing act between the two). Entertainment buildings have a massive building size so they take up space that could provide more residential zones.

Specialization (Each: Variable | Combined: 100%) Buildings
Gambling Luxury Casino
Entertainment None Used
Landmarks Washington Monument, Empire State Building

This means you can have a maximum of 400% population boost based on specializations.

NOTE: (many have asked about why we use Luxurious Casino versus Luxurious Casino Tower): The maximum amount of boost you can receive from a specialization is 100%. Overlapping two of the Luxurious Casino Tower (which give 60% boost each) would result in a 120% boost (20% wasted). So stick with the Luxurious Casino and you can save the golden keys.

Cost

This is an expensive layout.. Need Simoleons?? Check out the bulldoze method here to earn more than §4k per minute!

Currency Requirements
Simoleons §3,746,100 (estimated)
Keys 1200
Days wasted attempting to complete this layout Priceless

City Layout

Birds eye view is below (click for an enlarged view). Please look at the abbreviation table for questions regarding any shorthand notations.

Labels
Abbreviation Meaning
Pa Parks
DOT Department of Transportation
DOE Department of Education
DOC Department of Culture
Admin Town Hall, City Hall and Mayor's Mansion
Gambling (Top Left) Gambling HQ
Was Mon Washington Monument (Department. of Culture)
Helipad Specialization building (Transportation)
2 Million Layout v2-2-6
2 Million Layout v2-2-6
Changelog
Version (Link to Picture) Changes
2.2.6 (Current Version) Rearranged Landmarks
Reduced the amount of factories present
2.2.5  Added additional buildings to fill empty space in previous version
2.2.4 Road layout has changed to include more residential zones
Rearranged utility buildings
Added new specialization buildings (landmarks)
Corrected mayors mansion placement
Added highway entrance marking (black arrow)
2.1.4 Initial Release. No changes.
WANT TO SEE HOW TO BUILD THOSE MODERN LUXURIOUS SKYSCRAPERS?
LOOK AT OUR GUIDE!

We are currently working on getting screenshots up of our cities following this guide. We will update this post when these are ready.

  • czeuch

    Hi! Very cool. Is there a way you could post a screenshot of the city? Or part of it 😛
    I’m aiming at 1.5 millions but with more park population. So I won’t need so many residences.

    • vortexrap

      We are currently in the process of creating the first quarter of the city (this takes a while lol) and will update / post screens when we can! Stay tuned!

      • czeuch

        Ok!

        I try to save reserve a good amount of space for parks. I’ve found out that park overlapping is very powerful.
        I’ve 139k population only from parks. And I still have lots of places to include new parks and increase this number.
        I’ve been playing with 105 residences for more than 2 weeks now and I’ve increased my population in more than 200k.
        You can have an idea of the layout here:

        http://i156.photobucket.com/albums/t16/czeuch/Screenshot_2015-01-20-17-25-461_zpsc83f0f47.png

        • Zegerman

          You can get 100% boost on basic population from parks. Unfortunately most parks are not very space efficient. I have used the 6X10 Parks for 8k each for the above layout. Do check out the reddit for updated versions as I can upload them there faster than the team of the website can for now. There are also some picture of the current state of my city. I am about 25-30% done, but progress is mainly slowed down by getting area expansion items on the market.

          • czeuch

            Do the bonuses from both Universities stack?
            I have 106 residences and 650k population. I can still boost it with parks and replacing some specs like bus station.
            I placed a landmark and it barely gave my any pop boost.
            I also have the impression that if I place 2 luxurious cassinos closeby, the boost will not stack. I will test this later on.

          • netmask

            I did some experimentation, and it seems like the Peaceful Park is more efficient than the Sculpture Garden. Even though the population increase is 25% (vs 30%), it covers a wider area, so the overlapping actually boosts the population.

          • czeuch

            net this layout uses the peaceful parK. it always have. It’s the only 8000 simoleon park. The name is wrong in the header of this article but the park was always the peaceful one.

          • netmask

            Well, so fix the “Specializations” section. :)

  • costacurta216

    What about joining the very first road? I can’t see any roads joininig to the highway.

    Nice plans by the way, i will try it :)

    • admin

      Actually there is :)

      It’s down on the left, just under the 2 parks. If you ‘buy’ all the ground in the grid it’s you’re map get higher on the top

      • costacurta216

        Yeah i see now, thanks :)

        This time i can’t figure out DOE and DOT means

        • Jaanko

          Department of Education and Department of Transport!

  • persona

    this is good arrangement…but not theoretically the highest population…
    my arrangement allow 2.51million population…
    i hope u stady more and surpass my record

    • czeuch

      Theory is theory. I wanna SEE a city this size.
      The biggest city I have seen was 666k. Mine is 650k. I heard about a 1.8 million but I did not see it.

      • Pg Kim
        • czeuch

          Wow Kim, I thought you were talking theories 😛
          I added you on FB. Nice city!

          • Pg Kim

            i add on u too
            i really appreciate if u find any thing that allow just 1 more population…

          • czeuch

            Hey Kim, did you spent real money on this:? I see you have lots of skate parks. 800 SimCash each… Just wondering.

          • vortexrap

            I think this city is the product of hacks. This game has only been out for 2 months and yet there are tons of skate parks and end game buildings. Unless they paid hundreds of real world dollars in obtaining those buildings.. i think it is a fake.

          • Pg Kim

            of course this is hack. i just interested in most efficient layout
            i’m sure nobody allow 2.5m population though they have 1million simcash

  • Pg Kim

    and…can i see this city?? actually…i can’t believe this arrangement allow 2.38million isn’t it?

  • czeuch

    vortex, I don’t think it’s hacked, rather quite some money was spent on the city. I’ve been playing for 2 months and I’ve 650k city. I don’t play too much.

    Never doubt the power of determination. Borderlands TPS was released on October with a cap of 50 levels. Some people were at lvl 50 in 2 days. So, her city might be possible but the only reason I believe she spent money is because she has too many skate parks.

    There’s nothing wrong spending money on the game. Everyone is free to do whatever….

    • vortexrap

      Oh I understand the power of determination. This entire site was created in the span of a single week with a team of 3. I am simply skeptical of the fact that this particular person spent that much real world currency when the more likely scenario is they downloaded one of the many hacked APK’s with unlimited simoleons and simbucks. But hey. Just my two cents.

      • czeuch

        Vortex, imagine that you would play this game from start and spend many time and money on it. It’s possible.

        Plus, haven’t heard about the deeds of oriental people? They rebuild Japan in one year after the tsunami, they are known in games, Starcraft 2 is pretty much a national sport in South Korea, I’ve seen a guy beating Tetris Grand Master mode with invisible tiles.
        They are dedicated people.

        • vortexrap

          Agree to disagree.

  • czeuch

    Fair enough Kim, it’s a way to put in practice the layout, using hacks. I hope you have another non-hacked city though, because you don’t have much do to anymore on the other one lol

  • Kristina

    Can you mark on the new image where the highway joins to your roads?

    • czeuch

      Check row 36 close to DoE and DoT.

    • vortexrap

      I just edited the image. Look for the black arrow on the left.

  • Ty

    You can’t have a university without the lower tier education buildings. Unless the game will allow you to build a university then delete the lower tier buildings. Anyone know if that will work?

  • Mike

    You moved the entrance from 37 to 36 on this version although it should still be located at 37 as this does not move. Why were the entertainment boosts not used? Same question as Ty on the use of University without prereqs. Great layout!

  • Justin

    The entrance in the newer version is incorrect, it comes in row 37, not 36.

    • vortexrap

      Thank you for pointing this out. I’ve contacted Zegerman the creator of the layout to edit for future versions

  • Kenneth

    Just an observation here: the name of the park used in this layout should be “Peaceful Park”.

    “Row of Trees” looks similar but has different coverage and it’s always parallel to roads.

  • Tornado

    What is above DOC? Rows 22 to 29 are empty in the picture.

    Nice layout. Do monuments have different sizes? I prefer to build all of them.

    Sorry for the off-topic question: is there a sectiën about VU on this site? Can’t find it …

    • vortexrap

      DOC stands for department of Culture. The blank spaces are there because the creator (zegerman) is still playing around with this guide.. He will most likely update and fill in these blank spaces soon. As for Vu, we have a small blurb about Vu at the Currency page here: http://scbuildit.com/resources-production/currency/

  • Matthew Young

    Interesting; built this leaves the top 2 strips of residential zones without police coverage.

    • martan

      I’ve noticed it also but I think the 2.2.4 / 2.2.5 fixes this. Still experiencing with it – but right now I haven’t got so many RZ plopped 😉

      • admin

        Yes this should be fixed in the updated versions

  • http://bnm.com.co InvinceZ

    I found out:

    1. City Storage with or without road provide same benefits (Not that there are any benefits having City Storage to begin with anyway).

    2. Factories still produce outputs with a line of road not connected to any other road to city.

  • JoeT

    I was wondering if you could use luxurious casino towers instead of luxurious casinos or is there some sort of restriction on the towers (like they have to be within some proximity of the casinos or for every casino there can be only one tower)?

    Also right in the center at 25×25 there appears to be something in peach labeled “Arc de”. What is this?

    Otherwise I love this design, I had a city of 600k and destroyed most of it just to change the road layout so that eventually I can easily convert it to replicate this.

  • JoeT

    I was wondering if you could use “luxurious casino towers” instead of “luxurious casinos” or is there some sort of restriction on the towers (like they have to be within some proximity of the casinos or for every casino there can be only one tower)? The towers would have a 10% greater population boost.

    Also right in the center at 25×25 there appears to be something in peach labeled “Arc de”. What is this?

    Otherwise I love this design, I had a city of 600k and destroyed most of it just to change the road layout so that eventually I can easily convert it to replicate this.

    • czeuch

      There is no need for the tower. The maximum is 100% boost, so 2 tower would would be wasting 20% boost. Notice that the luxurious cassinos always go in pairs.
      Arc de Triomphe, probably, famous monument from Paris.

      I like this layout only for METAGAME purporse. I would never implement it. I have someone in my FB that did a similar layout and the city looks ugly and fake. All you see are skycrappers all over and you can’t see much. The city is so symmetric that I took 4 screenshots from 4 corners and they all look the same scrernshot -_-

  • Pg Kim

    hey long time no see~ how r u?
    wow it’s really beautyful layout! especially park layout is perpect!
    but…it can’t allow 2.5m population…
    because education has education limit!
    a university increase maximum 45900 population…
    so edu pop is not 493,517 but 459000…
    i’m sorry to say that
    see ya!

  • czeuch

    Just an update, I’m putting this layout into practice with a hacked account so I can have fast results. I’m pretty much doing the same exact layout.
    I’m only missing monuments (I have to actually do disasters but I use SimCash to do them) and upgrade buildings.

    I’ll update you on the results. It might take a while since there are 275 residences -_-

    • Zegerman

      Please do keep me updated here or on reddit. I am far away from getting this city done. Currently only at 600k pop and 100-105 res. expanding takes long with the shortage in about everything.

      I think I might soon create a new layout that will be closer to a real city, with actual districts and lots of eye candy.

      • Everest

        I just started this game and ran up to level 20 a couple of times, to get a feel for it. I decided not to go the bulldoze method as I felt it would make it to hard to get the expansion materials. I also didn’t want a friend account selling me materials. So I leveled up to 9 and got my storage to 130. Then I leveled to 11 so I could start getting keys but didn’t need police yet. Now I am just doing expansion, I am putting in a lot of hours to get this done, I figure about a week to finish, I can only make about 50-70k a day, but once that is done I can buy education and transport, put 80k in the bank to get a police station then level up and enjoy the rest of the game. I will be building your latest design and will be watching for updates. Cheers

      • Everest

        Hey, thanks for the plans, I am going to build the latest unless you get a new update. I didn’t want to use the bulldoze method or have a friend account feeding me materials, so I leveled up to 9 got my storage to 130, then leveled to 11 & started collecting keys. Now I am just doing expansion, because of the lack of materials at higher levels, I can only make 50-70k a day working long hours, should be done in about a week just finishing 16 at the back then doing 20. Once expansion is done, will buy Education & Transport, then put 80k in the bank for the police station, and level up and slow down and enjoy the rest of the game. Looking forwards to Dr Vu I only lever to 20 before to get a feel of the game play, lots to look forwards to :-) Cheers

    • admin

      Yes, I would love to see the city as well. Hope you will show the results in our forum!

  • Pg Kim

    I recommend reduce 2 univ and make 8 base res!
    because 1 base res increase more then 8000 pop
    but 2 univ buff can’t increase 64000 pop

    • admin

      Thanks for your tip, we will review your idea :)

      • Pg Kim

        i reached 2.6m or 2.54m(with no hacks) population using just 8 univ and 1 library
        univ is too ponderous so sometimes more res is better then univ

        • chrissa

          How many residential zones did you have to hit your record?

          • Pg Kim

            I have 312 residential zones

    • czeuch

      Hi Kim, this didn’t work. reduced from 10 to 8 universities and it got worse.
      What’s your city name now? I don’t see you anymore.
      I would like to check your 2.54M layout.

      Did you notice any bug in Education boost bars?

      Thanks.

      • Pg Kim

        1 univ boosts maximum 45900 pop and 10 univ can’t boost even 459000
        because there are overlap space. maybe there are only about 420000 pop boosts
        so more res is better
        i tried both 10 univ and 8 univ
        i recomend try it in practice, not just drawing & calculation

        • vortexrap

          If I remember correctly, didn’t you hacked the game and have a fake city?

          • Pg Kim

            that’s really a stupid idea
            we are taliking about which one is the best layout for a population
            and i’m just saying that how to increase a popilations

      • Pg Kim

        face book:vericri43@naver.com
        plz comment ur name

        • czeuch

          Kim, I added you to FB again because I’m really curious to see how did you place 312 RZs. The map doesn’t have room enough for that but maybe you removed some specs. Plus you need more services for that quantity of RZs.
          I’ll see when you accept me :)

  • Pg Kim

    if u guys have any question, ask me anytime!
    i really hope u guys exceed my record

  • czeuch
  • Stephen

    Why dont you build Luxurious Casino Tower instead of Luxcious Casino?

    • vortexrap

      Because the maximum amount of boost you can receive from a specialization is 100%. Overlapping two of the Luxurious Casino Tower (which give 60% boost each) would result in a 120% boost (20% wasted). So stick with the Luxurious Casino and you can save the golden keys.

  • Nazar

    I just started playing this game, and wanted to know if the REZ on the map is all luxurious buildings? And how does one get to those awesome fancy futuristic buildings that the Computer Friend/Neighbour has in his city?

  • lucky

    Why there are 10 shops/stores? The game only has 9.

    • lucky

      Also, inside specialization -> parks. You put Row of Trees and Peaceful Park, but there is no way you can use Row of Trees, the game doesn´t allow you to put those vertically. :( Am I missing something? Thanks.

  • wheathins

    100% education boost by place university vertically.

    • nachoranch

      what is the purple boxes

      • czeuch

        Most likely cassinos and helipads.

    • Zegerman

      Very nice idea! I did not think of that . Yet this stills face the issues of the pop glitch with universities.

    • Zegerman

      Some issues:
      – This design seems to only allow 271 res units, so you won’t break 2.5mil
      – 8universities will only boost around 360k total, as a university cannot boost more than 50 res units
      – The police stations in the middle leave a number of res units uncovered

    • wheathins

      Bug fixes:
      -Moved Police/Hospital 1 space to the right to cover the middle hole, which waste another RZ space
      -Moved 4 parks to the left to accommodate 275 RZs
      -Adjusted road accordingly
      -DOC/DOE/DOT/Gambling HQ could be bulldozed

    • Everest

      This actually works as unfortunately Zegermans doesn’t even with 10 university’s. Good placement = 100% raise. There never was a 50 max on university’s just bad placement. University’s are 22×22. Zegerman obviously layer them out as if they were 24×24

  • Krespiritu

    Does Gambling Specialization work? I’m not sure why I don’t see any change in population when i dropped my first Luxurious Casino. Another question is that why do I see the same amount of population increase (for Gambling) when I switch from Entertainment to Gambling, Transportation to Gambling, Park to Gambling.

    • czeuch

      Dude, Gambling, Entertainment and LAndmarks are group an you can only get 100% for all of them combined.
      What most likely happened is that you already had 100% with Entertainment or Landmarks and that’s why Gambling didn’t work.

      • Krespiritu

        I’ve tried deleting some that would make me go to 100% exact and Gambling and Landmark still gives me the same amount as the others…

        • czeuch

          Education show one amount, Transportation another, Parks yet another and lastly Gambling, Entertainment and Landmarks show the same boost. The display is a bit buggy so if you have 0 on gambling and 50000 on Entertainment but you first click on Gambling, when you go to Entertainment, it’ll be 0 too. Display bug only.

          • Krespiritu

            Oh okay thanks!

  • The kid

    How do you get to Universities with out first unlocking high schools and library. I don’t see high school anywhere in the layout

  • czeuch

    Dude, you place all universities and delete the bad stuff after the city is done…

  • Crush632

    I modified your 2.2.6 and got 100% education coverage, a few more RZ, and more factories, resulting in (theoretically) over 2.59 million population. It still has DOE, DOC, and DOT, which can be removed to increase population. I used only Washington Monuments, so the key cost is 1400. I will upload it later tonight.

  • Crush632

    Here is your layout with my modifications.

  • Crush632

    ERR had to rotate the fire house on the left side to cover the last RZ.

    • wheathins

      Use of small fire/police is way to go. If each university can only cover 50 RZs, 10 university can only boost 250 RZs to 100%. Was the design implemented?

    • Everest

      This actually works as unfortunately Zegermans doesn’t even with 10 university’s there is no 50 red restriction just people thinking university’s are 24×24

  • Crush632

    Numbering the universities in my layout top to bottom from left to right, 1- 10.
    Coverage:
    #1 = 43 RZ
    #2 = 82 RZ
    #3 = 84 RZ
    #4 = 77 RZ
    #5 = 41 RZ
    #6 = 45 RZ
    #7 = 85 RZ
    #8 = 86 RZ
    #9 = 80 RZ
    #10 = 43 RZ
    You have to offset the coverage, to provide the service, you only have to cover up to the mid point of any item. So an RZ is 2×2, requiring only that you cover one corner unit of area. The “If each university can only cover 50 RZs” is not true, the actual number is 58. Look at university #8, it covers 12 RZ horizontally, and even with the roads, covers 10 RZ vertically. Taking into account the footprint of 4 RZ for the university, that is a theoretical 12×10-4 RZs covered by one university, = 116 at 50%. Knowing that you need double coverage cuts that in half, so one university covers 58 RZ at 100%. Only the central six universities are using all of their coverage, the outer 4 are using just over half (7/12 of their coverage to be exact). So with no unnecessary overlap, two rows of 5 universities each, employing 7/12 of their coverage on each end of each row, is (6*58)+(4*58*(7/12)). I’m over detailing the math on purpose. That’s a total of 483 and a third RZs covered at 100% education, POSSIBLE. That includes the roads and university footprints so far. Now we can add up the rest of the replaced RZs.

    • chrissa

      No, you missed wheathins point. The game limits the number of RZs a single University can boost to 50. This is in spite of the fact that the University can cover more than 50. You will see RZs with no boost applied to them even though they are covered. Enough large cities have been built to demonstrate this property.

      • Crush632

        Wow, that’s lame. Which 50 are covered? Can we determine what will be covered?

        • chrissa

          Ahhh, this is where it gets weird. The 50 that get covered are random. And they change every time you upgrade a RZ, move a RZ, exit and restart the game. If you have a mixture of RZs in various states of upgrades (houses mixed with sky scrapers), your population constantly fluctuates. There was a time where I would upgrade a RZ and my population would actually drop after the upgrade was complete because coverage switched from a tower to a house.

          I don’t know why the developers chose to do this. Maybe it’s the idea that university students constantly move in and out over the course of their schooling and are considered temporary. It certainly gives a more dynamic feel to the population total.

          • Crush632

            Why do they not mention this restriction in the building details? It says it covers 22×22 but if that is different than deluxe fire 22×22 they should mention the difference. This makes providing 400% boost to 273 residential zones impossible.

          • chrissa

            Yeah, it’s definitely a new wrinkle to work around. But, it’s not much different than dealing with the 100% cap for each specialization, or the combined 100% cap for ent/gam/cul. We had to discover those restrictions on our own too.

          • Crush632

            If the 50 being covered change when you start the game then you can’t rely on them to cover a location. How much is known about the coverage when they overlap? Will they match up? etc. Is this the only building that has this issue?

          • chrissa

            You can have overlapping, and there the chance that each uni will randomly boost the same RZ and combine for 100% boost. Now, what if you have a small section of three overlaps? Would one of the 50 from each uni contribute to a single building for 150% making one of the unis wasted coverage? I think this is possible and I may have seen this in the past. My design has certain RZs with 4 overlaps. Once I get all the RZs built and upgraded to towers, it’ll be interesting to see if the population still fluctuates.

            Note that this random feature only kicks in once you exceed 50 RZs for that uni. Up to 50, you are guaranteed they all will be covered.

            I haven’t seen any other booster building do anything like this.

  • Crush632

    BTW, there is extra overlap of coverage, another block could be inserted between the horizontal rows of universities, putting 5 units between them vertically, and two units between the 3rd and 4th unis and between the 8th and 9th. And I need to correct something I said, the four unis on the ends cover 7 wide, 10 high, minus 4 footprint, divide by two to double %, times 4 of them, plus the 6 times 58 of the others brings total coverage of these ten to a possible 480, not 483.3. So we have 480 potential. And another mistake that when corrected would increase the number, the space between the universities horizontally could be increased slightly. But we are only concerned about the space we have in the city. A row of RZ is 23 long, and there are 18 rows, = 414. So with those unis, placed where they are, are covering an area equal to only 86% of their max possible (using the 480 max which I know is not as high as the actual). Big fire station take 2 RZ, 4 stations, = 8 RZ. Police the same as fire, plus the 3 basic, = 11. Hospital of 2 RZ for each of them, = 4. 96 parks at 0.5RZ each, = 48. 15 Washington Monuments, and 15 heliports, together, = 30. That is 101 lost RZ, so placed perfectly without unnecessary overlap, 10 universities, with all these various roads and buildings in the area too, can cover at 100%, = 313 RZs.

  • Crush632

    440 is the most residential zones that 10 universities can provide 100% coverage and provide none with 50% or 0%. An area of 24×20=480, but the universities themselves take up 4×10=40. So max is 480-40=440. 440/10=44 residential zones at 100% per university.

  • Crush632

    Here is a quick spreadsheet showing the math and how the displacing RZ counts can be followed.

  • Rodney

    Where can I find the hacks?

  • Justin

    It is called a “heliport” in the game, not a “helipad.” I can understand the error.

  • Marcos

    The 6×10 parks are more efficient. And cheaper. At least in this arrangement.

  • Marcos

    Also, you should switch fire stations and hospitals. The first row of RZs is uncovered.

    • Brian

      You are correct, however you don’t have to switch the Fire Stations and Hospitals. Just swap positions for the top two Fire and Police stations and you will achieve full coverage

    • Brian

      You are correct about the first row being uncovered by the fire stations, however, you only need to swap the locations of the top two Fire and Police Stations to get maximum coverage for everybody.

    • UncleSim

      4 Hospitals and 6 Fire Stations would be cheaper than 4 Fire Stations and 6 Hospitals, too.

  • Everest

    I am building Zegermans 2.2.7 build. I didn’t want to use the bulldoze method, so I have leveled up to
    11 and am unlocking the expansions, I was worried about not having the materials at higher levels, it will take about a week at current incomes, if I put in long hours. I just read where someone, at level 15 was having no trouble finding materials. At 15 I could probably bring in 15k a day for taxes if i get to 100k population. This would also allow me to get Dr Vu keys. Any recommendations? I don’t want to level up and have the expansions difficult!

    • czeuch

      Use a second device to get land or join a group with Mayors to trade stuff.
      have you ever seen how this city looks like when finished? I’ve seen people from my list with it and I’ve also built it in my tablet. It’s very good if you are looking for maximum population and ugly look.
      This how it will look like:

      http://i61.tinypic.com/2me6eza.png
      http://i60.tinypic.com/icizkj.png
      http://i59.tinypic.com/142bg5x.png
      http://i57.tinypic.com/2zf5ond.png
      http://i61.tinypic.com/3477lte.png
      http://i62.tinypic.com/2qn15k4.png

      • Everest

        I am not interested in hacks or cheats, like a second account or special trades. I want to do it by working hard and using the best strategy. I have finished all land expansions and am saving funds for a police station while expanding my storage to 200. Then I will level up, hopefully I can hit 150k pop, then work on Dr vu disasters.

        Does anyone know if repairing the disasters makes you level? It would be handy if it doesn’t

        • czeuch

          Vu disasters are glitched at the moment. They are giving us only 1 key per disaster. This means you need to rebuild 1200 buildings. There’s the hard work you were looking for 😉

          Vu doesn’t level up.

          With the current Vu state and market, plus the rate we earn money in this game, that’s pretty much a several months to 1 year, or even more, project.

          • Everest

            I think there is a workaround i read about, I will let you know after I get started, still expanding my storage

  • czeuch
  • Felix

    Population 2,602,530
    Total Cost 3,591,800 simoleons*
    Golden Keys 1240
    H = Heliports
    P = Peaceful Parks
    W = Washington Monuments
    Lu = Luxurious Casino
    D = Deluxe Fire Stations
    P = Police Precinct
    H = Hospital
    numbers = population of the residence (assume 1836 plus boost)
    Only got room for 4 Shops or Factories but once you finished building this you probably don’t need them

    * I didn’t check about University glitch

    • Everest

      Doesn’t work university’s are 22×22

    • Zegerman

      Very nice work there. 1 Problem though I can see right away is that you cannot tear down shops. You have to have all 9 baked into the design unfortunately.

  • NovaThunder

    I don’t see why you put so many heliports in your town since they don’t add up. This setup requires only 9 heliports:

    http://imageshack.com/a/img540/4301/eImwli.png

    • Zegerman

      That’s because I want the 100% population boost from transportation specialization. And for that I need every RZ to be covered by 2 Heliports

  • Steve Seungil Lee

    There are Universities but no High School or Public Library. This is possible? How could you do that?

    • Nova Thunder

      That is a end-game town like when you get to the point you can’t build anymore buildings, your gold is stashing like crazy and got nothing else to do. At that point it is interesting to bulldoze unnecessary things to maximize the potential.

    • rcnet

      blow them up after building the college. Uni requires college.

    • kmm

      You only need the college to build the University. Once you bought all the universities, you no longer need the former prerequisites to keep the universities running.

  • rcnet

    Great work. I am replicating (without cheats).

    however, your costings are wrong, you are missing the single most important and biggest cost of them all. Without it this will not gain that population and will be a ghost town.

    ROADS.
    It will cost well north of a million for them, maybe 2+. DOUBLING the costing.

    3 lane roads are exceedingly expensive. WIthout them it chokes and they all move out. I built a 1 million using 2 lanes (and half teh expansions, and I was only able to do that with a very different layout – S shaped road layouts with no intersections (which greatly increase traffic).

    It MAY be possible with your layout, and 3 lane roads – I will know if a few days.

    • Everest

      Don’t forget expansions cost about 1 million, I just finished the land, now running storage to 200 before I go further.

  • czeuch

    The Tokyo Town update “fixed” gambling, entertainment and landmarks. They can stack individually up to 300%.

    Good luck re-doing all this layout to accommodate at least 3 million people now 😉

    Someone please correct the Specialization part?

    • chrissa

      It looks like the 50 RZ cap for universities is gone too.

    • chrissa

      You sure about the ability to stack? I just tried this on the iOS version, and I’m not seeing it. Sure, the specialization screens look to be reporting more accurate population boost numbers, but my total population still reports a number that is in line with a 100% cap on the combined three.

      The only change that I’ve successfully tested is the removal of the 50 RZ cap for universities.

      • czeuch

        A friend of mine is bugged, but right after the update, I got extra 15k pop, which I assume is because of overlapping specs.
        I was able to increase my population from 1.11M to 1.15M only by moving things around and buying 1 cassino.
        Just to give you an example: I have a neighborhood in my city with double helipads, double luxurious cassino.
        I moved a Washington Monument to this zone as I believe I would get more from it compared to where the monument was.
        It worked, my pop increased.

        • chrissa

          What OS are you running? I’m on iOS and I’m not seeing any bump. I’m running one of my 2.5 population designs, where I have complete coverage from Luxurious Casino Towers and Washington Monuments (never mind the bonus Ferris Wheel I managed to squeeze in). That totals for 120%, but I’m still only seeing 100% combined for the two looking at the total population number.

          • czeuch

            I’m on Android but my friend is on Android too.
            For my friend, it shows the specialization boost correctly, but the official pop doesn’t change.

  • czeuch

    One more thing, Tokyo RZs will give up to 2222 population so this changes a lot of this layout. I believe that 3.5M people could be possible with 230 RZs.

  • WraithTDK

    I look forward to seeing how the Tokyo update changes things…

  • kmm

    You have 10 shops being shown on the map, but I only see 9 shops available in the game. Have I missed a shop somewhere?

  • Tony S

    Any update on this with the new Tokyo towns? I’m assuming we need to replace all the residential areas with these new buildings since they allow for more population?

  • Gabriel

    Hello, first congratz, this is a really good work.
    1- I having some trouble to acquire all available places to build on it. Is really hard to find those truck shovels, is there some way to find it faster? Or you just need to stay online forever untill you find all?
    2- Does all japanese building needs those airplain itens ? That take a very long time, since a plain come every 7 hours?
    Thx guys

    • czeuch

      1 – Check the other article on how to get expansion items fast.
      2 – Yes, and the plane comes every 18 hours. 7 hours would be great.

  • Cross

    Excellent work, guys! Thank you so much for the tips.

    Cheers,
    CM

  • mark

    This is my layout for a population of 2.635.027.
    This is excluded Asian RZ. So it can be incresed with 20% to 3.162.032
    This layout is based on the one originally posted in the guide.

    • czeuch

      I’m sorry mark, but you are terribly wrong. Tokyo RZs demand DOUBLE services. That means you would need 8 Fusion Plants, double sewage, double trash, etc.
      This occupies space, which means less RZs.

      So 3.162.032… not gonna happen.

      Additionally, have you any idea on how IMPOSSIBLE it is to create a whole city with Tokyo RZs? You need around 10 Tokyo Tokens to max out ONE RZ. That means much more 2000 Tokens. If you don’t know, you can get 1 Token EVERY 18 hours.

      So also not gonna happen.

      • Mark

        Indeed you are correct….3.162.032 is not possible due to the dubble demand. Totally forgot that for a second :S

        And the whole Tokyo RZs issue……it is indeed very very very unlickely that you will ever get if due to the amount of time and work. But it is still possible just not feasible.

        • Mark

          Hmm I also see an other issue….i have now 192 RZ….but have not placed more sewage, water and trash…that is still 275 or 280….i will post on updated version later on.

        • czeuch

          That’s true. Not feasible is more suited than impossible. I’m quite pissed on the tokens. My upgrade is asking for 2 bonsais but all I get are lanterns and cars. I don’t wants to replan the upgrade because I already have the other resources… Sucks…

          • Mark

            Then you would love the last upgrade of a Tokyo RS…..i requires 3 tokens :S

          • czeuch

            So we need 11 tokens to max out 1 RZ??
            1 for the 2 first upgrade
            2 for the 3 next upgrades
            3 for the last

            ?

          • Mark

            It seems so…yes

    • Everest

      Won’t work universitys are 22×22

      • Mark

        no it will work…….the 40% remaining increase for a few RZs provide less populations increase then 8 extra RZs.

  • Mark

    See my updated layout above.

    Now for Tokyo RZs.
    You should almost not build Tokyo zones!
    Why? I will explain.
    See above my layout. Currently my max population is 2.625.664 with standard RZs.
    This is with: 4*fusions, 5*trash, 5*water and 3 water towers, 6*sewage.

    I currently have 292 RS with a population of 2.625.664. This is on average 8992 population in each RZ.

    For Tokyo zones you will have on average 8992*1.2=10.790 population in each Tokyo RZ. This will result in 3.150.800 population.
    HOWEVER you need two times the utility services. Due to this you will lose approx. 42 Tokyo RZs.
    This will decrease your population with 42*10.790=453.180.
    So the max population with Tokyo RZs will only be 3.150.800-496.340=2.697.620

    Only an increase of 72K………….do I need to say more.

    • Mark

      Layout is below….not above :)

    • Everest

      Your layout is flawed university’s are 22×22. Cheers

      • Mark

        no it isnt…….the 40% remaining increase for a few RZs provide less populations increase then 8 extra RZs.

        • Everest

          You have 50% education increase on 18 units and 90% on 28 units, its a good layout but you won’t hit 2.6 is what I was trying to say. Happy building

    • shartnpants

      Mark I’m so bummed! I’m one of those players who is patiently building this layout rather than boosting or hacking. I’ve filled the first two lines left to right with everything on your layout, and as I started doing the third I realized that the hospitals in the middle do not cover the RZ’s near the universities! Really, it was a bummer, so I moved them toward the bottom edge just enough to cover. My problem now is, by the time I get back up there, I won’t have enough coverage with just the 6 in this layout. Have you found this as well? Any advice to correct it?

      • Mark

        Is does cover it. If only half the buildiong is covered……it counts as completely covered 😀

  • Ryoohki

    Is it me or is that the parks don’t reach as far anymore

    • Mark

      As far as I know the parks still reach as far as before. However there is a sharp edge now instead of a blurry green zone around it. Maybe that is what you see.

      • Ryoohki

        I found my issue, I went with the 16k parks instead of the 8k.
        The requirement summary above should be changed.
        I think I can make use of the 16k parks near the lower rz layer

  • Sam

    First off. Thanks! I modified my town yesterday to start to match your layout. It took a couple of hours to move everything, but for around 700,000 simoleans and two hours, my population went from 320,000 to 500,000+. I only have enough space to do about half of the layout.

    Just one problem so far: Your top two fire departments and police departments need to be flipped. the fire department has a shorter reach. As such, the top row of residential zones are not covered. If you flip it with the police department right above it, it solves that problem. The police department is able to reach the top residential zone from where the fire department is currently situated.

  • shartnpants

    Sam,

    The most recent update to this layout already shows the police and fire swapped.

  • Jody

    If you wanted to do a complete Toyko town layout what would it look like???

  • wheathins

    full coverage for 280 residential zones. utility provide needs for 375 RZs, which allows you to convert up to 95 RZs to Tokyo Town Zone for a maximum of 2,745,200 population.

  • wheathins

    Full boost for 280 residential zones. utility provide needs for 375 RZs, which allows you to convert up to 95 RZs to Tokyo Town Zone for a maximum population of 2,745,200

  • Crush632

    Alright it’s been a while but with the new update, the specialization split and the university fix, I’ve been able to put together a Tokyo-free plot plan with a population over 2.96 million! This is not max because removing factories and putting in some form of entertainment could provide a slight boost to population. If you look at the numbers on the right, you’ll notice Parks, Transportation, Gambling, and Culture are all 100%, Education a close 94%, and the adopted redhead of the specializations, Entertainment at 26%. Only using 260 residential zones enables the smaller service structure footprint and makes room for all the shops and nine factories. Enjoy and let me know what this leads you to, please! (I have the bottom left corner built except for the Washington Monuments and everything works as theorized).

    • Crush632

      POP: 3,028,390
      Forego all the factories and shops, slide all but the upper left hospital outwards slightly, rearrange the nearby service structures, pack in the hotels, and voila! We have over 3 million population! No Tokyo units used.

      • czeuch

        That’s the difference between theory and practice. I’ve actually already built an earlier version of this layout (with a hacked APK).
        Please elaborate how to “forego shops”. I’m very curious.

        Sorry to say, can’t get 3M pop.

    • Everest

      This is a great layout, mine is based off the original Zegerman as well but very different. Now if the specialties are split, this may be the best plan, I will study it more, I can see some minor modifications but overall it looks great. You are correct you can’t get rid of shops unless its some kind of hack, which no one is interested in anyway. I am working on keys now, had it all figured out to get what I needed but looks like I will need many more! Patience is a virtue I hear :-)

    • chrissa

      I’ll be interested to read your update once you have the Washington Monuments built. My experience is that the combined 100% cap of entertainment/gambling/casinos is still in place in the latest version of the game.

      • czeuch

        chrissa, I told you once, I’ll prove it to you now:

        Attachment:

        First pic: 1.275M pop, 4 empty spaces
        Second pic: 1.281M pop, Washinting Monument

        The rest of the pics show the population boost individually, not grouped as it was pre-update.

        Just because it’s not working for you, you can’t assume it isn’t for others. In fact, this is working fine for most people.

  • chrissa

    I’m not sure what this proves. You show a bunch of screen shots of a mess of buildings, not really demonstrating that the area was already boosted 100% before you dropped in the Washington Monument. Obviously the entertainment has a large section of zero coverage. How complete is your gambling coverage? For what you show everything is covered by gambling, but is it 100%?

    • czeuch

      Ok, I didn’t notice that you are new to the game. I’ll give you some ropes.
      Those 4 highlighted buildings are 2 helipads, 1 luxurious cassino tower and 1 luxurious cassino. That’s 110% gambling for 16×16.
      There is an empty space right below them.

      Now I move my Washintong Monument, which is part of the Landmark specialization. If this was pre-patch, my population wouldn’t change. But after the patch, they changed this and all specs are separated. You can see that my population increased.

      So I hope you can understand now, because I don’t know how to explained that anymore.

      I’m telling you, you are bugged and that’s not my fault. There is one fact: the specializations are split and I am 110% sure of this. I’m quite experienced at this game and I actually built the 2.5M layout on a hacked APK, I also wrote 5 guides being one of them about how to maintain non-maxed out RZs.

      I know what I’m saying 😉

      • shartnpants

        @ czeuch

        You feel better now? Feel like a big man? Congratulations on anonymously belittling someone on an internet blog. I mean, the information you’re passing along is great, and could be useful, but why talk down to someone like that? What’s the point? Nobody cares about your pissing match, nobody cares if you feel so amazing for how genius you think you are. Try treating people with respect, it’ll change your life.

        • czeuch

          Shart, I got tired of this discussion and I wanted to end it. I showed the first time my arguments with screenshots and all and he came down saying it doesn’t prove anything and that I sent messy stuff.

          I just responded on the same level 😉

      • chrissa

        I’m sorry, but this still doesn’t prove anything. Neither of your casinos influence the far right column of RZs (in fact the LC doesn’t influence the far two right columns). Your other screen caps even show this. But, the Washington Monument does cover the far right column. That’s more likely where the population boost came from.

        I still encourage you to produce a properly documented use case where the 100% cap is off. It would help if you had a wide open space with a more controlled number of RZs and areas of influence from the boost buildings.

        • czeuch

          I will let you do this… If I’m wrong, then prove me wrong and I’ll come here admitting I was wrong.
          I won’t waste any more minute making this kind of tests.

          I shouldn’t care anyway, since I’m not making the max layout.

          • chrissa

            Sure, here’s a giant photo with six screen captures in it.

            Photo 1 shows my two Luxury Casinos and Gambling HQ away from all RZs. Total boost of zero.

            Photo 2 shows my Dept. of Culture also out of the way, zero boot.

            Photo 3 shows a lone T6 RZ all by itself away from all other RZs. Note the total population of 91689.

            Photo 4, I move in the first casino. Total population and gambling boost numbers each increase by 918, half of 1836 which is the T6 RZ population. 50% boost on a single RZ.

            Photo 5, I move in the second casino. Total population and gambling boost numbers increase another 918 for a total 100% of 1836. Total population of 93525.

            Photo 6. I now move in the DoC. The total population has not moved at all, still 93525. The culture boost says 1836, but that’s impossible given I only have a single DoC which is good for 20%. Since the Tokyo Town release, Entertainment, Gambling, and Culture seem to combine their totals on the reported boots. If I move one of the casinos out, the reported boost for both gambling and culture are the same at 1285 which is 70% (50% gambling, 20% culture).

            This was done using the latest iOS version. I may be able to redo this test using the latest Android version too.

            That’s as best as I can show it not working.

            In case attaching the photo doesn’t work very well, here’s a link to an imgur copy:

            http://i.imgur.com/CV3o405.jpg

          • chrissa

            For what it’s worth, I just checked my BlueStacks Android VM with the latest SimCity BuildIt using this particular city, and the results for my test are the same.

          • chrissa

            I will also comment that your first example shows that you have a column of RZs (third over from the left) with only 50% gambling coverage and 0% entertainment. This is also why moving in the Washington Monument gave you a boost.

          • shartnpants

            @czeuch

            Your line is “I’m sorry, I was wrong”…

          • czeuch

            shart, I’ve been quite busy at work. Some of us do work.
            This still doesn’t explain how the second after Tokyo update my population increase 25k out of the blue, and don’t tell me it was the University fix because my unis are placed almost at the edge of the map.
            Many people claimed it changed so I don’t know, maybe they were all wrong (including myself), or maybe the last update (which brought Japanese parks) undid the change.
            It’s funny to see how you were all angry about this when the post was addressed to chrissa, which didn’t even care about what I said.

            chrissa, I’m actually glad to know that the split is not in place because if it did, people would want to create layout considering all 3 specs.

            This max layout is not even worth the trouble due to many reasons: everyone and the Pope is doing it, so that means lots of people with the same cities. It turns your city into a big ugly jungle of glass and mirrors with a fake look of a city. It takes an insane amount of time to finish using legit ways, even more with Vu giving 1 key only.
            However, like I’ve always said, it’s efficient. If your thing is having tons of sims, that’s the one.

          • chrissa

            czeuch, I never have hard feelings about what we write to each other. In the end it just doesn’t matter. It’s the information we trade back and forth that’s important to me. You and everyone else that contribute to these sites are invaluable and I love coming here each day looking for new bits of stuff I didn’t know previously. I also like contributing my own bits I find on my own or I can share from other places I’ve surfed to. The funnest times are all of us collaborating on a certain topic. And occasionally I don’t mind the debate on points either.

            Don’t let anything posted on here slow you down. I’ve read your guides and I’ve seen you on the other SCB boards too. It’s good work.

          • czeuch

            Good to know. I just want to finish my city and find another game but with the requirements to build a Tokyo district, this is far from happening.
            By the way, not sure if the screenshots from your comments showing the stuff not working is your main city, but I’m part of a group of Mayors from GroupMe. Let me know if you want to join as many people (probably most of us) are already maxed out (storage and land). We can get these items for you if you want.

          • chrissa

            That particular city is one of my feeder cities for my main city. My main city is sitting at 2.3 million pop. It’s using one of my earlier designs I posted in the 2.5M reddit thread. Like you, I’m looking at Tokyo Town and wondering where I want to head next. I’ve got three TTZs at T4 and T5 to see what the experience is like building them. It’s SLOW.

            The city I posted here I’m racing up to 260,000 to built as a second airport for my main city. Hopefully I hit that number this weekend and begin construction.

          • czeuch

            As I’m interested in making a 1.5M city with a nice look, I really want the Japanese district. But it’ll take several weeks to finish it. I’ve 4 RZs so far (as attached).
            They are cool and the Japanese parks gave a much better look to the district than before.

          • chrissa

            That’s an interesting layout.

            Hey, you see those intersections and curves in the roads where the lines aren’t painted and the transition from the 4 lane roads to intersections don’t look smooth? I’m not sure if you planned it that way for the look, but if you’re interested in getting rid of them, you can.

            Somewhere buried in those intersections are a single lane road that’s only one square long (usually between the intersection and the weird looking curve). They are hidden from view, but with some patience, you can click on them and upgrade them so all the roads look the same.

  • Crush632

    Ok I am not bugged and by isolating one residential zone, putting two luxury casinos on it, then doing a before and after with a hotel, the hotel did not change the population. Specializations were NOT split. I made the mistake of removing shops in my last plan, too. I will fix the specialization overuse and return the shops in my next plan. I have attached a pic of the hotel not affecting the zone to depict how I tested it and that no other zones were affected.

  • K

    Hi all,

    I have not been playing the game too long, but have caught on very quick. I am going to keep this short and simple. What you see below is a city with six rzs in it. 4 t5’s and 2 t3 tokyo rzs. total population is 8096. I have every speciality unlocked except for entertainment.

    As you can see, the population is the same in both photos, 40,480. A little quick math tells us that if you divide this by your pop from the buildings, you can find out how much boost you are getting. 40,480/8096=5-1(for pop from buildings)=4 which equivalates to 400% boost.

    I am getting boost from parks, education, transportation and gambling. I do not have entertainment and the landmark department building is not giving me boost, even though the game says I should be. My conclusion is that there is are still bugs in this game, and it is not a high enough priority for a big company like EA to address immediately. I hope this helps.

    Cheers, K

  • Kev

    Hi all,

    I have not been playing the game too long, but have caught on very quick. I am going to keep this short and simple. What you see below is a city with six rzs in it. 4 t5’s and 2 t3 tokyo rzs. total population is 8096. I have every specialty unlocked except for entertainment.

    As you can see, the population is the same in both photos, 40,480. A little quick math tells us that if you divide this by your pop from the buildings, you can find out how much boost you are getting. 40,480/8096=5-1(for pop from buildings)=4 which in turn is 400% boost.

    I am getting boost from parks, education, transportation and gambling. I do not have entertainment and the landmark department building is not giving me boost, even though the game says I should be. My conclusion is that there is are still bugs in this game, and it is not a high enough priority for a big company like EA to address immediately. I hope this helps.

    Cheers, K

  • Crush632

    Well I thought I had a 2.6m idea…. Here’s my best that applies to the current game. 2,570,400 little sims.

  • Bryan

    This may be a dumb question. But, I don’t see any entertainment listed. Is it possible to maintain 100% happiness without this specialization?

    I’m only at level 21 with a pop of ~280,000. Trying to avoid leveling up for now. Does the gambling or culture specialization fill in for entertainment?

    • Crush632

      The Entertainment specialization as Dens mentioned, contributes to the combination total of Culture, Entertainment, and Gambling. Of all the structures in those three specializations, the Luxurious Casino has the smallest total footprint while providing an entire city with 100% boost. This is also why you won’t see too many Culture structures in these max population layouts. Other structures can supply the same 100% boost with the same footprint but will cost more keys. The Luxurious Casino Tower and the Washington Monument are two examples.

      Just a heads up: the latest update has removed the ability to cycle through rebuild plans for the Vu Disaster Challenge.

      Another heads up: I have a slightly modified version of my 2,570,400 layout that yields 2,586,006! I’ll share that if I come up with a better one, or if you are able to find me out there in the Global Trade Market.

      HINT: Some parks are better off as residential zones and it’s best to put your boosting structures where your specializations aren’t providing 100%.
      😉

      • Everest

        Hey I have modified my plan again and it will top out over 2.6! I am currently building it, its taking awhile because I have done it without any friends or second feeder accounts just to see if I could. But all expansions are done and all keys collected, so just filling it in, should be done in a week or two, after which I will friend anyone who wants to see it. Good luck and happy building

        • czeuch

          Everest, if you didn’t use the exploit to farm simoleons and as I can see that you don’t have friends in the game, I really doubt that you’ll max out 275+ RZs in 2 weeks.

          The more RZs you get, the harder the request for resources get. A few factors can speed up the process, but not so much:

          – Money and HQ: you kind of depend on luck as the HQ is not very good;
          – Friends: if you’re part of a group of mayor, people can help you out;

          So unless you have this, maxing out 275 RZs will take much longer than 2 weeks.

          • Everest

            You are correct I just make simoleons as I go and have no friends to help. But I work on 20-25 rez at a time and always requesting new plans, most come back fairly easy to fill, but you may be correct, it could be awhile! Wish me luck 😉

          • czeuch

            Everest, I often had to request new plans 6 or more times. The amount of stuff asked when you have 150+ RZs is often ridiculous.

            Relying only on your factories and on HQ is a very lengthy task to max out a whole city. This is why I say you’ll take more than 2 weeks to finish.

            By the way, you can always join us on GroupMe. The group is fairly smaller now, with around 20 mayors, but we help each other out. It’s pretty cool.

          • Everest

            I have been hoping to finish then join a group, but if its to difficult I may take u up on that. Thanks! I have 302 rez maxed out in transportation and entertainment. 282 maxed out in education with 20 @ 50%. Parks look like 94% but I will recalculate that when I am done. As long as I haven’t made any mistakes I should hit 2.7 but parks are hard to figure in my layout. Unfortunately I only have it on paper or I would post it, to get some feedback.

  • Dens

    100% Happiness can be attain if all of your RZ are completely covered with Fire Dept, Police Dept, and Health Dept plus your Power, Water, Sewage and Waste can supply the number of RZ you have. Even without any single Specialization, you can still have 100% happiness as long as your Basic Services are complete.

    Specializations are used to boost your population only. You can have a maximum of 400% increase of population in your game. 100% for Parks, 100% for Education, 100% for Transportation and 100% for the combination of Entertainment, Gambling and Landmarks.

  • JD

    Any update on how far along the trial build is? Thanks.

  • Everest

    Can nano-tech factories be deleted or are they permanent?

    • czeuch

      Yes, like any other factory, they can be deleted.

  • Tato

    Hi. I count 10 shops on the City Layout but there are only 9 to build.

  • Everest

    Here is my layout for 2.7 I believe this is the max. I am currently building it but at higher levels the going is slow.

    Happy building good luck everyone :-)

    • Jane

      Fusion are 3×3 so take up more room than you’ve allowed for! Looking nice though – I’m working on this one at the moment.

    • Mansa Oyun

      Great layout! The Admin buildings in the corners without roads is genius (though the constant red error message is ugly to have to look at). The fusion size is correct, Jane.

  • JD

    Has anyone gotten to over 2M? I’m clone 1M with the design coming along nicely.

    • Andrew

      Just now passed 2M…

    • Andrew

      Me yesterday…see pic, long long way to go…

    • turner777

      Have over 2Mil, see pic …

  • MansaOyun

    Just earned my 3-star megapolis achievement today, which was my original goal of 2.5M even before it was even an official achievement, and wanted to thank the members of the board for their advice in getting there. I’ve been hewing pretty close to Zegerman’s evolving plan, but made a few adjustments recently based on Everest’s layout. Most notably, using four tight squares of transportation and casinos instead of the single rows that Zegerman uses. This uses up 6 central residential squares (so only 278 residential spaces), but saves twice as many overall squares, as well as 90 keys. I’m using that saved space to build up extra utilities for Tokyo Town buildings. I’m up to 21 TT right now (not fully upgraded yet), but have enough peripheral space to support 128 TT and still maintaining all dozen factories to get me there. This has a theoretical population of 2.72 million while still maintaining all factories, but I’m sure I will lose interest long before then. I’m just glad I made it to my original goal of 2.5m after almost six months of hard work. I highly recommend joining a mayoral network on Facebook; it has saved me frustration time and time again and can lead to more favorable trading.

    A few notes: I’m using four universities in the orientation of the 2.94 max TT build. Zegerman’s six university build leaves 16 residences with half education coverage on the left side of the map (or 97% coverage, not the erroneous 98% in the figure). Using four universities leaves an additional 24 at half coverage on the other side. The difference of 24*1818*50%=21816 lost population is more than overcome by the 8*1818*450%=65448 population gained from the 8 potential new residences. It also saves 50 keys. Combine this with Everest’s transportation/casino layout and there is enough space at the top and bottom for >300 worth of each utility.

    Everest’s layout (which also uses four universities) is nice because it allows you to have residences all the way to the north, but it wastes 8 residential squares worth of space for extra fire/police and leads to incomplete park coverage. I’m using that northern space for factories anyway. Everest does however lay out a path for the same population (2.7m) without using as many TTs, if you can live without factories.

    Regarding the latest update: There are three new street upgrades, which cost between 69K and 115K for each of the 10 long lanes. This totals ~2.8 million simoleons in extra costs for any of the above mentioned builds, which is almost the cost of all the required buildings combined. I can make about 70,000 simoleaons a day just straight selling what I produce at max price, which means that this is almost a month and a half’s worth of production. Also new in the update are houses of worship, but at a boost of only 20% each, they never pay for themselves in population (kinda like in real life!), so I haven’t added any. Purely for the beautiful cities and not the cookie cutter one required to earn all of their in-game achievements (sad that you can’t do both).

    Happy building to everyone.
    -Mansa

  • czeuch

    Congrats to those that achieved the goal of creating 2.5M+ fake looking cities.

    Something changed regarding population count after the last upgrade. I earned 90k population just by updating the game. Weird. Not sure what changed… Anyone else noticed that?

  • Mansa

    Just as the update description hinted: Landmarks, Gambling and Entertainment now count separately, allowing a +600% boost to each residence (more, I suppose, if you want to use the inefficient Worship). I doubled up on casinos/monuments and played around with adding at least one Ferris Wheel in the four corners (next to the universities on the third row from the top and the third row from the bottom to maximize coverage, paired with three Sakura Parks), which bumped my population over 3M (see below). I had to get rid of most of my factories to make room. If I got rid of all factories, I’m sure I could boost population up into to the ~3.2M range, but it’s a little hard to earn the necessary keys to do so without any factories…

    I am happy with the new feature that tells you how much of a boost each building is providing. It helped me identify some parks that were not pulling their weight. Complete park coverage doesn’t make any sense if you can get more population from a new residence, so I got rid of any pair that were providing less than 5K total.

    -Mansa

  • Bob

    Below is an in game pic of reaching 3,355,249. I’m sure a little more is possible but at 220 rz this is a 691% boost. It’s as close as I can get it.

  • Eiran_Kisotsu [JP]

    You really don’t need a road to Highway (at Middle Left) .
    Why not cut the road and put a water tank (1×1) .

  • The Last Grimm

    Rubbish no imagination!

  • Philip

    Wow. How you can do that. It is so imaging

  • Eric

    I don’t see the library, high school or community college on this layout?

  • Bob the Builder

    Why do you ignore the beach tiles? Seems like a great way to boost population without using residential space.

    • http://toxynicism.tumblr.com/ Toxynicism

      This is quite an old version of Zergerman’s layout. Look up his reddit. I think he updated it somewhere in July and included the beach layout.