Utility Services

Utility Services

Power, water, sewage and waste buildings have a ‘capacity’ amount which residential areas fill, each residential zone adds 1 to the demand.

For example a simple Wind turbine has a capacity of 6 so it will be able to power 6 residential zones before reaching capacity. Everything is connected simply by the roads and services simply flow to and from the residences to the utility building.

Power

  • Power is a requirement for your Sims at the start of the game
  • ONLY residential zones use power (Factories, stores, etc. do NOT use power)
  • Power can have a large dirty area based on which type of power you choose to use
    • Solar and Wind provide small to medium amounts of power with no pollution
    • Coal, oil and nuclear provide small to large amounts of power with pollution
    • BEHOLD. the almighty fusion power plant generates massive amounts of power with no pollution.
TIP
Be careful not to overextend your city by creating new zones without adequate services to support them
Coal power (Decent power capacity, low cost) is the best starting power source, as you will have a large amount of space to spread out your city to avoid pollution. Oil power should when you can afford. The 40 capacity is massive compared to its cost, and the dirty area is only 8×8 (2 city blocks)
I do not recommend any of the no pollution options as they are expensive to build and provide less power
End game, fusion provides power with no pollution, but nuclear generates the most power per grid size
Verdict
Build Coal (T2) until you can afford Oil (T5), then build Oil until End game; End game: Fusion (T7)
Power Buildings
Icon Tier (T) Building Name Price Capacity Grid Size Dirty Area Price per Capacity Capacity per Area Requirements (Population)
Wind 1 Wind Power 6000 6 1×1 (1) 0 1000 6 Tutorial
Coal 2 Coal Power Plant 4500 12 2×2 (4) 10×10 (100) 375 3 Tutorial
Wind Turbine 3 Deluxe Wind Power Plant 15000 22 2×2 (4) 0 682 6 2000
Solar 4 Solar Power Plant 22000 35 4×2 (8) 0 629 4 23000
Oil 5 Oil Power Plant 15000 40 4×2 (8) 8×8 (64) 375 5 40000
Nuclear 6 Nuclear Power Plant 35000 60 4×3 (12) 12×12 (144) 583 5 70000
7 Fusion Power Plant 90000 75 4×4 (16) 0 1200 5 University

Water

  • Water is a requirement for your Sims at the start of the game
  • ONLY residential zones use water (Factories, stores, etc. do NOT use water)
  • Water generates no pollution
    • Water is NOT affected by dirty areas (i.e. placing your water buildings next to a coal power plant)
TIP
Don't worry about getting the Tier 2 water building so early in game. Tier 1 provides a better price per capacity than T2 (and it has a cheap upfront cost at 6k versus 45k for T2). T1 water will most likely be main water provider from start to mid game.
Verdict
Plenty of space: tier 1; Low on space/endgame: tier 2.
Water Buildings
Icon Tier (T) Building Name Price Capacity Grid Size Price per Capacity Capacity per Area Requirements (Population)
Basic Water Tower 1 Basic Water Tower 6000 9 1×1 (1) 667 9 Tutorial
Water Pumping Station 2 Water Pumping Station 45000 55 3×2 (6) 818 9.2 15000

 

Sewage

  • Sewage is not initially a concern of your Sims, but it will be at level 8
  • ONLY residential zones generate sewage
  • Sewage generates pollution at lower Tier buildings
    • T3 has no pollution
TIP
Sewage abruptly appears at level 8 and you will have sims complaining immediately. Take your time and save up for the Tier 2 building.
Plan your sewage building choice based on your city & residential zones and be sure to take into account the dirty area
I opted for T2 (Best capacity per price), which generates a large dirty area, but I bought expansion tiles and kept this pollution away from Sims.
Verdict
Plenty of space: Tier 2; Low on space/endgame: Tier 3.
Sewage Buildings
Icon Tier (T) Building Name Price Capacity Grid Size Dirty Area Price per Capacity Capacity per Area Requirements (Population)
Small Sewage 1 Small Sewage Outflow Pipe 4000 7 1×1 (1) 10×10 (100) 571 7 8
Basic Sewage 2 Basic Sewage Outflow Pipe 12000 28 2×2 (4) 12×12 (144) 429 7 8
Deluxe Sewage 3 Deluxe Sewage Treatment Plant 35000 55 3×2 (6) 0 636 9 8

Waste Management

  • Waste is not initially a concern of your Sims, but it will be at level 14
  • ONLY residential zones generate waste
  • Waste generates pollution at lower Tier buildings
    • T4 has no pollution
TIP
Similar to sewage, waste abruptly appears at level 14 and you will have sims complaining immediately. Take your time and save up for the tier 3 building.
Plan your sewage building choice based on your city & residential zones and be sure to take into account the dirty area
I opted for T3, (Best capacity per price) which generates a large dirty area, but I bought expansion tiles and kept this pollution away from Sims.
Verdict
Plenty of space: tier 3; Low on space/endgame: tier 4.
Waste Management Buildings
Icon Tier (T) Building Name Price Capacity Grid Size Dirty Area Price per Capacity Capacity per Area Requirements (Population)
Small Garbage 1 Small Garbage Dump 6000 15 2×2 (4) 10×10 (100) 400 4 14
Garbage 2 Garbage Dump 12000 31 2×3 (6) 12×12 (144) 387 5 14
Garbage Incinerator 3 Garbage Incinerator 35000 40 2×2 (4) 16×16 (256) 375 10 14
Recycling 4 Recycling Center 60000 70 3×2 (6) 0 857 12 14

Utility Services – Coverage Services – Specializations – Government Services

  • Ian

    Nuclear power stations are 4×3, not 4×2, making them more expensive, and taking up more area, per capacity than oil, as well as having a greater dirty radius. What’s the point of them?

  • http://no Guy

    Ian’s correct on nuclear (4*3), which gives it the same Capacity Per Area (CPA) as Oil; 5

    Importantly, fusion is 3*3, making it the most economical in terms of CPA; 8.3

  • Chris

    Having trouble connecting sewage pumps to buildings….I place the pump stations but it’s not fixing the sewage issue. What am I doing wrong?

  • http://No Guy

    Chris – connect via roads is all you need to do.

    They can be in the other end of your city as long as connected via roads.

  • Drew

    Fusion area is 3×3, not 4×4

  • Stratos

    Garbage Incinerator is 15000, not 35000.

  • Ammojedi

    I’m having an issue where the residential buildings won’t connect, even though they are against the road and it shows I have more than enough capacity. It seems like a glitch. Anyone experience this or have a solution?

  • Johnny5

    I have had this happen to me. It was because the roads weren’t connected. I had built road on each tile that needed it, but I must have started it on the next new tile instead of on the already built road. So, while road may be on every tile you need, there may be a missing connection between them. I think mine was at the beginning square that lets all traffic come into town. When I built a road going north from that point it didn’t connect in correctly. I believe there was a sliver of space between the two roads. So I built a road on top of the two existing pieces and that fixed it right up. Hope that helps.

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  • Nicol

    Hi,

    my problem is with the sewage-system. I connected it to the road, but the residental zones are always missing the sewage and they are smelling. But I put down 4 sewage-building. What can I do with it to make an end of this problem?

    Thank you,
    Nicol