Specializations

Specializations

Like Coverage Services, Specializations provide a coverage area, which must overlap your Residential Zones to benefit to them.

  • Lack of these specializations has a minimal effect on happiness
    • Sims will not move / abandon homes
  • Specializations provide a population boost
  • Specializations increase the wealth estimate what appearance your buildings will take when upgraded
    • Two or more specializations covering residential areas will allow for Luxury “glass-and-steel” buildings
      • Must be present at the moment it upgrades to its maximum tier (the +1.8k population upgrade)
      • Lack of these two specializations at the moment of maximum tier upgrade will result in a less luxurious max tier building
        • If this is the case, the buildings must be bulldozed, replaced, and re-upgraded to max tier to attempt the luxury skyscrapers
    • For more in-depth info, visit our How To Build Skyscrapers Guide
  • You can boost population by a maximum of 100% in EACH (a total of 300% boost) of the following categories:
    • Parks
    • Education
    • Transportation
  • You can boost population by a maximum of 100% in with a COMBINATION of the three below:
    • Entertainment
    • Gambling
    • Landmarks
  • The total maximum boost you can achieve through specialization is 400%
  • You can max your population boosts by overlapping all 6 of these coverages over your residential zones

Parks

  • Parks provide a percentage boost to your population by a maximum of 100%
  • They can be purchased with either simoleons or simbucks
    • This is a viable (but not recommended) place to spend simbucks, as the parks offer permanent boosts to your population (there are better ways to spend bucks as detailed here)
  • While the Small Fountain Park provides the best Coverage per Area, the Peaceful Park might be a better choice for its much higher population boost, combined with a good Coverage per Area. In addition, a 1×1 in many cases effectively uses up a 1×2 area, in which case they have very similar coverage per area.
  • Some parks have ‘hidden’ placement limits (they must be placed along a road lengthwise, cannot be placed in a 1×2 spot with the 1 side connecting to the road
    • Will describe this soon (need to test a couple things)
TIP
Parks should be low on your list of priorities at the start of the game. Focus instead on building residential zones, services, and production.
If you have extra cash, use the small park to fill empty lots in your city for a population/tax  boost

note: § = Simoleons (coin) $ = Simbucks (green bucks, premium currency)

Parks
Park Name Price (§ / $) Coverage Area Population Boost Grid Size Price per Coverage Coverage per Grid Size Requirements (Level/Population)
Small Fountain Park §4,000 8×8 (64) 5% 1×1 (1) 63 64 Lvl 3
Modern Art Park §5,000 8×6 (48) 10% 1×1 (1) 104 48 Lvl 3
Plumbob Park $140 simbucks 6×8 (48) 20% 1×1 (1) N/A 48 Lvl 3
Reflecting Pool Park §6000 8×6 (48) 20% 1×2 (2) 125 24 Pop 2000
Larry the Llama 2$80 simbucks 8×8 (64) 25% 2×2 (4) N/A 16 Pop 2000
Peaceful Park §8,000 6×10 (60) 25% 1×2 (2) 133 30 Pop 5000
Urban Plaza §12,000 8×6 (48) 20% 1×2 (2) 250 24 Pop 9000
World's Largest Ball of Twine $300 simbucks 6×8 (48) 30% 2×2 (4) N/A 12 Pop 9000
Sculpture Garden §16,000 6×8 (48) 30% 1×2 (2) 333 24 Pop 15000
Row of Trees §20,000 12×4 (48) 30% 2×1 (2) 417 24 Pop 18000
Soccer Field §24,000 8×8 (64) 25% 2×2 (4) 375 16 Pop 29000
Jogging Path §28,000 8×8 (64) 30% 2×2 (4) 438 16 Pop 39000
Water Park Playground $400 simbucks 8×8 (64) 25% 2×2 (4) N/A 16 Pop 49000
Giant Garden Gnome $500 simbucks 8×8 (64) 30% 2×2 (4) N/A 16 Pop 59000
Basketball Court $600 simbucks 10×6 (60) 30% 2×1 (2) N/A 30 Pop 95000
Dolly the Dinosaur $700 simbucks 10×8 (80) 40% 3×2 (6) N/A 13 Pop 105000
Skate Park $800 simbucks 6×12 (72) 40% 1×2 (2) N/A 36 Pop 130000

Education

  • Provide education for your Sims, as well as a maximum population boost of 100% around education buildings
  • You must purchase the Department of Education (§40,000) before unlocking higher tier education buildings
    • Each higher tier requires the previous tier to be first purchased, except for the Public Library (The Grade School can be skipped entirely)
  • Note: Fusion plant requires a University. This is the only specialization that provides an additional benefit besides population boost
Parks
Building Name Price (§ / Keys) Coverage Area Population Boost Grid Size Price per Coverage Coverage per Grid Size Requirements (Level/Population)
Department of Education §40,000 8×8 (64) 25% 2×3 (6) 625 10.7 Lvl 10
Grade School 3 Keys 8×10 (80) 25% 2×3 (6) 21.3 10.7 Dept. of Education
Public Library 5 Keys 12×8 (96) 25% 2×2 (4) 16 24 Dept. of Education
High School 7 Keys 14×12 (168) 30% 4×2 (8) 13.7 10.7 Public Library
Community College 10 Keys 16×16 (256) 40% 4×2 (8) 16.8 21 High School
University 25 Keys 22×22 (484) 50% 4×4 (16) 10 32 Community College

Transportation

  • Adding transport boosts your population by a maximum of 100%
  • Does NOT help with traffic congestion – only upgrading roads can (More info here)
  • You must purchase the Department of Transportation (§40,000) before unlocking higher tier transportation buildings
Transportation Buildings
Building Name Price (§ / Keys) Coverage Area Population Boost Grid Size Price per Coverage Coverage per Grid Size Requirements (Level/Population)
Department of Transportation §40,000 8×8 (64) 30% 2×3 (6) 625 10.7 Lvl 10
Bus Terminal 4 Keys 16×12 (192) 20% 2×2 (4) 48 48 Dept. of Transport.
Airship Hangar 10 Keys 16×16 (256) 30% 3×2 (6) 25.6 42.7 Dept. of Transport.
Balloon Park 14 Keys 16×16 (256) 40% 2×2 (4) 18.3 64 Dept. of Transport.
Heliport 20 Keys 18×18 (324) 50% 2×2 (4) 16.2 81 Dept. of Transport.

Entertainment

  • Entertainment (in combination with Gambling and Landmarks) can provide a maximum population boost of 100% around buildings
  • You must purchase the Department of Entertainment (§60,000) before unlocking higher tier entertainment buildings
  • Entertainment buildings large buildings and take up a large amount of space
    • The only “advantage” is that they give a nice look to your city
    • Spend your keys on gambling and landmarks
Entertainment Buildings
Building Name Price (§ / Keys) Coverage Area Population Boost Grid Size Price per Coverage Coverage per Grid Size Requirements (Level/Population)
Entertainment HQ §60,000 8×8 (64) 20% 2×2 (4) 938 16 Lvl 20
Hotel 8 10×10 (100) 25% 2×2 (4) 12.5 25 EHQ
Amphitheater 9 10×10 (100) 25% 2×2 (4) 11.1 25 EHQ
Expo Center 10 18×16 (288) 40% 6×4 (24) 28.8 48 EHQ
Stadium 18 20×20 (400) 50% 6×4 (24) 21.1 66.7 EHQ
Sydney Opera House 25 20×20 (400) 60% 6×4 (24) 16 66.7 EHQ & 110,000
Ferris Wheel 28 20×20 (400) 60% 3×3 (9) 14.3 25 EHQ & 170,000

Gambling

  • Gambling (in combination with Entertainment and Landmarks) can provide a maximum population boost of 100% around buildings
  • You must purchase the Gambling HQ (§70,000) before unlocking higher tier transportation buildings
  • Gambling offers some of the most key-efficient buildings in terms of coverage area and population boost:
    • Luxurious Casino, and the Luxurious Casino Tower.
  • Gambling buildings are all 2×2, making it perfect for placement in city blocks
Gambling Buildings
Building Name Price (§ / Keys) Coverage Area Population Boost Grid Size Price per Coverage Coverage per Grid Size Requirements (Level/Population)
Gambling HQ §70,000 8×8 (64) 20% 2×2 (4) 1,094 16 Lvl 25
Gambling House 3 keys 8×10 (80) 20% 2×2 (4) 26.7 20 Gambling HQ
Sleek Casino 5 keys 12×10 (120) 25% 2×2 (4) 24 30 Gambling HQ
Sleek Casino Tower 6 keys 12×10 (120) 25% 2×2 (4) 20 30 Sleek Casino
Sci-fi Casino 8 keys 12×12 (144) 30% 2×2 (4) 18 36 Gambling HQ
Sci-fi Casino Tower 9 keys 16×12 (192) 30% 2×2 (4) 21.3 48 Sci-fi Casino
Luxurious Casino 10 keys 16×16 (256) 50% 2×2 (4) 25.6 64 Gambling HQ
Luxurious Casino Tower 12 keys 16×16 (256) 60% 2×2 (4) 21.3 64 Luxurious Casino

Landmarks

  • Landmarks (in combination with Entertainment and Gambling) can provide a maximum population boost of 100% around buildings
  • You must purchase the Department of Culture (§80,000) before unlocking higher tier transportation buildings
  • Most landmark buildings have a large building size (similar to entertainment) but have better coverage per grid size
    • Washington Monument is expensive but it provides a massive coverage area for a 2×2 (4) building
Landmark Buildings
Building Name Price (§ / Keys) Coverage Area Population Boost Grid Size Price per Coverage Coverage per Grid Size Requirements (Level/Population)
Department of Culture §80,000 8×8 (64) 20% 2×2 (4) 1250 16 Lvl 30
Tower of Pisa 12 keys 14×16 (80) 20% 2×2 (4) 6.7 20 Dept. of Culture
Big Ben 14 keys 16×14 (224) 30% 3×2 (6) 16 56 Dept. of Culture
Arc de Triomphe 16 keys 14×16 (224) 40% 2×3 (6) 14 37 Dept. of Culture
Brandenburg Gate 18 keys 16×14 (224) 40% 2×4(8) 12.4 37 Dept. of Culture
Empire State Building 20 keys 16×16 (256) 40% 2×4(8) 11.2 32 Dept. of Culture
Statue of Liberty 30 keys 14×16 (244) 60% 3×3 (9) 8.1 30 Dept. of Culture & 200,000
Washington Monument 40 18×18 (324) 60% 2×2 (4) 8.1 36 Dept. of Culture & 250,000

Thanks to czeuch for helping contribute to this section

Check out our 2.5 Million Population Guide to see a city using specializations in action.

 

Utility ServicesCoverage Services – Specializations – Government Services