Guides & Tools

How To Add Friends

So now that you’ve created your city, invite your friends to check out your creation! Here is our SimCity BuildIt How To Add Friends Guide. There are currently 3 ways to connect with friends.

fbFacebook (iOS and Android)

Allows you to save your progress for use on multiple devices (can be used cross platform).


  1. Download and sign into Facebook (iOS | Android)
  2. Open up SimCity BuildIt and tap on settings icon (Wrench and screwdriver icon)
  3. Tap on the Connect to Facebook button

That’s it! Definitely the easiest method I’ve used (I created a fake Facebook to use for this purpose).

Check out our Facebook and add other mayors from there!

game-center-logoGamecenter (iOS only)

Allows you to track achievements & saves your progress for use on multiple iOS devices.


Don’t Have An iOS device.. if someone could list the steps required in the comments it would be extremely beneficial!


Google Play GamesGoogle Play Games (Android only)

This also allows you to track achievements & saves your progress for use on multiple Android devices.

This one is a bit tricky.

  1. Download Google+ & Google Play Games
  2. Connect your Google Account (Gmail) to both services
  3. TO ADD FRIENDS (Google+ Required):
    1. Open up Google+
    2. Add your friends emails (if they aren’t friends already) and send them requests
    3. Add these friends to your ‘Circles’
      • I created a special circle called SimCity for all my SCBuildIt neighbors
      • These friends will appear in your game as neighbors
  4. Open up SimCity BuildIt and tap on settings icon (Wrench and screwdriver icon)
  5. Tap on Connect Google Play
  6. Click Sign In

If you have issues (once successfully connected to Google Play):

  1. Open up SimCity BuildIt and tap on settings icon -> Then tap Google Play (this brings you to the achievements page)
  2. Tap on the 3 dot icon on the top right -> Settings -> Sharing Settings
  3. Tap on ‘This App Can See These People’
    • Choose which circles you want to share activity with (I used my SimCity Circle from above)
  4. Disconnect and Reconnect (Usually solves any problems)

Video showing part of the process (Android Only):


Woohoo! You should be connected with friends on onward to building great cities!


Hello Mayors! Ever see those high rise skyscrapers in your city? What about those sleek metal high-rise buildings? Can’t quite figure out why they appeared along your skyline? Or perhaps you are just starting the game and want to know how?!

Update: We have added an update to the simcity buildit cheats page with a link to the first working hack tool. Click here to visit the page.

Look no further! Its our SimCity BuildIt: How To Build Skyscrapers Guide! 

Step 1: Create Residential Zones

Icon Building Name Price Grid Size
Resident Zone Residential Zone Free 2×2 (4)
  • You can have a maximum of three (3) plots ready for construction laid out
  • Upgradeable by completing building plans that require certain resources and materials
    • You can request to have new plans drawn (wait time: 30 minutes, cost: free)

Step 2: Know The Upgrade Schedule

There are 5 upgrade levels before a residential zone is at ‘max’ level. At max (Tier 6), a building is in it’s final form and cannot be upgraded further.

Upgrade Schedule
Upgrade Tier Zone Name Population Increase (Standard Zone) Population Increase (Tokyo Town Zone)
0 Base Residential Zone 52 ??
1 Small Family Home 104 ??
2 Large Family Home 154 ??
3 Small Apartment 313 ??
4 Large Apartment 752 ??
5 Small Tower 1836 ??
6 Skyscraper Max Max
At T6, you will have hi-rise buildings, BUT the look depends on its land value and its wealth forecast. See below.


Step 3: Raise Your Land Value

When you go to upgrade your residential zones, you will notice a blue icon with 3 bars. This is the land value screen. Land value is a measure of how attractive a particular area of land is to Sims. Deeper blue means higher land value, while lighter blue means lower. This also affects which type of building a residential building will upgrade into.

Icon - Land Value
Land Value Spectrum
Things that raise land value:
  • Providing utility services (power, water, sewage, waste management)
  • Providing coverage services (police, fire, and health)
  • Providing specialization services (parks, education, gambling, etc.)
  • Government buildings (town hall, city hall, mayors mansion)

Things that lower land value:
  • Lack of utility services
  • Lack of coverage services
  • Lack of specialization services
  • Pollution from factories and utilities
  • City storage (government building)


Color Requirements
Lightest Blue No utility services
No coverage service
Light Blue Has utility service & coverage service
Blue Has coverage service
Has 1 specialization
Dark Blue Has coverage service
Has at least 2 specializations

The lightest blue areas have no coverage service while the light blue has coverage service. The blue area has 1 specialization (provided by my community college) and the dark blue area has at least 2 specializations (provided by my luxury casino, parks, and community colleges). My factories lower the land value of the surrounding areas as well as preventing buildings from raising up land values.

Post Content - Land Value
Land Value Screen
Important Note
When you upgrade a residential area, it will take the building style of the area the residence is currently placed in as well as provide lower wealth and taxes.
EX. a home upgraded in a low land value area will have the appearance of a low wealth residence


Step 4: Check Your Buildings Wealth Forecast

The previous section, land value, determines the wealth forecast of homes (yellow hard hat icon) and the type of home your residential zones will upgrade to. Higher land values lead to more luxurious homes. There are three types of homes that homes can upgrade to:

Icon - Wealth Forecast
Wealth Forecast Measurement


Wealth Forecast Requirements
Home Type Requirements
Standard Homes No requirements (Buildings with or without utility & coverage services fall under this category)
Premium Homes Has utility & coverage service
Has 1 specialization
Luxurious Homes Has utility & coverage service
Has at least 2 specializations

If you have standard and premium homes that you want to upgrade to luxurious ones, you must raise the land value and provide the requirements listed above to areas where these residences are placed in.

Screenshot - Wealth Forecast
Wealth Forecast Screen
A Note On Taxes/Population
There (sadly) is no difference in taxes or population between any of the three types of zones (thank you to CJDoom_81 for commenting below about his tests and correcting my mistake). The only difference is purely cosmetic (building appearance).


This is SUPER important. Read the following:

  1. First, check your upgrade population reward (+1836 population means it is the Tier 5 upgrade and about to upgrade to the max level)
  2. Then check Wealth Forecast screen (make sure you are in luxury & high land value areas) before max upgrading buildings to ensure you achieve the highest tier residence
  • Once a building is about to upgrade to the maximum level (+1836 Population) it will take the form of its current home type (Standard, Premium, Luxury)
  • If your building is at the maximum tier BUT not a luxurious home, You must BULLDOZE  the building and start from scratch if you want to raise the home type
Some Final Notes
You CAN move residential zones into areas that have luxurious wealth forecasts and high land values to upgrade to the maximum tier and then move them out afterwards.
There seems to be a 'fluctuation' in the way the upgrade schedule works – throughout the process you may find your homes showing up as a lower level than buildings around them (Premium instead of luxury). We think this is done intentionally to add variety in the skyline (or some other reason).
– As long as the FINAL upgrade tier is in high land and luxury wealth, you will have a luxury high rise.

Step 5: Upgrade and Enjoy Luxury High-Rises!

That’s it! If you made sure you:

  • Provided high land value
  • Provided a luxurious wealth forecast

AND you

  • Upgraded the final (T6) level of your residential zones in a high land value and luxurious area

You SHOULD have a shiny new skyscraper!


Luxury Skyscrapers

Skyscrapers List
Luxury Skyscrapers (I’m missing a couple)

These are most of the maximum tier luxury skyscrapers (from the standard residential zone). I’m missing one, so I’ll try and update once I have a better in game screenshot.

Skyscrapers List - Night
Luxury skyscrapers at night
Number Name
1 Ivory Towers
2 The Empire
3 Elysian Heights
4 Wilson Tower
5 The Onyxlux
6 Platinum Tower
7 The One Percent
8 The Highfalutin

There are currently 8 luxury skyscrapers (based on the standard zone). They are ranked in no particular order.

Edit: The Aerie was renamed Platinum tower.

Residential Zone Models

Standard Home
Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Wealth - Standard - 1 Wealth - Standard - 2 Wealth - Standard - 3 Wealth - Standard - 4 Wealth - Standard - 5
Premium Home
Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Wealth - Premium - 1 Wealth - Premium - 2 Wealth - Premium - 3 Wealth - Premium - 4 Wealth - Premium - 5Wealth - Premium - 6
Luxury Home
Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Wealth - Luxury - 1 Wealth - Luxury - 2 (2)Wealth - Luxury - 2 Wealth - Luxury - 3Wealth - Luxury - 3 (3) Wealth - Luxury - 4 (4)Wealth - Luxury - 4 Wealth - Luxury - 5Wealth - Luxury - 5 (1)

The models that appear seems to be randomly assigned. If you want a different look you must bulldoze and start over.

This is by no means a complete list. This is merely a reference to some of the models I have found when upgrading my city

From my experience, some models are interchangeable between premium and luxury as well as standard and premium (that is, you can have the same model in both home types). The highest tier skyscrapers will NOT appear in standard homes, only in the premium and luxury end, with the more luxurious and modern appearing in luxury only.


Thanks for reading! Please drop a comment and leave pictures of your luxurious towering skylines in the comments below!


Bulldoze - 2-5 Mil Layout
Hey Everyone!

NEW UPDATE: We have archived this post at version 2.2.6 and won’t be updating this post in the future, this is to save information here incase people are still working on this version of the guide (using only regular residential zones).

Update: We’ve updated the hack tool page for 2016 with links to the only working software online. Click here to learn more


Check out our new updated Tokyo Town guide that reaches 3 Million Sims!

This is a constantly evolving number as we experiment with the layout. DO NOT take this population figure as the HIGHEST number possible. If you have a suggestion to improve (with NO HACKS) please let us know!

Today we have our SimCity BuildIt 2.5+ Million Population Layout Guide, with an overhead view and grid with buildings, services, and calculations big thank you to  Zegerman  for creating this layout and his permission to host this on our site. His original post is available here. He and several other Mayors have been dedicated in updating and testing out layouts.

Utility Services

This layout uses the highest tier available for utility services (more in-depth info here).

Utility Buildings
Power Fusion
Water Water Pumping Station
Sewage Deluxe Sewage Treatment Plant
Waste Recycling Center

Coverage Services

This guide uses the highest (T3) coverage services to provide fire, police and health to Sims (in-depth info here).

Service Buildings
Fire Deluxe Firestation
Police Police Precinct
Health Hospital

Specializations (NEW INFO)

EDIT: Thank you to czeuch for providing corrections to this area

Parks, Education and transportation can EACH provide coverage area to reach 100% population boosts to all residential areas. This means maximizing each of the three specialization and overlapping their coverage areas provides 300% total boost (in-depth info here).

Specialization (Each: 100% | Combined 300%) Buildings
Parks Sculpture Garden
Education University
Transportation Helipad

Gambling, Entertainment, Landmarks COMBINED can provide a coverage area to reach 100% population. Unlike the specializations above, you can reach a MAX of 100% using any combination of the three. Gambling is used because it is the cheapest specialization to provide 100% coverage (20 keys). Landmarks are used because they provide a larger coverage area (its a balancing act between the two). Entertainment buildings have a massive building size so they take up space that could provide more residential zones.

Specialization (Each: Variable | Combined: 100%) Buildings
Gambling Luxury Casino
Entertainment None Used
Landmarks Washington Monument, Empire State Building

This means you can have a maximum of 400% population boost based on specializations.

NOTE: (many have asked about why we use Luxurious Casino versus Luxurious Casino Tower): The maximum amount of boost you can receive from a specialization is 100%. Overlapping two of the Luxurious Casino Tower (which give 60% boost each) would result in a 120% boost (20% wasted). So stick with the Luxurious Casino and you can save the golden keys.


This is an expensive layout.. Need Simoleons?? Check out the bulldoze method here to earn more than §4k per minute!

Currency Requirements
Simoleons §3,746,100 (estimated)
Keys 1200
Days wasted attempting to complete this layout Priceless

City Layout

Birds eye view is below (click for an enlarged view). Please look at the abbreviation table for questions regarding any shorthand notations.

Abbreviation Meaning
Pa Parks
DOT Department of Transportation
DOE Department of Education
DOC Department of Culture
Admin Town Hall, City Hall and Mayor's Mansion
Gambling (Top Left) Gambling HQ
Was Mon Washington Monument (Department. of Culture)
Helipad Specialization building (Transportation)
2 Million Layout v2-2-6
2 Million Layout v2-2-6
Version (Link to Picture) Changes
2.2.6 (Current Version) Rearranged Landmarks
Reduced the amount of factories present
2.2.5  Added additional buildings to fill empty space in previous version
2.2.4 Road layout has changed to include more residential zones
Rearranged utility buildings
Added new specialization buildings (landmarks)
Corrected mayors mansion placement
Added highway entrance marking (black arrow)
2.1.4 Initial Release. No changes.

We are currently working on getting screenshots up of our cities following this guide. We will update this post when these are ready.

Bulldoze - 4k per Minute New

WARNING: This Method NO LONGER WORKS Tokyo Town Update Patched This Exploit

Instead use the updated hack tool to get unlimited simoleons on SC Buildit. To get the hack tool you can visit this page.


First of all I’d like to thank Reddit user Seyeght for coming up with this method. We already knew about bulldozing methods to make §Simoleons fast in Simcity Buildit, but this method seems to be the fastest and most efficient way to earn money quickly. This method works 100% of the time, if you do it right. So it’s important to follow each step perfectly or it won’t work. Later this week we might make a video tutorial about it.

Edit: Nick created a video tutorial on this money making guide! (video available for members)

If you do not want to bulldoze your city and start over; this guide is not for you.

It’s important to note that this method involves bulldozing all residential zones in your city. So if you’d like to use this money making method, please know that you will have to bulldoze all residential zones (not the services, police stations, factories etc. they can stay)

Ok let’s start this guide and make you some money!  *click on the images to make them larger*

Step 1: Bulldoze all residential zones

Bulldoze all your residential area’s and make 100% sure they are no residential area’s left in your city. Your population should go back to zero. You do not have to remove police stations, hospitals or any other services or factories. Only residential blocks. Note: If you have done Dr.Vu disasters, they count too! You have to removed demolished zones or this method won’t work.

Step 2: Place down 2 residential zones

After you city does not longer have residential zones, you start by building 2 residential zones. It will look like this.

Screenshot_2015-01-19-17-38-36One of the zones will require 1 nail to upgrade, the other will require 1 metal to upgrade. Do not upgrade them yet, first go to step 3.


 Step 3: Upgrade the metal zone, ignore that other

In step 3 you only upgrade the zone that requires 1 metal. DO NOT upgrade the nail residential zone. In fact, you can just move the residential zone that requires 1 nail to somewhere else because we don’t use this one. But keep it in your city. Now quickly go to step 4 & 5.

I have moved the nail requiring building away and now upgrading the steel one
I have moved the nail requiring building away and now upgrading the steel/metal one



Step 4: Go the residential screen

Enter the residential screen while the first residential zone is upgrading (while the 1 metal residential zone is upgrading)

Going into residential screen
Going into residential screen

Step 5: Place down a new residential zone next to the upgrading one

Next to the upgrading zone, just put down a new residential zone and stay in the residential screen (If you exit it, there is a good chance of seeing blue speech bubbles popup on newly built houses before you bulldoze the house. do not exit this residential screen until you are familiar with the method)

Adding new residential block next to the one upgrading
Adding new residential block next to the one upgrading

Step 6: Bulldoze the first residential area

Fireworks go off when the first zone is done. You’re still in the residential screen and within this screen you just press and hold on the first zone and tap bulldoze it.

After you press on the building that just finished and tap bulldoze, this screen will popup
After you press on the building that just finished and tap bulldoze, this screen will popup

Step 7: Upgrading the newly placed zone

By bulldozing the first 1 metal residential zone we exited the residential screen. And you will see the building you created in step 5. It will require 1 metal, every time.


Upgrade the building you placed in step 5
Upgrade the building you placed in step 5

Step 8: Upgrade the new zone

Now you can upgrade the zone you created in step 5 for 1 metal. And after you upgraded this zone you go back to step 4 and repeat the process over and over again. Every time you upgrade building you will receive at least 700 Simoleons. If you speed up this process you can do this about 5 or 6 times a minute. Earning you 3500-4200 Simoleons a minute. Now you can build the city you want in Simcity Buildit. Not too bad right?

Repeating the process and placing a new zone while the other is upgrading
Repeating the process and placing a new zone while the other is upgrading


If you repeat these steps for an hour or two you can make a easy money and rebuild your city with a lot more money. I hope you enjoyed this tutorial guide and if you have any questions or feedback, please let us know in the comments below!

EDIT: Be sure to have some nails on hand in case you slip up and have to start over.
EDIT 2: IF your zones start requiring nails you MUST restart and destroy all residential plots and begin from Step 1.

Money Guide

Hey everyone! Today we are bringing you a SimCity Buildit Money Guide to all things § Simoleons. Read up on some excellent methods we’ve found that can help boost your city’s vault!

All Mayors need valuable simoleons to expand and build out their cities. We’re constantly finding new ways to make coin and will post new and updated methods here.

Please read the following snippet before proceeding

Important Reference Information
Sim's coin popup bubble Sims will offer to buy goods randomly in the form of a floating golden coin bubble that appear around your city
Daniel's auto-buy feature Daniel (the computer Sim who owns the neighboring city) purchases unsold goods at your Trade depot every (around) 3 days
– He will buy these items regardless of price so ALWAYS max out the price of items

Bulldoze Method

This tip comes from /r/scbuildit user Aisthetiks and their original post here.

You take advantage of an exploit (I would call it one, some many would not) in upgrading homes. This works at any level


  • Must complete the tutorial


  1. Place your residential zones
  2. When it comes time to upgrade, collect the required materials
  3. Upgrade residential zones 2-3 times
  4. Bulldoze these zones once the material requirements surpass your production ability
  5. Repeat the process at Step 1.

Other conditions:

  • Only have at between 2 and 4 residential zones.
  • Upgrade these residential zones using only the basic resources produced (Metal, Nails, Wood, Seeds)
    • Only upgrade a zone 2-3 times (or before you start getting higher resource requests)
      • You will receive about §700 for each upgrade from the basic resources
    • BULLDOZE these plots and repeat the process.
  • You will NOT be able to build buildings that require a certain population level (ex. power, factories)
    • Be sure you have all the buildings you need before you start bulldozing zones!!!!
This is a great way to level up your city since you gain XP for each house upgraded.
This method works with Vu's Disasters (once unlocked), meaning you can ALSO get golden keys fast and by using only basic resources. This is very effective!
Vu's Disaster HQ allows you to launch disasters (meteor strike, earthquake, etc) on your city, destroying around 4-6 residential zones in the process. You can 'rebuild' these homes (similar to upgrading or constructing) to their pre-disaster level and earn 1-2 keys per home rebuilt

According to OP, this method has earned them around §500,000 simoleons. Other commentator’s on the thread seem to confirm this as a viable money making trick (albeit taking advantage of a ‘loop hole’). For now, take advantage of this and earn yourself some cold hard coin!

Edit: Can confirm this WORKS!

Edit 2: A Simple change MORE THAN DOUBLES the §/Hour

Post by Seyeght here

  1. Destroy all buildings
  2. Build 2 new residential plots. (Both will require 1 Nails to upgrade)
  3. Upgrade one plot and ignore the other. –Always have this 1 plot unbuilt, asking for 1 nails, I placed mine off screen so that I wouldn’t confuse them.–
  4. While house is building, enter the Residential Planning screen.
  5. Place a new plot, and stay in the Residential Planning screen.
  6. When house is finished, and fireworks go off, bulldoze the newly built house.
  7. This will force you to exit the Residential Planning screen, and load the requirements for the plot that we placed in step 5. (1 Steel)
  8. Upgrade the new plot to a house. —Go back to step 4 to continue the cycle.—

I have been able to do one cycle every 10 seconds, as long as I didn’t have to stop to make additional Steel. That is roughly $4,000/min once you get the pattern down.

If you want to stop ‘grinding’ for a little while, just stop at step 7. Build/Buy more steel, and never have to worry about building more than 1 Nails.

Here is the updated Method in action.

Donut / Nail Methods

Donut Method

This method comes user My-Internet-Sucks and his original post here.


  • Must be able to create donuts (Have purchased the Donut Shop)
  • Ample storage capacity at your Trade Depot
  • Plenty of trade spots at your Trade Depot
    • Additional slots can be purchased for $10 simbucks


  1. Create Donuts
    1. Create Flour – requires 2 seed and 2 textiles
    2. Create Donuts – requires 1 flour bag and 1 sugar & spices
  2. Two paths you can take:
    • Sell donuts to the popup coin bubble
      • See requirements above
    • Sell donuts on the Global Trade HQ and take advantage of Daniel’s auto-buy
      • See requirements above

Taking 45 minutes to make and selling for §950 each (a full stack of 10 sells for §9,500) it’s not too much of a bad choice (Potentially able to produce 32 donuts a day, with each one of those selling at §950 is §30,400 per day).

Donut Method
Donut Method
Nail Method

User PyslentStorm has noted in their post here that using nails instead of donuts provides more income, as nails require only metal to make and can be produced very quickly.

Create nails instead of donuts to follow this method.

Comparing Methods

Breakdown of Methods

Name Production Time Price per Unit Price per Stack § Per Minute
Donuts 285 950 9500 3.3
Nails 6 80 800 13.33
Balance both. Focus nails when you have the time to sit and play and are able to constantly produce and sell on the market. Focus donuts when you don't have the time.
I would advise using the donut method at night and running passively throughout the day, and use nails more actively.


This is a pretty simple method if you have time to browse the global trade market.


  • Unlocked the Trade Depot & Global Trade HQ
  • Ample storage capacity at your Trade Depot
  • Plenty of trade spots at your Trade Depot
    • Additional slots can be purchased for $10 simbucks
  • Around §10,000-§20,000 or so simoleons
    • You can do this with any amount of money, but if there are good deals that have a high stack price, having more § upfront can help you snap up those deals.


  1. Go to the Global Trade HQ and browse for items that are currently for sale below their max price
    • See the list of items and their min/max auction price here (coming soon!)
  2. Buy these low price items (the lower the better!)
  3. Repost these items at your Trade Depot and price them at their maximum.

Items will generally sell (requires some luck) and you can turn a tidy profit reselling. As they say, it takes money to make money.

If your items DO NOT sell:

  • Try posting an item for a ridiculously low price
    • One item to entice a buyer to click on your city, and a possible chance for them to buy more of your goods
  • Wait for Daniel to auto-buy unsold items
    • DO NOT pay $ simbucks to remove them

SimCity BuildIt Layout Guide

Update: This layout is an excellent beginner guide for players starting out. However, I have progressed to the point where I can of re-create my city following this guide here.  I will update this guide if I return to this layout.

Update 2: We’ve recently updated our hack tool page with a link to the first working software we’ve found! Get it while it still works! Click here to visit the page.

Hello fellow Mayors! It’s vortexrap, one of the moderators of /r/scbuildit and co-creator of posting today with my first SimCity BuildIt Layout Guide. I’ve been playing for about a month and a half so my city is relatively developed (but theres always room for improvement) and I’m here to share my city’s layout.

This guide uses some terminology that I've used but it might not be familiar with if you are a beginner or first time reader, please read the terminology section here.
If you want additional in-depth info, please read our page on city layouts here.

Without further ado, lets begin!

Setting up my Grid

First up. I like using 4×5 grid sizes. it allows for 4 residential zones as well as a strip that can be used for parks and services.

I then recommend a 4×11 city grid. You can fit 10 residential zones as well as a strip that can be used for parks and services.

I chose this grid style because I prefer less roads if possible. You can adjust this grid by having a road run horizontal at row 6 (Grid Area 2) and you now have the standard 4×5 grid to work with.
Same Grid Layout
Sample Grid Layout

I’ve extended this grid all along the eastern (left) side and set up my industrial area along the coast to the west.

Here’s a view of my entrance:

City Layout - Entrance
City Layout – Entrance

Heres another view of my residential area:

City Layout
City Layout

Here is a complete overview of my city, grid, and buildings. (Click on the picture for an enlarged picture)

City Layout (Overview)
City Layout (Overview)


Organizing My Industrial Area

This is an area I am particularly proud of. Along the bottom, I have set up my factories right along the edge of the map. Along the top I have set up all my stores (I’ll occasionally get some speech bubbles from residences saying that they are happy to living close to stores). In this middle area, (a 3×2) I’ve arranged my services (water, sewage, waste management).

I was shooting to maximize every piece of land in this area and played around with many different layouts and configurations until finding my current layout.

I have top tier (no pollution) services placed here. You may have pollution if you place dirty buildings here.
My extra 1×1 water towers and wind turbines are placed here temporarily until I need the space.
City Layout - Industry
City Layout – Industry
I've got room to expand to the right and a place to put a new factory if I am able to at higher levels.

Here is another zoomed out view.

City Layout - Stores
City Layout – Industry (Zoomed Out)

Oil power plants are on the top. I’ve got old T2 Sewage buildings as well as old T3 waste management buildings. These all generate dirty areas which is why I have placed them as far as possible from residential areas.

Here is my utility service buildings that generate pollution.

City Layout - Utilities
City Layout – Utilities

Keeping The Pollution Away From Sims

Separating your polluting buildings is vital to keeping Sims happy.

See our in-depth section on Utilities here.

I am using a mix of high-tech factories, mass-production and basic factories and you can see that the pollution area does not reach my residential zones. Even when placing the lowest tier factory (which has the largest dirty area) along the edge, pollution only reaches the road (still does not affect sims).

Purchase the High-tech Factory. Don't buy the Nano-tech. It offers no other advantage to a high-tech factory aside from generating no pollution (But it costs §30,000 more) You will have a dirty area in your city for good portion of the game and as such, you can place these factories around here.
City Layout - Factory Pollution
City Layout – Factory Pollution

Placing oil factories at this location generates a dirty area that only reaches the road (does not affect sims). Placing coal along the edge of the map (where my waste and sewage are) prevents the dirty area from reaching sims, but placing coal where my oil plants are currently DOES put pollution my residential area.

Buy coal and oil factories. Then fusion or nuclear depending on your city.
City Layout - Power Pollution
City Layout – Power Pollution

I have some old T2 sewage buildings placed here. Pollution does not reach residents. Placing the T1 sewage along the edge will cause pollution in Sims.

Buy the T2 sewage building until you can afford the T3.
City Layout - Sewage
City Layout – Sewage
Waste Management

This is the area I will need to improve on. My T3 garbage building puts pollution past the road and into residential areas. I’m leaving those zones blank and will either upgrade to a T4 building or simply keep moving my old waste buildings around.

City Layout - Waste Management
City Layout – Waste Management

Organizing Services

This is the million dollar question. “How do I arrange my services best?”

See our in-depth section on Coverage Services here.

Here is a view of my fire service. I have T1 service lined along the left edge and a T3 building in the center.

City Layout - Fire
City Layout – Fire

I’ve organized my T2 police buildings like this. Coverage is a perfect fit with no overlap.

This is debated pretty heavily but I do think sticking with the Tier 2 building is more effective than the T3 Building
My City - Police
My City – Police

Second view below:

My City - Police
My City – Police

Similar to fire, I have the T1 Health lined up along the left and the T3 Health in the center. I have additional coverage on the right for additional expansion.

City Layout - Health
City Layout – Health

Specialization Views

This is what I would consider the “endgame” of SimCity Build It so my city is still lacking the transportation, entertainment, and landmark specializations.

You need a minimum of 2 specializations to result in the skyscraper and luxury homes. Read up on wealth and land value here.
Overlapping coverage is alright, as multiple boosts 'stack' – that is it applies all specialization effects currently active on the residences. Avoiding overlapping coverage additional specialization boosts to new uncovered zones, so the decision is really up to you.
I would spread out your specializations and have at least 2 covering most of your residences.

My current layout leaves a strip without Park service. I’m still playing around with different layouts but I believe I will end up placing 2×2 grid sized parks to fill out empty spots eventually.

City Layout - Parks
City Layout – Parks

This was my first specialization purchase (aside from parks). No real tips/comments on this section.

City Layout - Education
City Layout – Education

This was my second specialization purchase (aside from parks).

Gambling offers the lowest key price per building of all the specializations. I highly recommend this as a specialization choice.
City Layout - Gambling
City Layout – Gambling

Coming Soon!


Coming Soon!


Coming Soon!

Miscellaneous Views

I’ve placed my government buildings up here to avoid taking up space in my ‘main’ city area where I have several specializations and boosts active. I will continue to move these buildings farther out as I expand.

City Layout - Northern View
City Layout – Northern View.

There you have it!

Thanks for reading my first ‘guide’ (one of many to come) for! Hope this post helped plan your new (or even existing) city and if you liked this guide, spread the word so more Mayors can improve their cities.

If you want additional in-depth info, please read our page on city layouts here.

Please leave any comments or suggestions here and at the forum. Also check out the subreddit /r/scbuildit, a growing community of fans of the game.

Build on Mayors!

Postcover - Beginner Guide

Happy citizens One on the most important things in Simcity Buildit is keeping your citizens happy. But this can be a difficult task while you’re expanding your city. Sims complain about living too close to a polluting factory, traffic jams or they are worried about not being safe from fire or criminals.

That’s why we are making this beginner guide to help you be the best mayor and to be worshipped by your population.

How happy are my Sims?

If you want to find out how happy your citizens are you just look at the happiness counter at the left side of your screen. If you’re happiness-face is anything less then green, you’re in trouble.  If you counter says 100%, you’re best mayor possible and people will love you.

happy sims

Why is it important?

If you don’t keep your Sims happy they will abandon their houses and leave your city. And with that, it will lower your population and the taxes you receive. More citizens means more taxes. On top that, the more happier your citizens are, the more tax they pay; it can run up to even 20%. Which means you’ll earn more money to make your Sims even more happier!

taxes increase happiness

What citizens hate in SC:BuildIt

Sims are just like normal people. They want a clean city with electricity, clean water to drink and shower and they want to feel safe. So it’s important you build police stations and fire stations in their neighbourhood. If Sims are unhappy about something they will let you know with opinion bubbles. For example: If Sims don’t feel safe they might say: “I’m about to join a gang” or if they are unhappy because of traffic jams you might get this message:

traffic jams

Packing up and moving out!People who live in your city expect a lot from you as a mayor. They hate to get stuck in traffic jams when they go to work. They hate you if there’s no electricity in the city or when you open up a polluting factory near their houses. Here are some of the other things that Sims hate:

  • Crimes in their city
  • Not enough fire stations
  • Traffic jams
  • Not enough parks
  • No health clinics
  • No entertainment

And the list goes on and on. So..

What services do Sims want

  • Police stations
    Citizens wants police patrolling their streets. They don’t like being robbed (who does) and so it’s important have enough police, and to have them nearby.
  • Fire department
    This needs no explanation I guess. People just don’t like it when their house burns down and there is no one to rescue them.
  • Health care
    Ever been sick? Sims like to be treated for their illnesses so you better build enough hospitals!
  • Electricity
    It’s 2015.. we need electricity for our everyday life. So make sure it’s there or your citizens will abandon their house and leave.
  • Clean water
    People be trusty. They don’t like polluted water. So makes sure you give them clean water to survive your mayorship.
  • Sewage
    Nobody wants to live in a neighbourhood that smells funny. So make sure it doesn’t.

These are some of the basic services that Sims so they won’t leave your city. As the game progresses they will demand more stuff (like entertainment, waste management, parks etc) but as this is a beginners guide we won’t get more into it. Read our full services tutorial for more all services that are in the game.

How can you make your Sims happy / keep them happy

Not thrilled, but doing all rightLike I said, keeping your citizens happy is very important but also can be very difficult since you have a limited amount of Simoleons (money). And most of what your Sims demand costs money. So at the start of your game it’s crucial that you don’t build too much residential area’s. Every time you expand your city you will need more and more police stations and fire stations.

Important tip: Don’t build too many residential blocks. It’s better to upgrade existing blocks.

So don’t build more blocks, just upgrade existing blocks. First of all, you will Simoleons (cash) with this move, and second: you don’t need to build additional services.

The next tip I can give you is to save money. You can’t build you city in one day, you can’t even build a large city in a week. Sometimes you just have to save money, and buy the services your Sims need.  Have patience and in a day or two you will have the money to buy the things that your Sims need. After all, you’re still collecting taxes and you can produce resources which you can use to upgrade residential zones or you can sell on the global market.

And to kick in a open door: earn more Simoleons. There are several ways to earn more money which costs nothing but time. Everyday you earn taxes which generates money to buy services. You can also produce resources which you use to upgrade buildings and you get awarded with money.

You can start trading on the global market as well. Buy resources cheap, and sell them for higher prices. Don’t worry if you stuff doesn’t get sold immediately. Every time you advertise new things there is a chance someone will buy everything you have in stock. And even then, after 3 days our friend and neighbour ‘Daniel’ will buy what you have put on the global market.

A happy citizen

So in conclusion, your Sims will be happy if you provide them with the services they need and they have a enjoyable (not polluted) place to live. If you’re still struggling to keep your Sims happy, there’s tons of information available on this website to help you out. Maybe you need a better city layout, need help trading or need more info about services. We have it all. For now I’m saying goodbye and I hope you enjoyed this beginners tutorial on how to keep you citizens happy in Simcity BuildIt. Comments are appreciated!

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