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City Layout

Hey Everyone!

New Beach Update for SC Buildit – TOKYO TOWN: This is version 4.1.6b of my Sim City Build It layout guide for a maximum population. As is clearly observable, this guide is subject to constant changes and updates along with the updates of the game and small tweaks here and there that evolve over time. DO NOT take this population figure as the HIGHEST number possible. If you have a suggestion to improve (with NO HACKS) please let me know!

This version of the guide uses only Tokyo Town residential zones. You can find a similar guide for full regular residential zones here http://scbuildit.com/simcity-buildit-beach-layout-guide-new/ . Feel free to mix and match between the guides as most people will have a mix of regular and Tokyo Town residential zones.

 

Today we have our SimCity BuildIt 4+ Million Population Layout Guide, with an overhead view and grid with buildings, services, and calculations and explanations as to why this guide looks the way it does.

 

Earlier version of the guide can be found either on this website (see change log further down) or on the SCBuildIt subreddit. https://www.reddit.com/r/SCBuildIt/. A number of Mayors were part in the creation and tweaks of the layouts over time and they do deserve praise as well.

 

You will find me there at https://www.reddit.com/u/zegerman

 

Utility Services

This layout uses a combination of space saving Tier 1 and more efficient and pollution free Tier 3 utility service buildings (more in-depth info here).

 

Important note: Tokyo Town zones provide 20% population, but also require 100% utilities. Be aware of this when building your Tokyo Town zones. This guide provides full coverage for 100% Tokyo Town zones.

 

Utility Buildings
Power Fusion Power Plant (Tier 3)Wind Power Plant (Tier 1)
Water Water Pumping Station (Tier 3)Water Tower (Tier 1)
Sewage Deluxe Sewage Treatment Plant (Tier 3)
Waste Recycling Center (Tier 3)

 

Coverage Services

This guide uses a combination of Tier 1 and Tier 3 coverage services to provide fire, police and health to Sims (in-depth info here).

Service Buildings
Fire Deluxe Fire Station (Tier 3)Small Fire Station (Tier 1
Police Police Precinct (Tier 3)Small Police Station (Tier 1)
Health Hospital (Tier 3)

Specializations (NEW INFO wit more recent updates)

 

Earlier Versions: Parks, Education and transportation could EACH provide coverage area to reach 100% population boosts to all residential areas. This means maximizing each of the three specialization and overlapping their coverage areas provides 300% total boost. Gambling, Entertainment, Landmarks COMBINED allowed a coverage area to reach 100% population boost. Unlike the specializations above, you could reach a MAX of 100% using any combination of the three. Gambling was used because it is the cheapest specialization to provide 100% coverage (20 keys). (in-depth info here).

 

Recent Updates: The developers recently fixed this issue so now the game allows each specialization to provide a 100% population boost. This opened very different layout possibilities and made it possible to reach far higher population numbers.

 

 

Specialization (Each: 100% | Combined 700%) Buildings
Parks Peaceful ParksSakura Parks
Education University
Transportation Helipad
Gambling Luxury Casino (Not Luxury CasinoTowers)
Entertainment Ferris Wheel
Landmarks Washington Monument
Beach Luxury MarinaRelaxed Beach

 

This means that you can have a total of 700% boost to any residential zone allowing population numbers above 3.6mil of the regular layout and even above 4.1mil for a full Tokyo Town city.

 

NOTE: (many have asked about why we use Luxurious Casino versus Luxurious Casino Tower): The maximum amount of boost you can receive from a specialization is 100%. Overlapping two of the Luxurious Casino Tower (which give 60% boost each) would result in a 120% boost (20% wasted). So stick with the Luxurious Casino and you can save the golden keys. The layout requires enough keys as it is and saving some is always good. If you want to have more diversity in your buildings, you can mix them as well. The boost numbers will not change.

 

Places of Worship

Many have asked why there are no Places of Worship on the max layouts. The explanation for this is simple. They do not provide enough population boost to make them worthwhile. A church takes up 2×2 and provides 25% boost for a 12×12 space. The space it take up produces a residential zones loss of 1836 + approx. 600%, so roughly 13,000. The place of worship would have to cover approx. 28 residential zones, which is not possible for the coverage ratio.

 

Parks

One of the bigger changes in this layout from the last is the massive reduction of parks. Here again, we are looking at the same general issue as we are seeing with places of worship. For the past layouts I have been using mostly peaceful parks. They have a coverage ration of 7×10 in the game. As you can see in the screenshot below one peaceful park can only cover 19 residential zones max.

 

Screen Shot 2015-08-04 at 1.31.01 AM

 

2 Peaceful Parks together can cover the below area, providing 19x2x459 = 17,442 population boost. But you need perfect coverage for that, which this layout does not allow. Please see below for a table that shows how many res units have to be covered by the both parks together. For this each park needs to be accounted for separately. For the layout I picked the spots for parks that actually outperform their loss. I have marked park coverage on the layout further down with RZ and RZ-1 – 4 corresponding to how many 25% park boosts the residential zone gets.

 

Boost Total Red Pop Req. Res Coverage
500% 11016 24
600% 12852 28

 

Education

Under current circumstances it is very difficult to get 100% education boost into the layout. For the people that like tweaking my layouts even further I have provided a more transparent calculation base for the education specialization. All residential zones that receive 50% boost are highlighted in a double white line around the zone. All other residential zones have 100% boost.

 

Beach

With the beach layout additional population boosts are now possible. Upon looking at the different options it proved that Luxury Marina’s provided the best coverage and overall population boost. I have highlighted the rows on the side of the layout to which height the Luxury Marina boosts are effective.

 

Update: To everyone that thinks that Sailormens Piers are more effective. I have checked this with the current layout and I concluded that Luxury Marinas provide about 1-2k more population and are way cheaper in terms of keys (about 370 keys less). If you want a more in depth proof of this, please let me know and I will gladly go through the calculations with you.

 

Factories 

Many people have asked why there are no factories on the max pop layouts. The answer to this is that factories are no longer necessary in the late endgame. At this stage every single build able spot is accounted for and only the last few buildings need to be upgraded to skyscrapers. At tho point this can be achieved through the Global Trade Head Quarter or through feeder cities. You can also leave parks or other boost structures out until all buildings are constructed if that suits your playing style better.

 

Cost – Simoleons

This is an expensive layout in terms of simoleon cost. Especially the expenses for the road upgrades are extremely costly. Upgrading to Streetcar level is not always necessary. Also, simoleons simply accumulate over time with taxes. Don’t worry too much if you need to wait a few days for certain road upgrades or new utilities buildings, the keys are much harder to farm.

 

Structure # Cost Total Cost
Peaceful Park 22 8000 176,000
Sakura Park 18 60000 1,080,000
Police Precint 4 72100 288,400
Police Staton 6 10100 60,600
Fire Dept 4 42100 168,400
Fire Station 6 6100 36,600
Hospital 6 64200 385,200
Factory 0 50000
Pump Station 10 45000 450,000
Water Tower 0 6000
Fusion Power Plant 6 90000 540,000
Wind 12 6000 72,000
Wind 1 15000 15,000
Sewage 10 35000 350,000
Trash 8 60000 480,000
Roads – 4 lane 521 300 156,300
Roads – 6 lane 1200 625,200
Roads – Main Street 1500 781,500
Roads – Broad Street 2000 1,042,000
Roads – Streetcar 2500 1,302,500
8,009,700

 

Cost – Keys

 

Structure # Cost Total Keys
University 8 25 200
Ferris Wheel 8 28 224
Helipad 18 20 360
Lux Casino 18 10 180
Was Monument 18 40 720
Luxury Marina 8 50 400
Relaxed Beach 2 12 24
Keys 2108

 

 

Days spend attempting to complete this layout Priceless

 

Keys – Most bang for my buck

For this current layout guide I went a step further and checked what is the most efficient use of our hard earned keys. Where do I get the most bang for my buck so to say. Please see below table based on the current layout in this guide.

 

Structure # Cost Total Keys Boost/Key
University 8 25 200 2,907.96
Ferris Wheel 8 28 224 2,383.96
Helipad 18 20 360 1,664.49
Lux Cas 18 10 180 3,328.98
Was Mon 18 40 720 832.24
Luxury Marina 8 50 400 522.95
Relaxed Beach 1 12 12

 

As you can see the Luxury Casinos clearly top the chart followed by University and Ferris Wheels. Landmarks and the beach section might look nice, but are by far the worst way to spend keys with the aim for max population. Since the relaxed beaches have such little effect on the total beach calculation I have simply added them together. I will leave it to each of you Mayors to pick and choose the best individual way to spend the keys.

 

City Layout

Birds eye view is below (click for an enlarged view). Please look at the abbreviation table for questions regarding any shorthand notations.

Labels

Abbreviation Meaning
PP Peaceful Park
SP Sakura Park
TT Tokyo Town Residential Zone
TT-1 Tokyo Town Zone covered with one 25% park
TT-2 Tokyo Town Zone covered with two 25% parks
TT-3 Tokyo Town Zone covered with three 25% parks
TT-4 Tokyo Town Zone covered with four 25% parks
Helipad Specialization building (Transportation)
Admin Town Hall, City Hall and Mayor’s Mansion
Was Mon Washington Monument (Department. of Culture)
Helipad Specialization building (Transportation)
Lux Cas Luxury Casino (Gambling)
Wi Wind Power Plant
W Water Tower
FD Fire Station (Tier 1)
PD Police Station (Tier 1)

 

Changelog

Version (Link to Picture) Changes
4.1.6b Redid residential zone layout, removed beachfront res zones. Added more parks.
4.1.4 Recalculated specialization boosts
4.1.3 (Current Version) Beach Update.
3.x version Updates to layout, specializations now allow 100% boost each
2.2.6 Rearranged LandmarksReduced the amount of factories present
2.2.5 Added additional buildings to fill empty space in previous version
2.2.4
Road layout has changed to include more residential zonesRearranged utility buildingsAdded new specialization buildings (landmarks)

Corrected mayors mansion placement

Added highway entrance marking (black arrow)

2.1.4 Initial Release. No changes.

 

 

 

Hey Everyone!

New Beach Update for SC Buildit: This is version 4.0.3 of my Sim City Build It layout guide for a maximum population. As is clearly observable, this guide is subject to constant changes and updates along with the updates of the game and small tweaks here and there that evolve over time. DO NOT take this population figure as the HIGHEST number possible. If you have a suggestion to improve (with NO HACKS) please let us know!

This version of the guide uses only regular residential zones. A separate posting for a full Tokyo Town update will be created as well. LINK. Feel free to mix and match between the guides as most people will have a mix of regular and Tokyo Town residential zones.

Today we have our SimCity BuildIt 3.4+ Million Population Layout Guide, with an overhead view and grid with buildings, services, and calculations and explanations as to why this guide looks the way it does.

Earlier version of the guide can be found either on this website (see change log further down) or on the SCBuildIt subreddit. https://www.reddit.com/r/SCBuildIt/. A number of Mayors were part in the creation and tweaks of the layouts over time and they do deserve praise as well.

You will find me there at https://www.reddit.com/u/zegerman

Utility Services

This layout uses a combination of space saving Tier 1 and more efficient and pollution free Tier 3 utility service buildings (more in-depth info here).

Utility Buildings
Power Fusion Power Plant (Tier 3)Wind Power Plant (Tier 1)
Water Water Pumping Station (Tier 3)Water Tower (Tier 1)
Sewage Deluxe Sewage Treatment Plant (Tier 3)
Waste Recycling Center (Tier 3)

Coverage Services

This guide uses a combination of Tier 1 and Tier 3 coverage services to provide fire, police and health to Sims (in-depth info here).

Service Buildings
Fire Deluxe Fire Station (Tier 3)Small Fire Station (Tier 1
Police Police Precinct (Tier 3)Small Police Station (Tier 1)
Health Hospital (Tier 3)

Specializations (NEW INFO wit more recent updates)

Earlier Versions: Parks, Education and transportation could EACH provide coverage area to reach 100% population boosts to all residential areas. This means maximizing each of the three specialization and overlapping their coverage areas provides 300% total boost. Gambling, Entertainment, Landmarks COMBINED allowed a coverage area to reach 100% population boost. Unlike the specializations above, you could reach a MAX of 100% using any combination of the three. Gambling was used because it is the cheapest specialization to provide 100% coverage (20 keys). (in-depth info here).

Recent Updates: The developers recently fixed this issue so now the game allows each specialization to provide a 100% population boost. This opened very different layout possibilities and made it possible to reach far higher population numbers.

Specialization (Each: 100% | Combined 700%) Buildings
Parks Peaceful ParksSakura Parks
Education University
Transportation Helipad
Gambling Luxury Casino (Not Luxury CasinoTowers)
Entertainment Ferris Wheel
Landmarks Washington Monument
Beach Luxury MarinaRelaxed Beach

This means that you can have a total of 700% boost to any residential zone allowing population numbers above 3.6mil of the regular layout and even above 4.1mil for a full Tokyo Town city.

NOTE: (many have asked about why we use Luxurious Casino versus Luxurious Casino Tower): The maximum amount of boost you can receive from a specialization is 100%. Overlapping two of the Luxurious Casino Tower (which give 60% boost each) would result in a 120% boost (20% wasted). So stick with the Luxurious Casino and you can save the golden keys. The layout requires enough keys as it is and saving some is always good. If you want to have more diversity in your buildings, you can mix them as well. The boost numbers will not change.

Places of Worship

Many have asked why there are no Places of Worship on the max layouts. The explanation for this is simple. They do not provide enough population boost to make them worthwhile. A church takes up 2×2 and provides 25% boost for a 12×12 space. The space it take up produces a residential zones loss of 1836 + approx. 600%, so roughly 13,000. The place of worship would have to cover approx. 28 residential zones, which is not possible for the coverage ratio.

Parks

One of the bigger changes in this layout from the last is the massive reduction of parks. Here again, we are looking at the same general issue as we are seeing with places of worship. For the past layouts I have been using mostly peaceful parks. They have a coverage ration of 7×10 in the game. As you can see in the screenshot below one peaceful park can only cover 19 residential zones max.

2 Peaceful Parks together can cover the below area, providing 19x2x459 = 17,442 population boost. But you need perfect coverage for that, which this layout does not allow. Please see below for a table that shows how many res units have to be covered by the both parks together. For this each park needs to be accounted for separately. For the layout I picked the spots for parks that actually outperform their loss. I have marked park coverage on the layout further down with RZ and RZ-1 – 4 corresponding to how many 25% park boosts the residential zone gets.

Boost Total Red Pop Req. Res Coverage

500%

11016

24

600%

12852

28

Education

Under current circumstances it is very difficult to get 100% education boost into the layout. For the people that like tweaking my layouts even further I have provided a more transparent calculation base for the education specialization. All residential zones that receive 50% boost are highlighted in a double white line around the zone. All other residential zones have 100% boost.

Beach

With the beach layout additional population boosts are now possible. Upon looking at the different options it proved that Luxury Marina’s provided the best coverage and overall population boost. I have highlighted the rows on the side of the layout to which height the Luxury Marina boosts are effective.

Update: To everyone that thinks that Sailormens Piers are more effective. I have checked this with the current layout and I concluded that Luxury Marinas provide about 1-2k more population and are way cheaper in terms of keys (about 370 keys less). If you want a more in depth proof of this, please let me know and I will gladly go through the calculations with you.

Cost – Simoleons

This is an expensive layout in terms of simoleon cost. Especially the expenses for the road upgrades are extremely costly. Upgrading to Streetcar level is not always necessary. Also, simoleons simply accumulate over time with taxes. Don’t worry too much if you need to wait a few days for certain road upgrades or new utilities buildings, the keys are much harder to farm.

Structure # Cost Total Cost
Peaceful Park

22

8000

176,000

Sakura Park

10

60000

600,000

Police Precint

4

72100

288,400

Police Staton

6

10100

60,600

Fire Dept

4

42100

168,400

Fire Station

6

6100

36,600

Hospital

6

64200

385,200

Factory

0

50000

Pump Station

5

45000

225,000

Water Tower

2

6000

12,000

Fusion Power Plant

2

90000

180,000

Wind

24

8000

192,000

Sewage

6

35000

210,000

Trash

5

60000

300,000

Roads – 4 lane

539

300

161,700

Roads – 6 lane

1200

646,800

Roads – Main Street

1500

808,500

Roads – Broad Street

2000

1,078,000

Roads – Streetcar

2500

1,347,500

Total

6,844,300

Cost – Keys

Structure # Cost Total Keys
University

8

25

200

Ferris Wheel

8

28

224

Helipad

18

20

360

Lux Casino

18

10

180

Was Monument

18

40

720

Luxury Marina

8

50

400

Relaxed Beach

2

12

24

Keys

2108

Days spend attempting to complete this layout Priceless

Keys – Most bang for my buck

For this current layout guide I went a step further and checked what is the most efficient use of our hard earned keys. Where do I get the most bang for my buck so to say. Please see below table based on the current layout in this guide.

Structure # Cost Total Keys Boost/Key
University

8

25

200

2,515.32

Ferris Wheel

8

28

224

1,881.08

Helipad

18

20

360

1,448.40

Lux Cas

18

10

180

2,896.80

Was Mon

18

40

720

724.20

Luxury Marina

8

50

400

466.79

Relaxed Beach

2

12

24

As you can see the Luxury Casinos clearly top the chart followed by University and Ferris Wheels. Landmarks and the beach section might look nice, but are by far the worst way to spend keys with the aim for max population. Since the relaxed beaches have such little effect on the total beach calculation I have simply added them together. I will leave it to each of you Mayors to pick and choose the best individual way to spend the keys.

City Layout

Birds eye view is below (click for an enlarged view). Please look at the abbreviation table for questions regarding any shorthand notations.

sc-buildit-beach-layout-guide

 

 

 

 

 

UPDATE: I made a lot of changes to this version, so I will probably make a new post about this update. But since I am short on time at the moment, here is the current new layout with mixed TT and Regular zones, as most people will probably have something in this direction later on in the game.

Screen Shot 2015-08-04 at 1.35.27 AM

Labels

Abbreviation Meaning
PP Peaceful Park
SP Sakura Park
RZ Regular Residential Zone
RZ-1 Residential Zones covered with one 25% park
RZ-2 Residential Zones covered with two 25% parks
RZ-3 Residential Zones covered with three 25% parks
RZ-4 Residential Zones covered with four 25% parks
Helipad Specialization building (Transportation)
Admin Town Hall, City Hall and Mayor’s Mansion
Was Mon Washington Monument (Department. of Culture)
Helipad Specialization building (Transportation)
Lux Cas Luxury Casino (Gambling)
Wi Wind Power Plant
W Water Tower
FD Fire Station (Tier 1)
PD Police Station (Tier 1)

Changelog

Version (Link to Picture) Changes
4.0.3 Recalculated specialization boosts
4.0.2 Beach Update.
3.x version Updates to layout, specializations now allow 100% boost each
2.2.6 (Current Version) Rearranged LandmarksReduced the amount of factories present
2.2.5  Added additional buildings to fill empty space in previous version
2.2.4 Road layout has changed to include more residential zonesRearranged utility buildings

Added new specialization buildings (landmarks)

Corrected mayors mansion placement

Added highway entrance marking (black arrow)

2.1.4 Initial Release. No changes.

 

Hey Everyone!

8 April 2015 – Updated to 2.3.2

After the launch of Tokyo Town a couple weeks back, we now have a SimCity BuildIt layout guide to go with the new Tokyo Town Zones – and boy, this one is huge. The new population based on the simulation is just a hair under 3 million at:

2,940,454 Sims

BIG BIG BIG thanks to Zegerman for continuing to experiment and update their guide.

This is a constantly evolving number as we experiment with the layout. DO NOT take this population figure as the HIGHEST number possible. If you have a suggestion to improve (with NO HACKS) please let us know!

We figured since many may be working on the previous version of the 2.5 million guide, we thought it best to leave the old post intact and instead create a new post based on the new Tokyo Town buildings. You can view the old guide here.

Utility Services

Now because of the increased service requirements TT zones need to function, we had to increase the amount of utility buildings so that does reduce the amount of residential zones (but not # of residents!)

This layout uses the highest tier available for utility services (more in-depth info here).

Utility Buildings Quantity
Power Fusion 7
Water Water Pumping Station 10
Sewage Deluxe Sewage Treatment Plant 10
Waste Recycling Center 8

Coverage Services

This guide uses the highest (T3) coverage services to provide fire, police and health to Sims (in-depth info here).

Service Buildings Quantity
Fire Deluxe Fire Station 4
Police Police Precinct 4
Health Hospital 6

Specializations

Parks, Education and transportation can EACH provide coverage area to reach 100% population boosts to all residential areas. This means maximizing each of the three specialization and overlapping their coverage areas provides 300% total boost (in-depth info here).

Specialization (Each: 100% | Combined 300%) Buildings Quantity
Parks Sculpture Garden 95
Education University 8
Transportation Helipad 21

Gambling, Entertainment, Landmarks COMBINED can provide a coverage area to reach 100% population. Unlike the specializations above, you can reach a MAX of 100% using any combination of the three. Gambling is used because it is the cheapest specialization to provide 100% coverage (20 keys). Landmarks are used because they provide a larger coverage area (its a balancing act between the two). Entertainment buildings have a massive building size so they take up space that could provide more residential zones.

Specialization (Each: Variable | Combined: 100%) Buildings Quantity
Gambling Luxury Casino 20
Entertainment None Used
Landmarks Washington Monument 1

This means you can have a maximum of 400% population boost based on specializations.

NOTE: (many have asked about why we use Luxurious Casino versus Luxurious Casino Tower): The maximum amount of boost you can receive from a specialization is 100%. Overlapping two of the Luxurious Casino Tower (which give 60% boost each) would result in a 120% boost (20% wasted). So stick with the Luxurious Casino and you can save the golden keys.

Cost

Currency Requirements
Simoleons §4,578,000 (estimated)
Keys 860
Tokyo Items Required ??
Days wasted attempting to complete this layout Priceless

City Layout

Birds eye view is below (click for an enlarged view). Please look at the abbreviation table for questions regarding any shorthand notations.

Labels
Abbreviation Meaning
TT Tokyo Town Zone
Pa Parks
DOT Department of Transportation
DOE Department of Education
DOC Department of Culture
Admin Town Hall, City Hall and Mayor's Mansion
Gambling (Top Left) Gambling HQ
Was Mon Washington Monument (Department. of Culture)
Helipad Specialization building (Transportation)
Lux Cas Luxury Casino (Not Luxury Casino Tower)

Post Content - 2 Million Layout v2-3-2

 

Changelog
Version (Link to Picture) Changes
2.3.2 (Current Version) Fixed incorrect entrance, rearranged layout for more Sims
2.3.1 (Current Version) Big update to Tokyo Town
2.2.6 Rearranged Landmarks
Reduced the amount of factories present
2.2.5  Added additional buildings to fill empty space in previous version
2.2.4 Road layout has changed to include more residential zones
Rearranged utility buildings
Added new specialization buildings (landmarks)
Corrected mayors mansion placement
Added highway entrance marking (black arrow)
2.1.4 Initial Release. No changes.
WANT TO SEE HOW TO BUILD THOSE MODERN LUXURIOUS SKYSCRAPERS?
LOOK AT OUR GUIDE!

Bulldoze - 2-5 Mil Layout
Hey Everyone!

NEW UPDATE: We have archived this post at version 2.2.6 and won’t be updating this post in the future, this is to save information here incase people are still working on this version of the guide (using only regular residential zones).

Update: We’ve updated the hack tool page for 2016 with links to the only working software online. Click here to learn more

 

Check out our new updated Tokyo Town guide that reaches 3 Million Sims!

This is a constantly evolving number as we experiment with the layout. DO NOT take this population figure as the HIGHEST number possible. If you have a suggestion to improve (with NO HACKS) please let us know!

Today we have our SimCity BuildIt 2.5+ Million Population Layout Guide, with an overhead view and grid with buildings, services, and calculations big thank you to  Zegerman  for creating this layout and his permission to host this on our site. His original post is available here. He and several other Mayors have been dedicated in updating and testing out layouts.

Utility Services

This layout uses the highest tier available for utility services (more in-depth info here).

Utility Buildings
Power Fusion
Water Water Pumping Station
Sewage Deluxe Sewage Treatment Plant
Waste Recycling Center

Coverage Services

This guide uses the highest (T3) coverage services to provide fire, police and health to Sims (in-depth info here).

Service Buildings
Fire Deluxe Firestation
Police Police Precinct
Health Hospital

Specializations (NEW INFO)

EDIT: Thank you to czeuch for providing corrections to this area

Parks, Education and transportation can EACH provide coverage area to reach 100% population boosts to all residential areas. This means maximizing each of the three specialization and overlapping their coverage areas provides 300% total boost (in-depth info here).

Specialization (Each: 100% | Combined 300%) Buildings
Parks Sculpture Garden
Education University
Transportation Helipad

Gambling, Entertainment, Landmarks COMBINED can provide a coverage area to reach 100% population. Unlike the specializations above, you can reach a MAX of 100% using any combination of the three. Gambling is used because it is the cheapest specialization to provide 100% coverage (20 keys). Landmarks are used because they provide a larger coverage area (its a balancing act between the two). Entertainment buildings have a massive building size so they take up space that could provide more residential zones.

Specialization (Each: Variable | Combined: 100%) Buildings
Gambling Luxury Casino
Entertainment None Used
Landmarks Washington Monument, Empire State Building

This means you can have a maximum of 400% population boost based on specializations.

NOTE: (many have asked about why we use Luxurious Casino versus Luxurious Casino Tower): The maximum amount of boost you can receive from a specialization is 100%. Overlapping two of the Luxurious Casino Tower (which give 60% boost each) would result in a 120% boost (20% wasted). So stick with the Luxurious Casino and you can save the golden keys.

Cost

This is an expensive layout.. Need Simoleons?? Check out the bulldoze method here to earn more than §4k per minute!

Currency Requirements
Simoleons §3,746,100 (estimated)
Keys 1200
Days wasted attempting to complete this layout Priceless

City Layout

Birds eye view is below (click for an enlarged view). Please look at the abbreviation table for questions regarding any shorthand notations.

Labels
Abbreviation Meaning
Pa Parks
DOT Department of Transportation
DOE Department of Education
DOC Department of Culture
Admin Town Hall, City Hall and Mayor's Mansion
Gambling (Top Left) Gambling HQ
Was Mon Washington Monument (Department. of Culture)
Helipad Specialization building (Transportation)
2 Million Layout v2-2-6
2 Million Layout v2-2-6
Changelog
Version (Link to Picture) Changes
2.2.6 (Current Version) Rearranged Landmarks
Reduced the amount of factories present
2.2.5  Added additional buildings to fill empty space in previous version
2.2.4 Road layout has changed to include more residential zones
Rearranged utility buildings
Added new specialization buildings (landmarks)
Corrected mayors mansion placement
Added highway entrance marking (black arrow)
2.1.4 Initial Release. No changes.
WANT TO SEE HOW TO BUILD THOSE MODERN LUXURIOUS SKYSCRAPERS?
LOOK AT OUR GUIDE!

We are currently working on getting screenshots up of our cities following this guide. We will update this post when these are ready.

SimCity BuildIt Layout Guide

Update: This layout is an excellent beginner guide for players starting out. However, I have progressed to the point where I can of re-create my city following this guide here.  I will update this guide if I return to this layout.

Update 2: We’ve recently updated our hack tool page with a link to the first working software we’ve found! Get it while it still works! Click here to visit the page.

Hello fellow Mayors! It’s vortexrap, one of the moderators of /r/scbuildit and co-creator of scbuildit.com posting today with my first SimCity BuildIt Layout Guide. I’ve been playing for about a month and a half so my city is relatively developed (but theres always room for improvement) and I’m here to share my city’s layout.

Note
This guide uses some terminology that I've used but it might not be familiar with if you are a beginner or first time reader, please read the terminology section here.
If you want additional in-depth info, please read our page on city layouts here.

Without further ado, lets begin!

Setting up my Grid

First up. I like using 4×5 grid sizes. it allows for 4 residential zones as well as a strip that can be used for parks and services.

I then recommend a 4×11 city grid. You can fit 10 residential zones as well as a strip that can be used for parks and services.

Note
I chose this grid style because I prefer less roads if possible. You can adjust this grid by having a road run horizontal at row 6 (Grid Area 2) and you now have the standard 4×5 grid to work with.
Same Grid Layout
Sample Grid Layout

I’ve extended this grid all along the eastern (left) side and set up my industrial area along the coast to the west.

Here’s a view of my entrance:

City Layout - Entrance
City Layout – Entrance

Heres another view of my residential area:

City Layout
City Layout

Here is a complete overview of my city, grid, and buildings. (Click on the picture for an enlarged picture)

City Layout (Overview)
City Layout (Overview)

 

Organizing My Industrial Area

This is an area I am particularly proud of. Along the bottom, I have set up my factories right along the edge of the map. Along the top I have set up all my stores (I’ll occasionally get some speech bubbles from residences saying that they are happy to living close to stores). In this middle area, (a 3×2) I’ve arranged my services (water, sewage, waste management).

I was shooting to maximize every piece of land in this area and played around with many different layouts and configurations until finding my current layout.

Note
I have top tier (no pollution) services placed here. You may have pollution if you place dirty buildings here.
My extra 1×1 water towers and wind turbines are placed here temporarily until I need the space.
City Layout - Industry
City Layout – Industry
Note
I've got room to expand to the right and a place to put a new factory if I am able to at higher levels.

Here is another zoomed out view.

City Layout - Stores
City Layout – Industry (Zoomed Out)

Oil power plants are on the top. I’ve got old T2 Sewage buildings as well as old T3 waste management buildings. These all generate dirty areas which is why I have placed them as far as possible from residential areas.

Here is my utility service buildings that generate pollution.

City Layout - Utilities
City Layout – Utilities

Keeping The Pollution Away From Sims

Separating your polluting buildings is vital to keeping Sims happy.

Note
See our in-depth section on Utilities here.
Factories

I am using a mix of high-tech factories, mass-production and basic factories and you can see that the pollution area does not reach my residential zones. Even when placing the lowest tier factory (which has the largest dirty area) along the edge, pollution only reaches the road (still does not affect sims).

TIP
Purchase the High-tech Factory. Don't buy the Nano-tech. It offers no other advantage to a high-tech factory aside from generating no pollution (But it costs §30,000 more) You will have a dirty area in your city for good portion of the game and as such, you can place these factories around here.
City Layout - Factory Pollution
City Layout – Factory Pollution
 Power

Placing oil factories at this location generates a dirty area that only reaches the road (does not affect sims). Placing coal along the edge of the map (where my waste and sewage are) prevents the dirty area from reaching sims, but placing coal where my oil plants are currently DOES put pollution my residential area.

TIP
Buy coal and oil factories. Then fusion or nuclear depending on your city.
City Layout - Power Pollution
City Layout – Power Pollution
 Sewage

I have some old T2 sewage buildings placed here. Pollution does not reach residents. Placing the T1 sewage along the edge will cause pollution in Sims.

Note
Buy the T2 sewage building until you can afford the T3.
City Layout - Sewage
City Layout – Sewage
Waste Management

This is the area I will need to improve on. My T3 garbage building puts pollution past the road and into residential areas. I’m leaving those zones blank and will either upgrade to a T4 building or simply keep moving my old waste buildings around.

City Layout - Waste Management
City Layout – Waste Management

Organizing Services

This is the million dollar question. “How do I arrange my services best?”

Note
See our in-depth section on Coverage Services here.
Fire

Here is a view of my fire service. I have T1 service lined along the left edge and a T3 building in the center.

City Layout - Fire
City Layout – Fire
Police

I’ve organized my T2 police buildings like this. Coverage is a perfect fit with no overlap.

Note
This is debated pretty heavily but I do think sticking with the Tier 2 building is more effective than the T3 Building
My City - Police
My City – Police

Second view below:

My City - Police
My City – Police
Health

Similar to fire, I have the T1 Health lined up along the left and the T3 Health in the center. I have additional coverage on the right for additional expansion.

City Layout - Health
City Layout – Health

Specialization Views

This is what I would consider the “endgame” of SimCity Build It so my city is still lacking the transportation, entertainment, and landmark specializations.

TIP
You need a minimum of 2 specializations to result in the skyscraper and luxury homes. Read up on wealth and land value here.
Overlapping coverage is alright, as multiple boosts 'stack' – that is it applies all specialization effects currently active on the residences. Avoiding overlapping coverage additional specialization boosts to new uncovered zones, so the decision is really up to you.
I would spread out your specializations and have at least 2 covering most of your residences.
Parks

My current layout leaves a strip without Park service. I’m still playing around with different layouts but I believe I will end up placing 2×2 grid sized parks to fill out empty spots eventually.

City Layout - Parks
City Layout – Parks
Education

This was my first specialization purchase (aside from parks). No real tips/comments on this section.

City Layout - Education
City Layout – Education
Gambling

This was my second specialization purchase (aside from parks).

Note
Gambling offers the lowest key price per building of all the specializations. I highly recommend this as a specialization choice.
City Layout - Gambling
City Layout – Gambling
Transportation

Coming Soon!

Entertainment

Coming Soon!

Landmarks

Coming Soon!

Miscellaneous Views

I’ve placed my government buildings up here to avoid taking up space in my ‘main’ city area where I have several specializations and boosts active. I will continue to move these buildings farther out as I expand.

City Layout - Northern View
City Layout – Northern View.

There you have it!

Thanks for reading my first ‘guide’ (one of many to come) for scbuildit.com! Hope this post helped plan your new (or even existing) city and if you liked this guide, spread the word so more Mayors can improve their cities.

If you want additional in-depth info, please read our page on city layouts here.

Please leave any comments or suggestions here and at the forum. Also check out the subreddit /r/scbuildit, a growing community of fans of the game.

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