web analytics
;
Editor's Picks

Hey Everyone!

New Beach Update for SC Buildit – TOKYO TOWN: This is version 4.1.6b of my Sim City Build It layout guide for a maximum population. As is clearly observable, this guide is subject to constant changes and updates along with the updates of the game and small tweaks here and there that evolve over time. DO NOT take this population figure as the HIGHEST number possible. If you have a suggestion to improve (with NO HACKS) please let me know!

This version of the guide uses only Tokyo Town residential zones. You can find a similar guide for full regular residential zones here http://scbuildit.com/simcity-buildit-beach-layout-guide-new/ . Feel free to mix and match between the guides as most people will have a mix of regular and Tokyo Town residential zones.

 

Today we have our SimCity BuildIt 4+ Million Population Layout Guide, with an overhead view and grid with buildings, services, and calculations and explanations as to why this guide looks the way it does.

 

Earlier version of the guide can be found either on this website (see change log further down) or on the SCBuildIt subreddit. https://www.reddit.com/r/SCBuildIt/. A number of Mayors were part in the creation and tweaks of the layouts over time and they do deserve praise as well.

 

You will find me there at https://www.reddit.com/u/zegerman

 

Utility Services

This layout uses a combination of space saving Tier 1 and more efficient and pollution free Tier 3 utility service buildings (more in-depth info here).

 

Important note: Tokyo Town zones provide 20% population, but also require 100% utilities. Be aware of this when building your Tokyo Town zones. This guide provides full coverage for 100% Tokyo Town zones.

 

Utility Buildings
Power Fusion Power Plant (Tier 3)Wind Power Plant (Tier 1)
Water Water Pumping Station (Tier 3)Water Tower (Tier 1)
Sewage Deluxe Sewage Treatment Plant (Tier 3)
Waste Recycling Center (Tier 3)

 

Coverage Services

This guide uses a combination of Tier 1 and Tier 3 coverage services to provide fire, police and health to Sims (in-depth info here).

Service Buildings
Fire Deluxe Fire Station (Tier 3)Small Fire Station (Tier 1
Police Police Precinct (Tier 3)Small Police Station (Tier 1)
Health Hospital (Tier 3)

Specializations (NEW INFO wit more recent updates)

 

Earlier Versions: Parks, Education and transportation could EACH provide coverage area to reach 100% population boosts to all residential areas. This means maximizing each of the three specialization and overlapping their coverage areas provides 300% total boost. Gambling, Entertainment, Landmarks COMBINED allowed a coverage area to reach 100% population boost. Unlike the specializations above, you could reach a MAX of 100% using any combination of the three. Gambling was used because it is the cheapest specialization to provide 100% coverage (20 keys). (in-depth info here).

 

Recent Updates: The developers recently fixed this issue so now the game allows each specialization to provide a 100% population boost. This opened very different layout possibilities and made it possible to reach far higher population numbers.

 

 

Specialization (Each: 100% | Combined 700%) Buildings
Parks Peaceful ParksSakura Parks
Education University
Transportation Helipad
Gambling Luxury Casino (Not Luxury CasinoTowers)
Entertainment Ferris Wheel
Landmarks Washington Monument
Beach Luxury MarinaRelaxed Beach

 

This means that you can have a total of 700% boost to any residential zone allowing population numbers above 3.6mil of the regular layout and even above 4.1mil for a full Tokyo Town city.

 

NOTE: (many have asked about why we use Luxurious Casino versus Luxurious Casino Tower): The maximum amount of boost you can receive from a specialization is 100%. Overlapping two of the Luxurious Casino Tower (which give 60% boost each) would result in a 120% boost (20% wasted). So stick with the Luxurious Casino and you can save the golden keys. The layout requires enough keys as it is and saving some is always good. If you want to have more diversity in your buildings, you can mix them as well. The boost numbers will not change.

 

Places of Worship

Many have asked why there are no Places of Worship on the max layouts. The explanation for this is simple. They do not provide enough population boost to make them worthwhile. A church takes up 2×2 and provides 25% boost for a 12×12 space. The space it take up produces a residential zones loss of 1836 + approx. 600%, so roughly 13,000. The place of worship would have to cover approx. 28 residential zones, which is not possible for the coverage ratio.

 

Parks

One of the bigger changes in this layout from the last is the massive reduction of parks. Here again, we are looking at the same general issue as we are seeing with places of worship. For the past layouts I have been using mostly peaceful parks. They have a coverage ration of 7×10 in the game. As you can see in the screenshot below one peaceful park can only cover 19 residential zones max.

 

Screen Shot 2015-08-04 at 1.31.01 AM

 

2 Peaceful Parks together can cover the below area, providing 19x2x459 = 17,442 population boost. But you need perfect coverage for that, which this layout does not allow. Please see below for a table that shows how many res units have to be covered by the both parks together. For this each park needs to be accounted for separately. For the layout I picked the spots for parks that actually outperform their loss. I have marked park coverage on the layout further down with RZ and RZ-1 – 4 corresponding to how many 25% park boosts the residential zone gets.

 

Boost Total Red Pop Req. Res Coverage
500% 11016 24
600% 12852 28

 

Education

Under current circumstances it is very difficult to get 100% education boost into the layout. For the people that like tweaking my layouts even further I have provided a more transparent calculation base for the education specialization. All residential zones that receive 50% boost are highlighted in a double white line around the zone. All other residential zones have 100% boost.

 

Beach

With the beach layout additional population boosts are now possible. Upon looking at the different options it proved that Luxury Marina’s provided the best coverage and overall population boost. I have highlighted the rows on the side of the layout to which height the Luxury Marina boosts are effective.

 

Update: To everyone that thinks that Sailormens Piers are more effective. I have checked this with the current layout and I concluded that Luxury Marinas provide about 1-2k more population and are way cheaper in terms of keys (about 370 keys less). If you want a more in depth proof of this, please let me know and I will gladly go through the calculations with you.

 

Factories 

Many people have asked why there are no factories on the max pop layouts. The answer to this is that factories are no longer necessary in the late endgame. At this stage every single build able spot is accounted for and only the last few buildings need to be upgraded to skyscrapers. At tho point this can be achieved through the Global Trade Head Quarter or through feeder cities. You can also leave parks or other boost structures out until all buildings are constructed if that suits your playing style better.

 

Cost – Simoleons

This is an expensive layout in terms of simoleon cost. Especially the expenses for the road upgrades are extremely costly. Upgrading to Streetcar level is not always necessary. Also, simoleons simply accumulate over time with taxes. Don’t worry too much if you need to wait a few days for certain road upgrades or new utilities buildings, the keys are much harder to farm.

 

Structure # Cost Total Cost
Peaceful Park 22 8000 176,000
Sakura Park 18 60000 1,080,000
Police Precint 4 72100 288,400
Police Staton 6 10100 60,600
Fire Dept 4 42100 168,400
Fire Station 6 6100 36,600
Hospital 6 64200 385,200
Factory 0 50000
Pump Station 10 45000 450,000
Water Tower 0 6000
Fusion Power Plant 6 90000 540,000
Wind 12 6000 72,000
Wind 1 15000 15,000
Sewage 10 35000 350,000
Trash 8 60000 480,000
Roads – 4 lane 521 300 156,300
Roads – 6 lane 1200 625,200
Roads – Main Street 1500 781,500
Roads – Broad Street 2000 1,042,000
Roads – Streetcar 2500 1,302,500
8,009,700

 

Cost – Keys

 

Structure # Cost Total Keys
University 8 25 200
Ferris Wheel 8 28 224
Helipad 18 20 360
Lux Casino 18 10 180
Was Monument 18 40 720
Luxury Marina 8 50 400
Relaxed Beach 2 12 24
Keys 2108

 

 

Days spend attempting to complete this layout Priceless

 

Keys – Most bang for my buck

For this current layout guide I went a step further and checked what is the most efficient use of our hard earned keys. Where do I get the most bang for my buck so to say. Please see below table based on the current layout in this guide.

 

Structure # Cost Total Keys Boost/Key
University 8 25 200 2,907.96
Ferris Wheel 8 28 224 2,383.96
Helipad 18 20 360 1,664.49
Lux Cas 18 10 180 3,328.98
Was Mon 18 40 720 832.24
Luxury Marina 8 50 400 522.95
Relaxed Beach 1 12 12

 

As you can see the Luxury Casinos clearly top the chart followed by University and Ferris Wheels. Landmarks and the beach section might look nice, but are by far the worst way to spend keys with the aim for max population. Since the relaxed beaches have such little effect on the total beach calculation I have simply added them together. I will leave it to each of you Mayors to pick and choose the best individual way to spend the keys.

 

City Layout

Birds eye view is below (click for an enlarged view). Please look at the abbreviation table for questions regarding any shorthand notations.

Labels

Abbreviation Meaning
PP Peaceful Park
SP Sakura Park
TT Tokyo Town Residential Zone
TT-1 Tokyo Town Zone covered with one 25% park
TT-2 Tokyo Town Zone covered with two 25% parks
TT-3 Tokyo Town Zone covered with three 25% parks
TT-4 Tokyo Town Zone covered with four 25% parks
Helipad Specialization building (Transportation)
Admin Town Hall, City Hall and Mayor’s Mansion
Was Mon Washington Monument (Department. of Culture)
Helipad Specialization building (Transportation)
Lux Cas Luxury Casino (Gambling)
Wi Wind Power Plant
W Water Tower
FD Fire Station (Tier 1)
PD Police Station (Tier 1)

 

Changelog

Version (Link to Picture) Changes
4.1.6b Redid residential zone layout, removed beachfront res zones. Added more parks.
4.1.4 Recalculated specialization boosts
4.1.3 (Current Version) Beach Update.
3.x version Updates to layout, specializations now allow 100% boost each
2.2.6 Rearranged LandmarksReduced the amount of factories present
2.2.5 Added additional buildings to fill empty space in previous version
2.2.4
Road layout has changed to include more residential zonesRearranged utility buildingsAdded new specialization buildings (landmarks)

Corrected mayors mansion placement

Added highway entrance marking (black arrow)

2.1.4 Initial Release. No changes.

 

 

 

Hey Everyone!

New Beach Update for SC Buildit: This is version 4.0.3 of my Sim City Build It layout guide for a maximum population. As is clearly observable, this guide is subject to constant changes and updates along with the updates of the game and small tweaks here and there that evolve over time. DO NOT take this population figure as the HIGHEST number possible. If you have a suggestion to improve (with NO HACKS) please let us know!

This version of the guide uses only regular residential zones. A separate posting for a full Tokyo Town update will be created as well. LINK. Feel free to mix and match between the guides as most people will have a mix of regular and Tokyo Town residential zones.

Today we have our SimCity BuildIt 3.4+ Million Population Layout Guide, with an overhead view and grid with buildings, services, and calculations and explanations as to why this guide looks the way it does.

Earlier version of the guide can be found either on this website (see change log further down) or on the SCBuildIt subreddit. https://www.reddit.com/r/SCBuildIt/. A number of Mayors were part in the creation and tweaks of the layouts over time and they do deserve praise as well.

You will find me there at https://www.reddit.com/u/zegerman

Utility Services

This layout uses a combination of space saving Tier 1 and more efficient and pollution free Tier 3 utility service buildings (more in-depth info here).

Utility Buildings
Power Fusion Power Plant (Tier 3)Wind Power Plant (Tier 1)
Water Water Pumping Station (Tier 3)Water Tower (Tier 1)
Sewage Deluxe Sewage Treatment Plant (Tier 3)
Waste Recycling Center (Tier 3)

Coverage Services

This guide uses a combination of Tier 1 and Tier 3 coverage services to provide fire, police and health to Sims (in-depth info here).

Service Buildings
Fire Deluxe Fire Station (Tier 3)Small Fire Station (Tier 1
Police Police Precinct (Tier 3)Small Police Station (Tier 1)
Health Hospital (Tier 3)

Specializations (NEW INFO wit more recent updates)

Earlier Versions: Parks, Education and transportation could EACH provide coverage area to reach 100% population boosts to all residential areas. This means maximizing each of the three specialization and overlapping their coverage areas provides 300% total boost. Gambling, Entertainment, Landmarks COMBINED allowed a coverage area to reach 100% population boost. Unlike the specializations above, you could reach a MAX of 100% using any combination of the three. Gambling was used because it is the cheapest specialization to provide 100% coverage (20 keys). (in-depth info here).

Recent Updates: The developers recently fixed this issue so now the game allows each specialization to provide a 100% population boost. This opened very different layout possibilities and made it possible to reach far higher population numbers.

Specialization (Each: 100% | Combined 700%) Buildings
Parks Peaceful ParksSakura Parks
Education University
Transportation Helipad
Gambling Luxury Casino (Not Luxury CasinoTowers)
Entertainment Ferris Wheel
Landmarks Washington Monument
Beach Luxury MarinaRelaxed Beach

This means that you can have a total of 700% boost to any residential zone allowing population numbers above 3.6mil of the regular layout and even above 4.1mil for a full Tokyo Town city.

NOTE: (many have asked about why we use Luxurious Casino versus Luxurious Casino Tower): The maximum amount of boost you can receive from a specialization is 100%. Overlapping two of the Luxurious Casino Tower (which give 60% boost each) would result in a 120% boost (20% wasted). So stick with the Luxurious Casino and you can save the golden keys. The layout requires enough keys as it is and saving some is always good. If you want to have more diversity in your buildings, you can mix them as well. The boost numbers will not change.

Places of Worship

Many have asked why there are no Places of Worship on the max layouts. The explanation for this is simple. They do not provide enough population boost to make them worthwhile. A church takes up 2×2 and provides 25% boost for a 12×12 space. The space it take up produces a residential zones loss of 1836 + approx. 600%, so roughly 13,000. The place of worship would have to cover approx. 28 residential zones, which is not possible for the coverage ratio.

Parks

One of the bigger changes in this layout from the last is the massive reduction of parks. Here again, we are looking at the same general issue as we are seeing with places of worship. For the past layouts I have been using mostly peaceful parks. They have a coverage ration of 7×10 in the game. As you can see in the screenshot below one peaceful park can only cover 19 residential zones max.

2 Peaceful Parks together can cover the below area, providing 19x2x459 = 17,442 population boost. But you need perfect coverage for that, which this layout does not allow. Please see below for a table that shows how many res units have to be covered by the both parks together. For this each park needs to be accounted for separately. For the layout I picked the spots for parks that actually outperform their loss. I have marked park coverage on the layout further down with RZ and RZ-1 – 4 corresponding to how many 25% park boosts the residential zone gets.

Boost Total Red Pop Req. Res Coverage

500%

11016

24

600%

12852

28

Education

Under current circumstances it is very difficult to get 100% education boost into the layout. For the people that like tweaking my layouts even further I have provided a more transparent calculation base for the education specialization. All residential zones that receive 50% boost are highlighted in a double white line around the zone. All other residential zones have 100% boost.

Beach

With the beach layout additional population boosts are now possible. Upon looking at the different options it proved that Luxury Marina’s provided the best coverage and overall population boost. I have highlighted the rows on the side of the layout to which height the Luxury Marina boosts are effective.

Update: To everyone that thinks that Sailormens Piers are more effective. I have checked this with the current layout and I concluded that Luxury Marinas provide about 1-2k more population and are way cheaper in terms of keys (about 370 keys less). If you want a more in depth proof of this, please let me know and I will gladly go through the calculations with you.

Cost – Simoleons

This is an expensive layout in terms of simoleon cost. Especially the expenses for the road upgrades are extremely costly. Upgrading to Streetcar level is not always necessary. Also, simoleons simply accumulate over time with taxes. Don’t worry too much if you need to wait a few days for certain road upgrades or new utilities buildings, the keys are much harder to farm.

Structure # Cost Total Cost
Peaceful Park

22

8000

176,000

Sakura Park

10

60000

600,000

Police Precint

4

72100

288,400

Police Staton

6

10100

60,600

Fire Dept

4

42100

168,400

Fire Station

6

6100

36,600

Hospital

6

64200

385,200

Factory

0

50000

Pump Station

5

45000

225,000

Water Tower

2

6000

12,000

Fusion Power Plant

2

90000

180,000

Wind

24

8000

192,000

Sewage

6

35000

210,000

Trash

5

60000

300,000

Roads – 4 lane

539

300

161,700

Roads – 6 lane

1200

646,800

Roads – Main Street

1500

808,500

Roads – Broad Street

2000

1,078,000

Roads – Streetcar

2500

1,347,500

Total

6,844,300

Cost – Keys

Structure # Cost Total Keys
University

8

25

200

Ferris Wheel

8

28

224

Helipad

18

20

360

Lux Casino

18

10

180

Was Monument

18

40

720

Luxury Marina

8

50

400

Relaxed Beach

2

12

24

Keys

2108

Days spend attempting to complete this layout Priceless

Keys – Most bang for my buck

For this current layout guide I went a step further and checked what is the most efficient use of our hard earned keys. Where do I get the most bang for my buck so to say. Please see below table based on the current layout in this guide.

Structure # Cost Total Keys Boost/Key
University

8

25

200

2,515.32

Ferris Wheel

8

28

224

1,881.08

Helipad

18

20

360

1,448.40

Lux Cas

18

10

180

2,896.80

Was Mon

18

40

720

724.20

Luxury Marina

8

50

400

466.79

Relaxed Beach

2

12

24

As you can see the Luxury Casinos clearly top the chart followed by University and Ferris Wheels. Landmarks and the beach section might look nice, but are by far the worst way to spend keys with the aim for max population. Since the relaxed beaches have such little effect on the total beach calculation I have simply added them together. I will leave it to each of you Mayors to pick and choose the best individual way to spend the keys.

City Layout

Birds eye view is below (click for an enlarged view). Please look at the abbreviation table for questions regarding any shorthand notations.

sc-buildit-beach-layout-guide

 

 

 

 

 

UPDATE: I made a lot of changes to this version, so I will probably make a new post about this update. But since I am short on time at the moment, here is the current new layout with mixed TT and Regular zones, as most people will probably have something in this direction later on in the game.

Screen Shot 2015-08-04 at 1.35.27 AM

Labels

Abbreviation Meaning
PP Peaceful Park
SP Sakura Park
RZ Regular Residential Zone
RZ-1 Residential Zones covered with one 25% park
RZ-2 Residential Zones covered with two 25% parks
RZ-3 Residential Zones covered with three 25% parks
RZ-4 Residential Zones covered with four 25% parks
Helipad Specialization building (Transportation)
Admin Town Hall, City Hall and Mayor’s Mansion
Was Mon Washington Monument (Department. of Culture)
Helipad Specialization building (Transportation)
Lux Cas Luxury Casino (Gambling)
Wi Wind Power Plant
W Water Tower
FD Fire Station (Tier 1)
PD Police Station (Tier 1)

Changelog

Version (Link to Picture) Changes
4.0.3 Recalculated specialization boosts
4.0.2 Beach Update.
3.x version Updates to layout, specializations now allow 100% boost each
2.2.6 (Current Version) Rearranged LandmarksReduced the amount of factories present
2.2.5  Added additional buildings to fill empty space in previous version
2.2.4 Road layout has changed to include more residential zonesRearranged utility buildings

Added new specialization buildings (landmarks)

Corrected mayors mansion placement

Added highway entrance marking (black arrow)

2.1.4 Initial Release. No changes.

 

Hey Everyone!

8 April 2015 – Updated to 2.3.2

After the launch of Tokyo Town a couple weeks back, we now have a SimCity BuildIt layout guide to go with the new Tokyo Town Zones – and boy, this one is huge. The new population based on the simulation is just a hair under 3 million at:

2,940,454 Sims

BIG BIG BIG thanks to Zegerman for continuing to experiment and update their guide.

This is a constantly evolving number as we experiment with the layout. DO NOT take this population figure as the HIGHEST number possible. If you have a suggestion to improve (with NO HACKS) please let us know!

We figured since many may be working on the previous version of the 2.5 million guide, we thought it best to leave the old post intact and instead create a new post based on the new Tokyo Town buildings. You can view the old guide here.

Utility Services

Now because of the increased service requirements TT zones need to function, we had to increase the amount of utility buildings so that does reduce the amount of residential zones (but not # of residents!)

This layout uses the highest tier available for utility services (more in-depth info here).

Utility Buildings Quantity
Power Fusion 7
Water Water Pumping Station 10
Sewage Deluxe Sewage Treatment Plant 10
Waste Recycling Center 8

Coverage Services

This guide uses the highest (T3) coverage services to provide fire, police and health to Sims (in-depth info here).

Service Buildings Quantity
Fire Deluxe Fire Station 4
Police Police Precinct 4
Health Hospital 6

Specializations

Parks, Education and transportation can EACH provide coverage area to reach 100% population boosts to all residential areas. This means maximizing each of the three specialization and overlapping their coverage areas provides 300% total boost (in-depth info here).

Specialization (Each: 100% | Combined 300%) Buildings Quantity
Parks Sculpture Garden 95
Education University 8
Transportation Helipad 21

Gambling, Entertainment, Landmarks COMBINED can provide a coverage area to reach 100% population. Unlike the specializations above, you can reach a MAX of 100% using any combination of the three. Gambling is used because it is the cheapest specialization to provide 100% coverage (20 keys). Landmarks are used because they provide a larger coverage area (its a balancing act between the two). Entertainment buildings have a massive building size so they take up space that could provide more residential zones.

Specialization (Each: Variable | Combined: 100%) Buildings Quantity
Gambling Luxury Casino 20
Entertainment None Used
Landmarks Washington Monument 1

This means you can have a maximum of 400% population boost based on specializations.

NOTE: (many have asked about why we use Luxurious Casino versus Luxurious Casino Tower): The maximum amount of boost you can receive from a specialization is 100%. Overlapping two of the Luxurious Casino Tower (which give 60% boost each) would result in a 120% boost (20% wasted). So stick with the Luxurious Casino and you can save the golden keys.

Cost

Currency Requirements
Simoleons §4,578,000 (estimated)
Keys 860
Tokyo Items Required ??
Days wasted attempting to complete this layout Priceless

City Layout

Birds eye view is below (click for an enlarged view). Please look at the abbreviation table for questions regarding any shorthand notations.

Labels
Abbreviation Meaning
TT Tokyo Town Zone
Pa Parks
DOT Department of Transportation
DOE Department of Education
DOC Department of Culture
Admin Town Hall, City Hall and Mayor's Mansion
Gambling (Top Left) Gambling HQ
Was Mon Washington Monument (Department. of Culture)
Helipad Specialization building (Transportation)
Lux Cas Luxury Casino (Not Luxury Casino Tower)

Post Content - 2 Million Layout v2-3-2

 

Changelog
Version (Link to Picture) Changes
2.3.2 (Current Version) Fixed incorrect entrance, rearranged layout for more Sims
2.3.1 (Current Version) Big update to Tokyo Town
2.2.6 Rearranged Landmarks
Reduced the amount of factories present
2.2.5  Added additional buildings to fill empty space in previous version
2.2.4 Road layout has changed to include more residential zones
Rearranged utility buildings
Added new specialization buildings (landmarks)
Corrected mayors mansion placement
Added highway entrance marking (black arrow)
2.1.4 Initial Release. No changes.
WANT TO SEE HOW TO BUILD THOSE MODERN LUXURIOUS SKYSCRAPERS?
LOOK AT OUR GUIDE!

by -

Fellow mayors! We have a special post this weekend, as EA and Track Twenty and some of the scbuildit.com community and other mayors finished up our Town Hall meeting and Q&A session. Lots of great answers as well as hints to upcoming features! So let’s begin!

SimCity BuildIt – Q&A With EA & the Game Developers – ANSWERED!

(Tabs represent the Mayor who asked the questions)

CDo you have any plans to reform the Global Trade HQ into something far more usable for players? There is countless suggestions on how to change the GTHQ coming straight from the community that may be worth considering if you plan on changing it; there is also the obvious issue of SimCity Buildit being considered a ‘freemium’ game which brings me to my second point: Is the Trade system in the game like that for a reason? To add a challenge to the game maybe?

EAThis is an awesome question. The popularity of the trading has far exceeded our expectations. The volume of daily transactions is higher than on the NASDAQ stock excahange and the trading market is a massive eco system on its own. We are consistently working on ways to improve the market. We are gathering feedback and reading user comments and are looking for ways to create a better flow and user experience in the market. Sometimes, when you build a game, the feature you least expect is the most fun. We love that you guys want more of GTHQ! As we continue to fine tune this feature, we’ll be sure to share the updates.

JFOn a lighter note, here’s a more technical question from joefiorini on the /r/SCBuildit subreddit. “As a developer, I’ve been fairly impressed by the responsiveness of the global trade center; it definitely has its problems, but it always loads. What is the average load of your trade center endpoints (requests per second or something)? What’s the underlying technology handling the rendering (is it a WebSocket API with the client rendering a collection view or an HTML endpoint)?”.

EAThanks for fielding questions from your community! And hello Joe! Please tell joefiorini that unfortunately we can’t reveal this, but let’s just say that our server team rocks! EA is also always looking for talented developers: http://careersearch.ea.com/

C What were the main problems that had to be overcome when developing the game?

EAMain problems we overcame: This is a question that is near & dear to our hearts, thanks for asking. You guys know, SimCity is a 25 year old brand, and with such a popular IP, loved by millions, we knew we were going to have to meet the expectations of OG & new fans alike. . We worked hard to reimagine what SimCity would be on mobile devices. There are major differences between how games are played on the PC & mobile platforms. To create SimCity BuildIt, we had to consider everything from screen size, to file size to play styles. The question that kicked off this project was: how do we design a game for our players that loved playing SimCity while sitting in front a PC at home? How much can we remain true to the original experience? Can we? Should we? How do we do this while also creating a new, interesting & fun experience for players playing on their mobile devices while they’re out in the world? Is this even possible? In the end, this game is something that we are all very proud of, and we’re working on tweaking & improving it. This is why speaking to leaders of our community is important to us. This is as much your game as it is ours, so thank you for reaching out to your community to source questions & feedback. It means the absolute world to us that you love the game.

CHow long was the game in production?

EABased on our families’ feedback, we all disappeared for about a year and half while building this game. In all seriousness, the initial development time took a year and a half, but with SimCity – as with all other live services – the development never stops, and we work to make the game a continued enjoyable experience and bring new content for players. We’re really excited to continue to release new content and will be looking to our community to make sure we’re on the right track!

C

Is there any plans to add a sandbox mode to allow people to re organise their city without demolishing roads etc?

EASandbox mode/reorganizing idea: This is a really interesting idea, writing it down for future brainstorms. Right now, there are currently no plans to add a sandbox mode to the game.

CHow do you feel about the cheats and hacks that are currently available for the game and what changes, if any, are you considering to encourage mayors to play without resorting to using the cheats? Do you agree that making the game easier would relieve frustration and encourage proper play? This links in with another point. Is the game Challenging for a reason? many people resort to cheats after spending hundreds of dollars and still being no where near “Completing” the game.

EAThanks for bringing this up. We do not recommend Mayors to download hacks or cheats for the game. We try to give our Mayor’s meaningful short-term and long-term goals to strive for and toward. And as far as completing SCBI, it won’t have an “end”. We’ll always have new content and new goals for our players. As far as hacking our game, we don’t recommend eating an entire bag of candy at once. It kind of ruins the fun of it. And personally, it bums us out when people do it.

CHow is tax calculated? We’ve been collecting a lot of data and have a few equations for getting a rough estimate and so far it seems to be based off only population and happiness.

EAWe would respond to that but unfortunately the tax man ran away with our calculations!

CHow many people are part of the Helsinki team?

EAAt the moment we are a 30+ team with everyone working hard on SimCity BuildIt.

CWhere is the game headed? What should we expect from the game in the near future? Do you have any new features or exciting news that you’re able to share with us?

EAAs you know just released Tokyo Town which adds an international airport, new residential buildings and some cool entertainment and landmark buildings such as the Himeji Castle and the Sumo Hall for our higher-level players. Our plan is to constantly provide new and exciting things for SimCity BuildIt with regular intervals, and we are already working on something really big for the 2015 holiday season. Stay tuned!

CIs there any plans to make adding friends a little more worth while? For example being able to speak to them and add more things for people to do when visiting friends?

EAGreat suggestion but there are no plans to add chatting features to friends, but you can easily use other chat applications alongside SimCity BuildIt, and we’re working on new social features that we’ll start rolling out soon.

VRAre there any plans to improve the social aspect of the game? Improved friends list management? More incentive to visit your friends city (e.g. speed up production / boost tax collection)?

EAYes, vortexrap! Most definitely. The social functionality of the game something that we’ve received a lot of feedback on. Our players want it to be more of a social experience, and we do too! For the next update we are designing a system that will reward you for visiting your friends, with even more improvements for the social gaming aspect planned in the following updates. It’s coming soon, and we hope you love it!

VRWould the dev team consider an option to allow to hide the game HUD? It would be great for content creators as well as everyday Mayors that would like to see their cities unobstructed by the information overlay.

EAGreat idea about the HUD! We’ve noticed that users want to share their cities with their friends, and we’ve been talking about a camera mode feature that would enable this. We’d love to help you share beautiful, clean screen shots of your SCBI masterpiece. Stay tuned – this could be something that appears in the future.

VRSince the Tokyo Town update was released, a lot of people, including myself, were generally happy with the release. However, I do have a couple concerns: a. 18 Hours for a cargo shipment seems like a very long time, considering the cargo dock requires 6ish. Mayor’s would like to build these new Tokyo town buildings, but the wait time seems high. b. The new slick animations look and work great on newer end phones, but some Mayor’s have noted performance drops on older phones. Would the dev team look into performance improvements for lower end phones?

EAThanks for the feedback! We want to give you reasons to leave our game and come back later to pick up where you left off. As much as we’d like it if you spent every waking moment in our game, we tried to balance the game play so you could put us down and come back. The 18 hour timer is something that we are watching closely. We can’t say for sure that we nailed the perfect balance yet but we had to figure out how to unlock the new content quick enough so you’d be super excited to get it into your city and slow enough that you wouldn’t finish Tokyo Town in 3 minutes. If we spend weeks developing new content that a player completes in 3 minutes, we would need to set up cots next to our desks. That said, we will see if any changes will come to it in the future. We would love to know which phone models that have experienced the performance drops. It would help us with investigating what might be causing these performance drops. Can you help us out?

VRFun questions: What level are your cities?! What is your favorite in-game product (dozer blades, donuts, etc.) and why? If you could add a new real world building into the game, what would it be?

EAAmelie: Hi guys, I’m your Community Manager and the host of this Q&A. Thanks so much again for participating and asking such great questions! I’m Level 14 (for shame! In my defense, I’m building my city veeeeery slowly.) My favourite item: Donuts. I have fond memories from the great donut inflation. My favourite building: I would love to have the Shard in London in the game, and then I’d pretend that it’s the Eye of Sauron.

TrackTwenty (the game devs) get involved and share some of their answers!

TT Inka: Hey guys, I’m the game producer I have a level 23 which is pretty good. We all have access to development build that allow us to skip around in the world to make sure everything is working. My favourite in-game product: The donuts. This feature is important to me because we’ve actually fixed the demand for them now! My favourite building: Kiasma – The Helsinki Museum of modern arts. It’s so cool!

TT Matti: Hello, I’m the SCBI Tech Lead. I’m level 35 – so Amelie & Inka have some obvious catching up to do. My favourite item: The ice cream sandwich My favourite building: I would rather add bridges than buildings!

TTJohannes: Hi everyone! I’m your Product Manager. I’m at level 32. Nipping at Matti’s heels. My favourite item: The garden gnomes, because I pushed for the gnomes to exist in the game! My favourite building: The atom in Brussels

SABesides viewing towns, are there any plans to add additional incentives/benefits to adding friends in the game? Have there been considerations for gifting simoleans or materials?

EAAt the moment there is one achievement regarding adding friends. As we mentioned in response to vortexrap’s question, we’re working to make the game much more social and give you more reasons to play with your friends!

SAThere are plenty of GTHQ questions already but I have just one more. Is it possible that purchasing items can occur directly inside of the GTHQ window? As much as I enjoy loading up another city and seeing how they’ve developed their town, I’m really curious as to why purchasing can’t happen directly at the GTHQ?

EAThanks Andrew – we really appreciate the feedback. We would like to offer our Mayors the possibility to show multiple items under one advertisement. Because of the future visiting features, we would like for Mayors to be able to visit each other as well. When we created the trading system, we wanted to give out a feel of the game being a SimCity world rather than a SimCity single player game. We wanted Mayors to visit each other and explore each other’s cities.

SAWhat are the mean, median, and maximum level of all players (global, by region)?

EAGreat question! Eleventy-two.
(Unfortunately this question is one we cannot answer. Even if the suits and lawyers said we could, math is hard)

BI am sure there are more issues people are having besides the trade center. Lets look at the friends set up. I have seen many people ask about just adding friends through the app, such as visiting there city and having a add to friends tab there. Or being able to use Origin accounts for the sign in.

EAWow – you guys are good. We actually have had plans about adding friends through the app, but it is not being developed at the moment. We’d love to learn more about what this feature would add to your experience. But unfortunately, we have no plans about using Origin for the sign in.

BPeople are having problems with seeing friends through Game Center and through Google+.

EAThanks for letting us know BurghBaby about the issue! This is really important to us and we’re investigating this as we speak!  

BThen there’s the issue of…. can we start our game that is attached to our facebook over? I want to start from level one, how i do that without having to get another facebook account? I see that one alot on the boards….some say you can go to your facebook account on a computer, go to apps and remove the app you no longer want to be connected. Has this been tested? I know i have not tested it myself. Does this actually work? If it does great, problem solved. But if it doesn’t, why not give us the option to start our city over.

EARegarding your questions around connecting your game to Facebook and restarting a game, at the moment, if you link your game to Facebook it is a permanent link so you cannot replace it with another game. We do this to ensure a saved state across devices (and to protect mayors from accidentally getting deleting their city) but we think it’s mega cool that you want to start your city over – that’s dedication!! I see Jaanko‘s comments above and while his method not an EAHQ answer, if you really want to restart your city, give his hack a shot (thanks Jaanko)!  Jaanko’s solution – “For creating a new city, on android you simply go into the app settings and clear data, on and iphone I believe that you can reinstall the app. Once completing the tutorial if you want to link it back to Facebook then open your Facebook and revoke the app settings, go back into simcity and reconnect”

BWhat about a storage button? Why are we not allowed to store buildings so we can rearrange our cities? I know we can move everything around, but without the proper placement, our sims get mad. For myself, this is not a problem, but you do have some serious players that get upset when their sims are not happy.

EAThanks for this gathering this feedback from your community BurghBaby! At the moment there is no way to store your buildings – we’ll look into it. In the meantime, please apologize on our behalf to the angry townspeople. We’d be mad if someone picked up our house and moved it next to a factory in order to make room for a new llama too.

BIs there a plan in action for a confirm spend option in the game? Players are stating they are spending sims cash on extra production spaces without meaning to.

EAThanks so much for the question! There are no plans to add this button in our present backlog of features but we’d love to learn more about the need for this functionality. Based on your feedback, we might add it as a setting in the future.

JWWhat’s the ETA on getting the trade HQ Up and running properly? Still very slow

EAWe’re working to improve the experience to make it fair, fun and more accessible. Running an economy with more transactions than the stock market per day (yes, that’s true) is pretty complicated, but we’re hard at work to get it right. We’re enhancing the experience on the back-end as we speak but it might be a while until you see visible changes to the UI. We also want to make sure we don’t crash the thing while trying to make it better Keep the feedback coming.

JWMy next question would be, are we going to see more land expansions? You’ve introduced the Tokyo buildings, but I have absolutely no room to put them anywhere. I’m at capacity with 1.55 million people. I’ve started bulldozing buildings to put in the Tokyo ones.

EACongrats! 1.55 M population is no easy feat! We are impressed. You will absolutely see more land expansions. The sky is the limit on this one. We’ll be releasing more expansions gradually over time.

Thanks to all that contributed and especially to EA and TrackTwenty for hosting and responding to our questions. It is great to see the devs and publishers listening and responding to our concerns and comments (as well as answering some fun questions!).

I’m excited to see what the Holiday 2015 surprise is, as well as future updates and changes. Drop comments below on what you thought of the town hall! As always, build on Mayors!

Bulldoze - 4k per Minute New

WARNING: This Method NO LONGER WORKS Tokyo Town Update Patched This Exploit

Instead use the updated hack tool to get unlimited simoleons on SC Buildit. To get the hack tool you can visit this page.

 

First of all I’d like to thank Reddit user Seyeght for coming up with this method. We already knew about bulldozing methods to make §Simoleons fast in Simcity Buildit, but this method seems to be the fastest and most efficient way to earn money quickly. This method works 100% of the time, if you do it right. So it’s important to follow each step perfectly or it won’t work. Later this week we might make a video tutorial about it.

Edit: Nick created a video tutorial on this money making guide! (video available for members)

If you do not want to bulldoze your city and start over; this guide is not for you.

It’s important to note that this method involves bulldozing all residential zones in your city. So if you’d like to use this money making method, please know that you will have to bulldoze all residential zones (not the services, police stations, factories etc. they can stay)

Ok let’s start this guide and make you some money!  *click on the images to make them larger*

Step 1: Bulldoze all residential zones

Bulldoze all your residential area’s and make 100% sure they are no residential area’s left in your city. Your population should go back to zero. You do not have to remove police stations, hospitals or any other services or factories. Only residential blocks. Note: If you have done Dr.Vu disasters, they count too! You have to removed demolished zones or this method won’t work.

Step 2: Place down 2 residential zones

After you city does not longer have residential zones, you start by building 2 residential zones. It will look like this.

Screenshot_2015-01-19-17-38-36One of the zones will require 1 nail to upgrade, the other will require 1 metal to upgrade. Do not upgrade them yet, first go to step 3.

Screenshot_2015-01-19-17-37-36Screenshot_2015-01-19-17-38-42

 Step 3: Upgrade the metal zone, ignore that other

In step 3 you only upgrade the zone that requires 1 metal. DO NOT upgrade the nail residential zone. In fact, you can just move the residential zone that requires 1 nail to somewhere else because we don’t use this one. But keep it in your city. Now quickly go to step 4 & 5.

I have moved the nail requiring building away and now upgrading the steel one
I have moved the nail requiring building away and now upgrading the steel/metal one

Screenshot_2015-01-19-18-23-40

 

Step 4: Go the residential screen

Enter the residential screen while the first residential zone is upgrading (while the 1 metal residential zone is upgrading)

Going into residential screen
Going into residential screen

Step 5: Place down a new residential zone next to the upgrading one

Next to the upgrading zone, just put down a new residential zone and stay in the residential screen (If you exit it, there is a good chance of seeing blue speech bubbles popup on newly built houses before you bulldoze the house. do not exit this residential screen until you are familiar with the method)

Adding new residential block next to the one upgrading
Adding new residential block next to the one upgrading

Step 6: Bulldoze the first residential area

Fireworks go off when the first zone is done. You’re still in the residential screen and within this screen you just press and hold on the first zone and tap bulldoze it.

After you press on the building that just finished and tap bulldoze, this screen will popup
After you press on the building that just finished and tap bulldoze, this screen will popup

Step 7: Upgrading the newly placed zone

By bulldozing the first 1 metal residential zone we exited the residential screen. And you will see the building you created in step 5. It will require 1 metal, every time.

Screenshot_2015-01-19-18-25-46

Upgrade the building you placed in step 5
Upgrade the building you placed in step 5

Step 8: Upgrade the new zone

Now you can upgrade the zone you created in step 5 for 1 metal. And after you upgraded this zone you go back to step 4 and repeat the process over and over again. Every time you upgrade building you will receive at least 700 Simoleons. If you speed up this process you can do this about 5 or 6 times a minute. Earning you 3500-4200 Simoleons a minute. Now you can build the city you want in Simcity Buildit. Not too bad right?

Repeating the process and placing a new zone while the other is upgrading
Repeating the process and placing a new zone while the other is upgrading

 

If you repeat these steps for an hour or two you can make a easy money and rebuild your city with a lot more money. I hope you enjoyed this tutorial guide and if you have any questions or feedback, please let us know in the comments below!

EDIT: Be sure to have some nails on hand in case you slip up and have to start over.
EDIT 2: IF your zones start requiring nails you MUST restart and destroy all residential plots and begin from Step 1.

Postcover - Resource Calculator

I’d like to give huge credits to Reddit user destiny84 for making this tool, who released the first version of the resource calculator at http://scbuildit.vanderveen.xyz/ Right after we contacted her and asked if we could add this tool at our website, not only did she give us permission to release, she was also very helpful in making it possible. She has also updated this tool, which takes a lot of time so a big thanks to destiny84!

This tool calculates how many resources you need to build certain supplies. Additionally, it will show the time required to build this kind of resource. This tool is still under development.

Factory Resources – Store Resources – Currency – Resource Calculator

Money Guide

Hey everyone! Today we are bringing you a SimCity Buildit Money Guide to all things § Simoleons. Read up on some excellent methods we’ve found that can help boost your city’s vault!

All Mayors need valuable simoleons to expand and build out their cities. We’re constantly finding new ways to make coin and will post new and updated methods here.

Please read the following snippet before proceeding

Important Reference Information
Sim's coin popup bubble Sims will offer to buy goods randomly in the form of a floating golden coin bubble that appear around your city
Daniel's auto-buy feature Daniel (the computer Sim who owns the neighboring city) purchases unsold goods at your Trade depot every (around) 3 days
– He will buy these items regardless of price so ALWAYS max out the price of items

Bulldoze Method

This tip comes from /r/scbuildit user Aisthetiks and their original post here.

You take advantage of an exploit (I would call it one, some many would not) in upgrading homes. This works at any level

Requirements:

  • Must complete the tutorial

Steps:

  1. Place your residential zones
  2. When it comes time to upgrade, collect the required materials
  3. Upgrade residential zones 2-3 times
  4. Bulldoze these zones once the material requirements surpass your production ability
  5. Repeat the process at Step 1.

Other conditions:

  • Only have at between 2 and 4 residential zones.
  • Upgrade these residential zones using only the basic resources produced (Metal, Nails, Wood, Seeds)
    • Only upgrade a zone 2-3 times (or before you start getting higher resource requests)
      • You will receive about §700 for each upgrade from the basic resources
    • BULLDOZE these plots and repeat the process.
  • You will NOT be able to build buildings that require a certain population level (ex. power, factories)
    • Be sure you have all the buildings you need before you start bulldozing zones!!!!
IMPORTANT NOTE
This is a great way to level up your city since you gain XP for each house upgraded.
This method works with Vu's Disasters (once unlocked), meaning you can ALSO get golden keys fast and by using only basic resources. This is very effective!
Vu's Disaster HQ allows you to launch disasters (meteor strike, earthquake, etc) on your city, destroying around 4-6 residential zones in the process. You can 'rebuild' these homes (similar to upgrading or constructing) to their pre-disaster level and earn 1-2 keys per home rebuilt

According to OP, this method has earned them around §500,000 simoleons. Other commentator’s on the thread seem to confirm this as a viable money making trick (albeit taking advantage of a ‘loop hole’). For now, take advantage of this and earn yourself some cold hard coin!

Edit: Can confirm this WORKS!

Edit 2: A Simple change MORE THAN DOUBLES the §/Hour

Post by Seyeght here

  1. Destroy all buildings
  2. Build 2 new residential plots. (Both will require 1 Nails to upgrade)
  3. Upgrade one plot and ignore the other. –Always have this 1 plot unbuilt, asking for 1 nails, I placed mine off screen so that I wouldn’t confuse them.–
  4. While house is building, enter the Residential Planning screen.
  5. Place a new plot, and stay in the Residential Planning screen.
  6. When house is finished, and fireworks go off, bulldoze the newly built house.
  7. This will force you to exit the Residential Planning screen, and load the requirements for the plot that we placed in step 5. (1 Steel)
  8. Upgrade the new plot to a house. —Go back to step 4 to continue the cycle.—

I have been able to do one cycle every 10 seconds, as long as I didn’t have to stop to make additional Steel. That is roughly $4,000/min once you get the pattern down.

If you want to stop ‘grinding’ for a little while, just stop at step 7. Build/Buy more steel, and never have to worry about building more than 1 Nails.

Here is the updated Method in action.

Donut / Nail Methods

Donut Method

This method comes user My-Internet-Sucks and his original post here.

Requirements:

  • Must be able to create donuts (Have purchased the Donut Shop)
  • Ample storage capacity at your Trade Depot
  • Plenty of trade spots at your Trade Depot
    • Additional slots can be purchased for $10 simbucks

Steps:

  1. Create Donuts
    1. Create Flour – requires 2 seed and 2 textiles
    2. Create Donuts – requires 1 flour bag and 1 sugar & spices
  2. Two paths you can take:
    • Sell donuts to the popup coin bubble
      • See requirements above
    • Sell donuts on the Global Trade HQ and take advantage of Daniel’s auto-buy
      • See requirements above

Taking 45 minutes to make and selling for §950 each (a full stack of 10 sells for §9,500) it’s not too much of a bad choice (Potentially able to produce 32 donuts a day, with each one of those selling at §950 is §30,400 per day).

Donut Method
Donut Method
Nail Method

User PyslentStorm has noted in their post here that using nails instead of donuts provides more income, as nails require only metal to make and can be produced very quickly.

Create nails instead of donuts to follow this method.

Comparing Methods

Breakdown of Methods

Name Production Time Price per Unit Price per Stack § Per Minute
Donuts 285 950 9500 3.3
Nails 6 80 800 13.33
Verdict
Balance both. Focus nails when you have the time to sit and play and are able to constantly produce and sell on the market. Focus donuts when you don't have the time.
I would advise using the donut method at night and running passively throughout the day, and use nails more actively.

Trade

This is a pretty simple method if you have time to browse the global trade market.

Requirements:

  • Unlocked the Trade Depot & Global Trade HQ
  • Ample storage capacity at your Trade Depot
  • Plenty of trade spots at your Trade Depot
    • Additional slots can be purchased for $10 simbucks
  • Around §10,000-§20,000 or so simoleons
    • You can do this with any amount of money, but if there are good deals that have a high stack price, having more § upfront can help you snap up those deals.

Steps:

  1. Go to the Global Trade HQ and browse for items that are currently for sale below their max price
    • See the list of items and their min/max auction price here (coming soon!)
  2. Buy these low price items (the lower the better!)
  3. Repost these items at your Trade Depot and price them at their maximum.

Items will generally sell (requires some luck) and you can turn a tidy profit reselling. As they say, it takes money to make money.

If your items DO NOT sell:

  • Try posting an item for a ridiculously low price
    • One item to entice a buyer to click on your city, and a possible chance for them to buy more of your goods
  • Wait for Daniel to auto-buy unsold items
    • DO NOT pay $ simbucks to remove them

SimCity BuildIt Layout Guide

Update: This layout is an excellent beginner guide for players starting out. However, I have progressed to the point where I can of re-create my city following this guide here.  I will update this guide if I return to this layout.

Update 2: We’ve recently updated our hack tool page with a link to the first working software we’ve found! Get it while it still works! Click here to visit the page.

Hello fellow Mayors! It’s vortexrap, one of the moderators of /r/scbuildit and co-creator of scbuildit.com posting today with my first SimCity BuildIt Layout Guide. I’ve been playing for about a month and a half so my city is relatively developed (but theres always room for improvement) and I’m here to share my city’s layout.

Note
This guide uses some terminology that I've used but it might not be familiar with if you are a beginner or first time reader, please read the terminology section here.
If you want additional in-depth info, please read our page on city layouts here.

Without further ado, lets begin!

Setting up my Grid

First up. I like using 4×5 grid sizes. it allows for 4 residential zones as well as a strip that can be used for parks and services.

I then recommend a 4×11 city grid. You can fit 10 residential zones as well as a strip that can be used for parks and services.

Note
I chose this grid style because I prefer less roads if possible. You can adjust this grid by having a road run horizontal at row 6 (Grid Area 2) and you now have the standard 4×5 grid to work with.
Same Grid Layout
Sample Grid Layout

I’ve extended this grid all along the eastern (left) side and set up my industrial area along the coast to the west.

Here’s a view of my entrance:

City Layout - Entrance
City Layout – Entrance

Heres another view of my residential area:

City Layout
City Layout

Here is a complete overview of my city, grid, and buildings. (Click on the picture for an enlarged picture)

City Layout (Overview)
City Layout (Overview)

 

Organizing My Industrial Area

This is an area I am particularly proud of. Along the bottom, I have set up my factories right along the edge of the map. Along the top I have set up all my stores (I’ll occasionally get some speech bubbles from residences saying that they are happy to living close to stores). In this middle area, (a 3×2) I’ve arranged my services (water, sewage, waste management).

I was shooting to maximize every piece of land in this area and played around with many different layouts and configurations until finding my current layout.

Note
I have top tier (no pollution) services placed here. You may have pollution if you place dirty buildings here.
My extra 1×1 water towers and wind turbines are placed here temporarily until I need the space.
City Layout - Industry
City Layout – Industry
Note
I've got room to expand to the right and a place to put a new factory if I am able to at higher levels.

Here is another zoomed out view.

City Layout - Stores
City Layout – Industry (Zoomed Out)

Oil power plants are on the top. I’ve got old T2 Sewage buildings as well as old T3 waste management buildings. These all generate dirty areas which is why I have placed them as far as possible from residential areas.

Here is my utility service buildings that generate pollution.

City Layout - Utilities
City Layout – Utilities

Keeping The Pollution Away From Sims

Separating your polluting buildings is vital to keeping Sims happy.

Note
See our in-depth section on Utilities here.
Factories

I am using a mix of high-tech factories, mass-production and basic factories and you can see that the pollution area does not reach my residential zones. Even when placing the lowest tier factory (which has the largest dirty area) along the edge, pollution only reaches the road (still does not affect sims).

TIP
Purchase the High-tech Factory. Don't buy the Nano-tech. It offers no other advantage to a high-tech factory aside from generating no pollution (But it costs §30,000 more) You will have a dirty area in your city for good portion of the game and as such, you can place these factories around here.
City Layout - Factory Pollution
City Layout – Factory Pollution
 Power

Placing oil factories at this location generates a dirty area that only reaches the road (does not affect sims). Placing coal along the edge of the map (where my waste and sewage are) prevents the dirty area from reaching sims, but placing coal where my oil plants are currently DOES put pollution my residential area.

TIP
Buy coal and oil factories. Then fusion or nuclear depending on your city.
City Layout - Power Pollution
City Layout – Power Pollution
 Sewage

I have some old T2 sewage buildings placed here. Pollution does not reach residents. Placing the T1 sewage along the edge will cause pollution in Sims.

Note
Buy the T2 sewage building until you can afford the T3.
City Layout - Sewage
City Layout – Sewage
Waste Management

This is the area I will need to improve on. My T3 garbage building puts pollution past the road and into residential areas. I’m leaving those zones blank and will either upgrade to a T4 building or simply keep moving my old waste buildings around.

City Layout - Waste Management
City Layout – Waste Management

Organizing Services

This is the million dollar question. “How do I arrange my services best?”

Note
See our in-depth section on Coverage Services here.
Fire

Here is a view of my fire service. I have T1 service lined along the left edge and a T3 building in the center.

City Layout - Fire
City Layout – Fire
Police

I’ve organized my T2 police buildings like this. Coverage is a perfect fit with no overlap.

Note
This is debated pretty heavily but I do think sticking with the Tier 2 building is more effective than the T3 Building
My City - Police
My City – Police

Second view below:

My City - Police
My City – Police
Health

Similar to fire, I have the T1 Health lined up along the left and the T3 Health in the center. I have additional coverage on the right for additional expansion.

City Layout - Health
City Layout – Health

Specialization Views

This is what I would consider the “endgame” of SimCity Build It so my city is still lacking the transportation, entertainment, and landmark specializations.

TIP
You need a minimum of 2 specializations to result in the skyscraper and luxury homes. Read up on wealth and land value here.
Overlapping coverage is alright, as multiple boosts 'stack' – that is it applies all specialization effects currently active on the residences. Avoiding overlapping coverage additional specialization boosts to new uncovered zones, so the decision is really up to you.
I would spread out your specializations and have at least 2 covering most of your residences.
Parks

My current layout leaves a strip without Park service. I’m still playing around with different layouts but I believe I will end up placing 2×2 grid sized parks to fill out empty spots eventually.

City Layout - Parks
City Layout – Parks
Education

This was my first specialization purchase (aside from parks). No real tips/comments on this section.

City Layout - Education
City Layout – Education
Gambling

This was my second specialization purchase (aside from parks).

Note
Gambling offers the lowest key price per building of all the specializations. I highly recommend this as a specialization choice.
City Layout - Gambling
City Layout – Gambling
Transportation

Coming Soon!

Entertainment

Coming Soon!

Landmarks

Coming Soon!

Miscellaneous Views

I’ve placed my government buildings up here to avoid taking up space in my ‘main’ city area where I have several specializations and boosts active. I will continue to move these buildings farther out as I expand.

City Layout - Northern View
City Layout – Northern View.

There you have it!

Thanks for reading my first ‘guide’ (one of many to come) for scbuildit.com! Hope this post helped plan your new (or even existing) city and if you liked this guide, spread the word so more Mayors can improve their cities.

If you want additional in-depth info, please read our page on city layouts here.

Please leave any comments or suggestions here and at the forum. Also check out the subreddit /r/scbuildit, a growing community of fans of the game.

Build on Mayors!

Get All The Updates