Factories create the basic resource materials for your city which are used in upgrading houses, creating new products at stores, and much more.
- Factories create massive pollution areas, especially at lower tiers
- Higher tier factories can create more resources with less pollution
- Factories do not need services to run (no need for power, water, fire, etc.)
TIPS |
Sims do not like pollution and will eventually move away, so keep factories away from your residential areas |
If a new factory spot opens as you level, create one immediately with the free T1 building, or of a tier you can afford |
Try to balance creating/upgrading factories with your other expenses (DON'T over upgrade for your needs, there are MANY more effective uses for your Simoleons |
Verdict |
Upgrade to T4 gradually with your production. DO NOT buy/upgrade to T5 unless you are going for a zero pollution city. |
Factory Buildings
Icon |
Tier (T) |
Building Name |
Price |
Grid Size |
Dirty Area |
Production Capacity |
Requirements (Population) |
 |
1 |
Small Factory |
Free |
2×2 (4) |
12×12 (144) |
2 |
Tutorial |
 |
2 |
Basic Factory |
500 |
2×2 (4) |
10×10 (100) |
3 |
4000 |
 |
3 |
Mass Production Factory |
7000 |
2×2 (4) |
8×8 (64) |
4 |
27000 |
 |
4 |
High-Tech Factory |
20000 |
2×2 (4) |
6×6 (36) |
5 |
80000 |
 |
5 |
Nano-Tech Factory |
50000 |
2×2 (4) |
0 |
5 |
150000 |
Number of Factories Able to Construct
Level=> |
Tutorial |
3 |
5 |
10 |
15 |
20 |
25 |
30 |
37 |
46?? |
# of Factories |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
Residential – Factories (Industry) – Stores (Commercial) – Miscellaneous