web analytics
Authors Posts by Zegerman

Zegerman

18 POSTS 0 COMMENTS

In this article I will be covering Dr. Vu’s Disaster Challenges. These challenges add a cool mix to your game, allowing you to destroy your city in cool ways and then repairing them for golden keys to spend on cooler buildings. I’m sure you’ve noticed that old, broken down tower on the left side of your screen and that you have to wait until you have a population of 90,000 to fix it. This tower belongs to Dr. Vu and where you’ll be carrying out, “Disaster Challenges.” These challenges are probably the fastest way to earn golden keys to purchase specialization buildings.

simcity-buildit-disasters

Once you fix the building, which costs, I believe, 40,000 simoleons, and takes about 12 hours to build, you are ready to start your first disaster challenge. At the start you’ll only be able to do the meteor shower, but you’ll unlock other scenarios quickly. Your disaster currency is in the form of the remote, batteries and gloves. When you select a challenge, it will tell you how many of the objects you will need in order to start it. It will also tell you other information like your reward, Vu points (I’ll explain in a bit), damage (how many residential plots it will destroy), and the repair cost (the amount of items it will take to repair the buildings. As you can see in the picture below, the cost for the challenge is two remotes and the other information is listed on the right.

Now I will explain Vu Points. Every time you start a challenge you are rewarded a certain amount of Vu Points. These Vu Points are used to upgrade your tower. To get a level 2 tower you must have two Vu Points and 20 thousand simoleons. Upgrading the tower will unlock other challenges like earthquakes, tornadoes etc. as you can see in the above picture. The upgrade time is instantaneous, so don’t worry about having to wait for it. Leveling up your tower also can upgrade a specific disaster challenge which will change its details and give better rewards for completing it.

Check out the meteor strike disaster challenge in action below:

meteor-strike-disaster-challenge

Once the cinematic of the disaster is over, you must repair the residential plots. The materials are no different than what you would expect when upgrading your normal plots, so it is not very difficult to repair the plots and receive your reward. I mentioned before in my first Tips and Tricks article about how you can use these golden keys and how they’re beneficial to you. They let you unlock specialization buildings which mostly increase your population by a certain percentage in a designated area.

dr-vu-rebuild-scbuildit

I hope this article helped you understand disaster challenges a bit more, or made you excited to unlock them if you haven’t reached a population of 90,000 yet. They are a lot of fun and add something to break the potential “boringness” of the game. Not that the game is boring, just doing the same thing all the time. Good luck with your challenges!

Welcome to the first article of Tips and Tricks! While similar to the Tips for Newbies, this is going to focus more on advanced tips and strategies for anything that isn’t exactly common sense or beginner worthy.

City Layout

Your city layout is one of the most important parts of your game. A good layout both looks good and saves you money by maximizing the effect of service coverage area. Think about how you want to plan your city before absent-mindedly adding buildings as you go as that will not be efficient. Right now I’m overhauling my city because my layout was terrible and not maximizing the space I had. When you have 37 residential buildings along with all the factories and other buildings to move around, it is quite the pain in the butt. Unfortunately it is not as easy as Clash of Clans where you can open up village editor and get to work. It is like radically changing your village but you can’t use village editor.

The best use of space in the early parts of the game are a series of parallel lines. You want enough space between the lines to fit two residential plots, you’ll see how this works in the layout I’ve provided. Here is a good example of a city layout that’s easy to create and is a good use of space (http://bit.ly/1Ms9Xjs). Notice how in the residential lines the roads only encase the buildings, they don’t run through them. You could possibly even remove that vertical middle line if you felt like it. I have two main problems with this lay out, however. It really limits your use of specialization buildings, especially the beach buildings. Specialization buildings aren’t really that important in the early game, but they can provide quite the population boost later. I would ignore most of them at first as they require space to place and this current layout doesn’t really fit it.

One type of specialization that doesn’t really take up your space are the beach specializations. You can’t place regular buildings on the beach so you don’t have to worry about fitting them in. This was one of my problems with this layout, it places the factories and energy buildings closest to the beach, at least that’s what it looks like. You need residential buildings to be near the beach for the population boost, not random buildings. I would suggest moving the two residential plots right next to each other down by the beach. This utilizes the beach and it has no change on the overall structure of the layout. This was the main reason for me overhauling my city, in order to take advantage of the beach buildings.

Golden Keys

So how do you buy beach and other specialization buildings? Some of these buildings are purchasable like anything else, simoleons. However, some require currency called, “golden keys.” You can start earning these as soon as you unlock the Cargo Dock. A ship will come in and request a certain amount of goods for you to load it with. Once you load it, a new one will come in 6 hours for a new shipment. You’re given about 18 hours to fulfill the current shipment. Another benefit of this is that the cargo ship pays you for your items, usually more than you would be able to sell them for on the market.

sc-buildit-golden-keys

These keys are easier to collect once you reach a population 90,000 citizens and unlock Dr. Vu’s disaster challenges. These are a bunch of different challenges that will somehow destroy some residential plots in your city. You will then have to rebuild these plots within a certain amount of time then you will earn your golden key.

Like I said before, these keys are used in purchasing specialization buildings which mainly give a percentage boost to your population. They might be difficult to fit in, especially if you’re using the above layout which does not have very many openings. I would hold off on using specialization buildings in the earlier parts of the game, but once you have a good amount of cash and space to grow, look for a more advanced layout that includes these buildings. Once you get to that point you should be building green energy in order to maximize your space. I will write a later article detailing city layouts at different stages of the game and how to maximize your space.

Daniel’s City

I wish I had found this earlier, but remember your good friend Daniel from the beginning of the game? He still has a large impact later in the game. Since he is kind of a “player,” he has a Global Trade HQ of his own, and he sells products for their entry price. The price that the Global Trade HQ asks you what you want to sell it for. For example, a city storage expansion item’s entry price is 487 simoleons. I believe he refreshes his stock every day, and he has about 6-7 items for sale. They range from basic materials like minerals to finished products like tables. Another cool feature is that at least one of these items is an expansion item. Either a beach expansion, city expansion or a city storage expansion item. This makes it easy to find those trickier items, while also making you a nice profit of the other items. Another cool feature of Daniel’s city is that sometimes you are given free items by clicking the speech bubbles that look like presents above residential buildings. When I just visited him while writing this article, I was given chemicals and a beach expansion item as my gifts. Be sure to visit him daily in order to take advantage of all these free simoleons and being given some harder to find items.

Thank you for reading this week, next article I will be going more in-depth on different city layouts as you progress through the game. I will also release another tips and tricks article, hopefully featuring a more in-depth look at Dr. Vu’s disaster challenges along with some other goodies!

Welcome to New Player Help Guide Part Two! I’m going to give you some tips about earning those precious Simoleons! Simoleons are the lifeblood of your city. There are three main ways of earning currency: taxes, upgrading residential plots and trading through in-game offers or through the Global Trading HQ.

Taxes

Taxes are relatively easy to figure out. Give your citizens services and you’ll earn more money passively as you play the game. You’re going to be commonly around 86%-94% in happiness, always try your best to stay above 90%. The cutoff from the 80’s to the 90’s is a full 6%. This might not seem like much but with my numbers right now it is a 3077 simoleon difference (10255 at 20%). This number is only going to increase as you play the game, as costs for buildings seems to be generally the same through the first 20 levels as you’ll be buying mostly tier 1 buildings. A week of being below 90% could cost you 21 thousand, two tier 1 services your city could use.

beginner-help

I have two Simcity Buildit help tips for keeping happiness high. One, do not grow your city too quickly if you don’t have the proper resources to cover your new buildings with services. I know you want to place those residential plots you have, but it might be beneficial to hold off until you have a little bit in your savings. The second is to be wary of leveling up. Some levels unlock new services you must provide to your population.

  • Fire at level 5
  • Police at level 8
  • Sewage at level 8
  • Waste management at level 14
  • Health at level 16

Make sure to have a good amount of simoleons ready before you hit these levels in order to hit the ground running. Otherwise you might be looking at a few days of 80% happiness while you work to build the services.

Residential Plots

I’m sure you have noticed by now that upgrading residential plots gives a fair bit of money. If you have residential plots fully covered by services, work to get them upgraded for both taxes and the ~1000 simoleons it gives you. There’s not much to say about this other than to always be upgrading your plots. Later in the game it becomes a viable strategy to destroy plot and then rebuild them to earn the simoleons back, but you don’t have to worry about that quite yet.

Trading

Trading is going to be the main source of income for you, it also can be the most fun or boring. There are two forms of trading, the Global Trade HQ and offers from the computer for your goods. Not sure if you should be accepting the offers from the computer? Consult this trading help chart and compare it to the maximum Global Trade HQ price to see which is higher. This is a good amount of the items you’ll first see in your gameplay (AKA how far I’ve gotten). By the time you reach the point you need to consult an item that isn’t on the list I’m sure you’ll have learned the tricks to the trade.

Item Sell Price Item Sell Price Item Sell Price Item Sell Price
Metal 10 Sugar/Spice 110 Msr Tape 110 Grass 310
Wood 20 Nails 80 Shovel 150 Tree Sapplings
Plastic 25 Planks 120 Cooking Utensils 250 Storage Items 650
Seeds 30 Bricks 190 Vegetables 160 Expansion Items 800
Minerals 40 Cement 440 Flour Bag Beach Expansion 1500
Chemicals 60 Glue 440 Chairs 300
Textiles 90 Hammer 90 Tables 500

If the computer offers you more than these numbers, feel free to take it if you like. If you need the item, don’t feel like you have to trade it just because it’s a better price. If you are going to need the item in for a recipe, you might not want to trade it in.

trading-simcity-buildit-help

As for trading with other players, it is quite simple. The main way you’ll be trading is through selling off your items. When I want to relax and not worry about upgrading residential plots, I make the highest selling items I can. Right now I set my factories to craft Sugar and Spice, netting me ~1600 every 4 hours. It’s not a lot, but in a day you could easily make 6400 off of just your factories, not counting anything from your commercial buildings (Tools, building supplies, produce, furniture). You don’t need to be a super active player to make money. Just collecting your taxes and selling off simple to make products will earn you a good amount of simoleons each day. When you have everything under control in your city, take a break and allow that bank account to fill up for the next “rainy” day.

If you want to be more aggressive and active with your trading, just follow the simple rule of buying low and selling high. If you see something under the above prices, you can purchase it and immediately sell it back for a profit. This is going to be easiest probably when you’re a low level. Purchase the special items that increase your cities’ size and storage space for anything lower than their normal amount. I’ve seen them listed for their starting amount, possible of netting a 120-200 simoleon profit. It’s not a lot but if you get 5 a day along with other building items, that will earn you possibly above a thousand a day. I personally do not do this because I don’t have the patience or time to, but it can only help you!

I hope this second part helps clear up some questions about earning money in Sim City Build It. Nothing is better than seeing your number of simoleons up in the high thousands and knowing how much you could buy with it. Good luck!

Hey Everyone!

New Beach Update for SC Buildit – TOKYO TOWN: This is version 4.1.6b of my Sim City Build It layout guide for a maximum population. As is clearly observable, this guide is subject to constant changes and updates along with the updates of the game and small tweaks here and there that evolve over time. DO NOT take this population figure as the HIGHEST number possible. If you have a suggestion to improve (with NO HACKS) please let me know!

This version of the guide uses only Tokyo Town residential zones. You can find a similar guide for full regular residential zones here http://scbuildit.com/simcity-buildit-beach-layout-guide-new/ . Feel free to mix and match between the guides as most people will have a mix of regular and Tokyo Town residential zones.

 

Today we have our SimCity BuildIt 4+ Million Population Layout Guide, with an overhead view and grid with buildings, services, and calculations and explanations as to why this guide looks the way it does.

 

Earlier version of the guide can be found either on this website (see change log further down) or on the SCBuildIt subreddit. https://www.reddit.com/r/SCBuildIt/. A number of Mayors were part in the creation and tweaks of the layouts over time and they do deserve praise as well.

 

You will find me there at https://www.reddit.com/u/zegerman

 

Utility Services

This layout uses a combination of space saving Tier 1 and more efficient and pollution free Tier 3 utility service buildings (more in-depth info here).

 

Important note: Tokyo Town zones provide 20% population, but also require 100% utilities. Be aware of this when building your Tokyo Town zones. This guide provides full coverage for 100% Tokyo Town zones.

 

Utility Buildings
Power Fusion Power Plant (Tier 3)Wind Power Plant (Tier 1)
Water Water Pumping Station (Tier 3)Water Tower (Tier 1)
Sewage Deluxe Sewage Treatment Plant (Tier 3)
Waste Recycling Center (Tier 3)

 

Coverage Services

This guide uses a combination of Tier 1 and Tier 3 coverage services to provide fire, police and health to Sims (in-depth info here).

Service Buildings
Fire Deluxe Fire Station (Tier 3)Small Fire Station (Tier 1
Police Police Precinct (Tier 3)Small Police Station (Tier 1)
Health Hospital (Tier 3)

Specializations (NEW INFO wit more recent updates)

 

Earlier Versions: Parks, Education and transportation could EACH provide coverage area to reach 100% population boosts to all residential areas. This means maximizing each of the three specialization and overlapping their coverage areas provides 300% total boost. Gambling, Entertainment, Landmarks COMBINED allowed a coverage area to reach 100% population boost. Unlike the specializations above, you could reach a MAX of 100% using any combination of the three. Gambling was used because it is the cheapest specialization to provide 100% coverage (20 keys). (in-depth info here).

 

Recent Updates: The developers recently fixed this issue so now the game allows each specialization to provide a 100% population boost. This opened very different layout possibilities and made it possible to reach far higher population numbers.

 

 

Specialization (Each: 100% | Combined 700%) Buildings
Parks Peaceful ParksSakura Parks
Education University
Transportation Helipad
Gambling Luxury Casino (Not Luxury CasinoTowers)
Entertainment Ferris Wheel
Landmarks Washington Monument
Beach Luxury MarinaRelaxed Beach

 

This means that you can have a total of 700% boost to any residential zone allowing population numbers above 3.6mil of the regular layout and even above 4.1mil for a full Tokyo Town city.

 

NOTE: (many have asked about why we use Luxurious Casino versus Luxurious Casino Tower): The maximum amount of boost you can receive from a specialization is 100%. Overlapping two of the Luxurious Casino Tower (which give 60% boost each) would result in a 120% boost (20% wasted). So stick with the Luxurious Casino and you can save the golden keys. The layout requires enough keys as it is and saving some is always good. If you want to have more diversity in your buildings, you can mix them as well. The boost numbers will not change.

 

Places of Worship

Many have asked why there are no Places of Worship on the max layouts. The explanation for this is simple. They do not provide enough population boost to make them worthwhile. A church takes up 2×2 and provides 25% boost for a 12×12 space. The space it take up produces a residential zones loss of 1836 + approx. 600%, so roughly 13,000. The place of worship would have to cover approx. 28 residential zones, which is not possible for the coverage ratio.

 

Parks

One of the bigger changes in this layout from the last is the massive reduction of parks. Here again, we are looking at the same general issue as we are seeing with places of worship. For the past layouts I have been using mostly peaceful parks. They have a coverage ration of 7×10 in the game. As you can see in the screenshot below one peaceful park can only cover 19 residential zones max.

 

Screen Shot 2015-08-04 at 1.31.01 AM

 

2 Peaceful Parks together can cover the below area, providing 19x2x459 = 17,442 population boost. But you need perfect coverage for that, which this layout does not allow. Please see below for a table that shows how many res units have to be covered by the both parks together. For this each park needs to be accounted for separately. For the layout I picked the spots for parks that actually outperform their loss. I have marked park coverage on the layout further down with RZ and RZ-1 – 4 corresponding to how many 25% park boosts the residential zone gets.

 

Boost Total Red Pop Req. Res Coverage
500% 11016 24
600% 12852 28

 

Education

Under current circumstances it is very difficult to get 100% education boost into the layout. For the people that like tweaking my layouts even further I have provided a more transparent calculation base for the education specialization. All residential zones that receive 50% boost are highlighted in a double white line around the zone. All other residential zones have 100% boost.

 

Beach

With the beach layout additional population boosts are now possible. Upon looking at the different options it proved that Luxury Marina’s provided the best coverage and overall population boost. I have highlighted the rows on the side of the layout to which height the Luxury Marina boosts are effective.

 

Update: To everyone that thinks that Sailormens Piers are more effective. I have checked this with the current layout and I concluded that Luxury Marinas provide about 1-2k more population and are way cheaper in terms of keys (about 370 keys less). If you want a more in depth proof of this, please let me know and I will gladly go through the calculations with you.

 

Factories 

Many people have asked why there are no factories on the max pop layouts. The answer to this is that factories are no longer necessary in the late endgame. At this stage every single build able spot is accounted for and only the last few buildings need to be upgraded to skyscrapers. At tho point this can be achieved through the Global Trade Head Quarter or through feeder cities. You can also leave parks or other boost structures out until all buildings are constructed if that suits your playing style better.

 

Cost – Simoleons

This is an expensive layout in terms of simoleon cost. Especially the expenses for the road upgrades are extremely costly. Upgrading to Streetcar level is not always necessary. Also, simoleons simply accumulate over time with taxes. Don’t worry too much if you need to wait a few days for certain road upgrades or new utilities buildings, the keys are much harder to farm.

 

Structure # Cost Total Cost
Peaceful Park 22 8000 176,000
Sakura Park 18 60000 1,080,000
Police Precint 4 72100 288,400
Police Staton 6 10100 60,600
Fire Dept 4 42100 168,400
Fire Station 6 6100 36,600
Hospital 6 64200 385,200
Factory 0 50000
Pump Station 10 45000 450,000
Water Tower 0 6000
Fusion Power Plant 6 90000 540,000
Wind 12 6000 72,000
Wind 1 15000 15,000
Sewage 10 35000 350,000
Trash 8 60000 480,000
Roads – 4 lane 521 300 156,300
Roads – 6 lane 1200 625,200
Roads – Main Street 1500 781,500
Roads – Broad Street 2000 1,042,000
Roads – Streetcar 2500 1,302,500
8,009,700

 

Cost – Keys

 

Structure # Cost Total Keys
University 8 25 200
Ferris Wheel 8 28 224
Helipad 18 20 360
Lux Casino 18 10 180
Was Monument 18 40 720
Luxury Marina 8 50 400
Relaxed Beach 2 12 24
Keys 2108

 

 

Days spend attempting to complete this layout Priceless

 

Keys – Most bang for my buck

For this current layout guide I went a step further and checked what is the most efficient use of our hard earned keys. Where do I get the most bang for my buck so to say. Please see below table based on the current layout in this guide.

 

Structure # Cost Total Keys Boost/Key
University 8 25 200 2,907.96
Ferris Wheel 8 28 224 2,383.96
Helipad 18 20 360 1,664.49
Lux Cas 18 10 180 3,328.98
Was Mon 18 40 720 832.24
Luxury Marina 8 50 400 522.95
Relaxed Beach 1 12 12

 

As you can see the Luxury Casinos clearly top the chart followed by University and Ferris Wheels. Landmarks and the beach section might look nice, but are by far the worst way to spend keys with the aim for max population. Since the relaxed beaches have such little effect on the total beach calculation I have simply added them together. I will leave it to each of you Mayors to pick and choose the best individual way to spend the keys.

 

City Layout

Birds eye view is below (click for an enlarged view). Please look at the abbreviation table for questions regarding any shorthand notations.

Labels

Abbreviation Meaning
PP Peaceful Park
SP Sakura Park
TT Tokyo Town Residential Zone
TT-1 Tokyo Town Zone covered with one 25% park
TT-2 Tokyo Town Zone covered with two 25% parks
TT-3 Tokyo Town Zone covered with three 25% parks
TT-4 Tokyo Town Zone covered with four 25% parks
Helipad Specialization building (Transportation)
Admin Town Hall, City Hall and Mayor’s Mansion
Was Mon Washington Monument (Department. of Culture)
Helipad Specialization building (Transportation)
Lux Cas Luxury Casino (Gambling)
Wi Wind Power Plant
W Water Tower
FD Fire Station (Tier 1)
PD Police Station (Tier 1)

 

Changelog

Version (Link to Picture) Changes
4.1.6b Redid residential zone layout, removed beachfront res zones. Added more parks.
4.1.4 Recalculated specialization boosts
4.1.3 (Current Version) Beach Update.
3.x version Updates to layout, specializations now allow 100% boost each
2.2.6 Rearranged LandmarksReduced the amount of factories present
2.2.5 Added additional buildings to fill empty space in previous version
2.2.4
Road layout has changed to include more residential zonesRearranged utility buildingsAdded new specialization buildings (landmarks)

Corrected mayors mansion placement

Added highway entrance marking (black arrow)

2.1.4 Initial Release. No changes.

 

 

 

Hey Everyone!

New Beach Update for SC Buildit: This is version 4.0.3 of my Sim City Build It layout guide for a maximum population. As is clearly observable, this guide is subject to constant changes and updates along with the updates of the game and small tweaks here and there that evolve over time. DO NOT take this population figure as the HIGHEST number possible. If you have a suggestion to improve (with NO HACKS) please let us know!

This version of the guide uses only regular residential zones. A separate posting for a full Tokyo Town update will be created as well. LINK. Feel free to mix and match between the guides as most people will have a mix of regular and Tokyo Town residential zones.

Today we have our SimCity BuildIt 3.4+ Million Population Layout Guide, with an overhead view and grid with buildings, services, and calculations and explanations as to why this guide looks the way it does.

Earlier version of the guide can be found either on this website (see change log further down) or on the SCBuildIt subreddit. https://www.reddit.com/r/SCBuildIt/. A number of Mayors were part in the creation and tweaks of the layouts over time and they do deserve praise as well.

You will find me there at https://www.reddit.com/u/zegerman

Utility Services

This layout uses a combination of space saving Tier 1 and more efficient and pollution free Tier 3 utility service buildings (more in-depth info here).

Utility Buildings
Power Fusion Power Plant (Tier 3)Wind Power Plant (Tier 1)
Water Water Pumping Station (Tier 3)Water Tower (Tier 1)
Sewage Deluxe Sewage Treatment Plant (Tier 3)
Waste Recycling Center (Tier 3)

Coverage Services

This guide uses a combination of Tier 1 and Tier 3 coverage services to provide fire, police and health to Sims (in-depth info here).

Service Buildings
Fire Deluxe Fire Station (Tier 3)Small Fire Station (Tier 1
Police Police Precinct (Tier 3)Small Police Station (Tier 1)
Health Hospital (Tier 3)

Specializations (NEW INFO wit more recent updates)

Earlier Versions: Parks, Education and transportation could EACH provide coverage area to reach 100% population boosts to all residential areas. This means maximizing each of the three specialization and overlapping their coverage areas provides 300% total boost. Gambling, Entertainment, Landmarks COMBINED allowed a coverage area to reach 100% population boost. Unlike the specializations above, you could reach a MAX of 100% using any combination of the three. Gambling was used because it is the cheapest specialization to provide 100% coverage (20 keys). (in-depth info here).

Recent Updates: The developers recently fixed this issue so now the game allows each specialization to provide a 100% population boost. This opened very different layout possibilities and made it possible to reach far higher population numbers.

Specialization (Each: 100% | Combined 700%) Buildings
Parks Peaceful ParksSakura Parks
Education University
Transportation Helipad
Gambling Luxury Casino (Not Luxury CasinoTowers)
Entertainment Ferris Wheel
Landmarks Washington Monument
Beach Luxury MarinaRelaxed Beach

This means that you can have a total of 700% boost to any residential zone allowing population numbers above 3.6mil of the regular layout and even above 4.1mil for a full Tokyo Town city.

NOTE: (many have asked about why we use Luxurious Casino versus Luxurious Casino Tower): The maximum amount of boost you can receive from a specialization is 100%. Overlapping two of the Luxurious Casino Tower (which give 60% boost each) would result in a 120% boost (20% wasted). So stick with the Luxurious Casino and you can save the golden keys. The layout requires enough keys as it is and saving some is always good. If you want to have more diversity in your buildings, you can mix them as well. The boost numbers will not change.

Places of Worship

Many have asked why there are no Places of Worship on the max layouts. The explanation for this is simple. They do not provide enough population boost to make them worthwhile. A church takes up 2×2 and provides 25% boost for a 12×12 space. The space it take up produces a residential zones loss of 1836 + approx. 600%, so roughly 13,000. The place of worship would have to cover approx. 28 residential zones, which is not possible for the coverage ratio.

Parks

One of the bigger changes in this layout from the last is the massive reduction of parks. Here again, we are looking at the same general issue as we are seeing with places of worship. For the past layouts I have been using mostly peaceful parks. They have a coverage ration of 7×10 in the game. As you can see in the screenshot below one peaceful park can only cover 19 residential zones max.

2 Peaceful Parks together can cover the below area, providing 19x2x459 = 17,442 population boost. But you need perfect coverage for that, which this layout does not allow. Please see below for a table that shows how many res units have to be covered by the both parks together. For this each park needs to be accounted for separately. For the layout I picked the spots for parks that actually outperform their loss. I have marked park coverage on the layout further down with RZ and RZ-1 – 4 corresponding to how many 25% park boosts the residential zone gets.

Boost Total Red Pop Req. Res Coverage

500%

11016

24

600%

12852

28

Education

Under current circumstances it is very difficult to get 100% education boost into the layout. For the people that like tweaking my layouts even further I have provided a more transparent calculation base for the education specialization. All residential zones that receive 50% boost are highlighted in a double white line around the zone. All other residential zones have 100% boost.

Beach

With the beach layout additional population boosts are now possible. Upon looking at the different options it proved that Luxury Marina’s provided the best coverage and overall population boost. I have highlighted the rows on the side of the layout to which height the Luxury Marina boosts are effective.

Update: To everyone that thinks that Sailormens Piers are more effective. I have checked this with the current layout and I concluded that Luxury Marinas provide about 1-2k more population and are way cheaper in terms of keys (about 370 keys less). If you want a more in depth proof of this, please let me know and I will gladly go through the calculations with you.

Cost – Simoleons

This is an expensive layout in terms of simoleon cost. Especially the expenses for the road upgrades are extremely costly. Upgrading to Streetcar level is not always necessary. Also, simoleons simply accumulate over time with taxes. Don’t worry too much if you need to wait a few days for certain road upgrades or new utilities buildings, the keys are much harder to farm.

Structure # Cost Total Cost
Peaceful Park

22

8000

176,000

Sakura Park

10

60000

600,000

Police Precint

4

72100

288,400

Police Staton

6

10100

60,600

Fire Dept

4

42100

168,400

Fire Station

6

6100

36,600

Hospital

6

64200

385,200

Factory

0

50000

Pump Station

5

45000

225,000

Water Tower

2

6000

12,000

Fusion Power Plant

2

90000

180,000

Wind

24

8000

192,000

Sewage

6

35000

210,000

Trash

5

60000

300,000

Roads – 4 lane

539

300

161,700

Roads – 6 lane

1200

646,800

Roads – Main Street

1500

808,500

Roads – Broad Street

2000

1,078,000

Roads – Streetcar

2500

1,347,500

Total

6,844,300

Cost – Keys

Structure # Cost Total Keys
University

8

25

200

Ferris Wheel

8

28

224

Helipad

18

20

360

Lux Casino

18

10

180

Was Monument

18

40

720

Luxury Marina

8

50

400

Relaxed Beach

2

12

24

Keys

2108

Days spend attempting to complete this layout Priceless

Keys – Most bang for my buck

For this current layout guide I went a step further and checked what is the most efficient use of our hard earned keys. Where do I get the most bang for my buck so to say. Please see below table based on the current layout in this guide.

Structure # Cost Total Keys Boost/Key
University

8

25

200

2,515.32

Ferris Wheel

8

28

224

1,881.08

Helipad

18

20

360

1,448.40

Lux Cas

18

10

180

2,896.80

Was Mon

18

40

720

724.20

Luxury Marina

8

50

400

466.79

Relaxed Beach

2

12

24

As you can see the Luxury Casinos clearly top the chart followed by University and Ferris Wheels. Landmarks and the beach section might look nice, but are by far the worst way to spend keys with the aim for max population. Since the relaxed beaches have such little effect on the total beach calculation I have simply added them together. I will leave it to each of you Mayors to pick and choose the best individual way to spend the keys.

City Layout

Birds eye view is below (click for an enlarged view). Please look at the abbreviation table for questions regarding any shorthand notations.

sc-buildit-beach-layout-guide

 

 

 

 

 

UPDATE: I made a lot of changes to this version, so I will probably make a new post about this update. But since I am short on time at the moment, here is the current new layout with mixed TT and Regular zones, as most people will probably have something in this direction later on in the game.

Screen Shot 2015-08-04 at 1.35.27 AM

Labels

Abbreviation Meaning
PP Peaceful Park
SP Sakura Park
RZ Regular Residential Zone
RZ-1 Residential Zones covered with one 25% park
RZ-2 Residential Zones covered with two 25% parks
RZ-3 Residential Zones covered with three 25% parks
RZ-4 Residential Zones covered with four 25% parks
Helipad Specialization building (Transportation)
Admin Town Hall, City Hall and Mayor’s Mansion
Was Mon Washington Monument (Department. of Culture)
Helipad Specialization building (Transportation)
Lux Cas Luxury Casino (Gambling)
Wi Wind Power Plant
W Water Tower
FD Fire Station (Tier 1)
PD Police Station (Tier 1)

Changelog

Version (Link to Picture) Changes
4.0.3 Recalculated specialization boosts
4.0.2 Beach Update.
3.x version Updates to layout, specializations now allow 100% boost each
2.2.6 (Current Version) Rearranged LandmarksReduced the amount of factories present
2.2.5  Added additional buildings to fill empty space in previous version
2.2.4 Road layout has changed to include more residential zonesRearranged utility buildings

Added new specialization buildings (landmarks)

Corrected mayors mansion placement

Added highway entrance marking (black arrow)

2.1.4 Initial Release. No changes.

 

Hey Everyone!

8 April 2015 – Updated to 2.3.2

After the launch of Tokyo Town a couple weeks back, we now have a SimCity BuildIt layout guide to go with the new Tokyo Town Zones – and boy, this one is huge. The new population based on the simulation is just a hair under 3 million at:

2,940,454 Sims

BIG BIG BIG thanks to Zegerman for continuing to experiment and update their guide.

This is a constantly evolving number as we experiment with the layout. DO NOT take this population figure as the HIGHEST number possible. If you have a suggestion to improve (with NO HACKS) please let us know!

We figured since many may be working on the previous version of the 2.5 million guide, we thought it best to leave the old post intact and instead create a new post based on the new Tokyo Town buildings. You can view the old guide here.

Utility Services

Now because of the increased service requirements TT zones need to function, we had to increase the amount of utility buildings so that does reduce the amount of residential zones (but not # of residents!)

This layout uses the highest tier available for utility services (more in-depth info here).

Utility Buildings Quantity
Power Fusion 7
Water Water Pumping Station 10
Sewage Deluxe Sewage Treatment Plant 10
Waste Recycling Center 8

Coverage Services

This guide uses the highest (T3) coverage services to provide fire, police and health to Sims (in-depth info here).

Service Buildings Quantity
Fire Deluxe Fire Station 4
Police Police Precinct 4
Health Hospital 6

Specializations

Parks, Education and transportation can EACH provide coverage area to reach 100% population boosts to all residential areas. This means maximizing each of the three specialization and overlapping their coverage areas provides 300% total boost (in-depth info here).

Specialization (Each: 100% | Combined 300%) Buildings Quantity
Parks Sculpture Garden 95
Education University 8
Transportation Helipad 21

Gambling, Entertainment, Landmarks COMBINED can provide a coverage area to reach 100% population. Unlike the specializations above, you can reach a MAX of 100% using any combination of the three. Gambling is used because it is the cheapest specialization to provide 100% coverage (20 keys). Landmarks are used because they provide a larger coverage area (its a balancing act between the two). Entertainment buildings have a massive building size so they take up space that could provide more residential zones.

Specialization (Each: Variable | Combined: 100%) Buildings Quantity
Gambling Luxury Casino 20
Entertainment None Used
Landmarks Washington Monument 1

This means you can have a maximum of 400% population boost based on specializations.

NOTE: (many have asked about why we use Luxurious Casino versus Luxurious Casino Tower): The maximum amount of boost you can receive from a specialization is 100%. Overlapping two of the Luxurious Casino Tower (which give 60% boost each) would result in a 120% boost (20% wasted). So stick with the Luxurious Casino and you can save the golden keys.

Cost

Currency Requirements
Simoleons §4,578,000 (estimated)
Keys 860
Tokyo Items Required ??
Days wasted attempting to complete this layout Priceless

City Layout

Birds eye view is below (click for an enlarged view). Please look at the abbreviation table for questions regarding any shorthand notations.

Labels
Abbreviation Meaning
TT Tokyo Town Zone
Pa Parks
DOT Department of Transportation
DOE Department of Education
DOC Department of Culture
Admin Town Hall, City Hall and Mayor's Mansion
Gambling (Top Left) Gambling HQ
Was Mon Washington Monument (Department. of Culture)
Helipad Specialization building (Transportation)
Lux Cas Luxury Casino (Not Luxury Casino Tower)

Post Content - 2 Million Layout v2-3-2

 

Changelog
Version (Link to Picture) Changes
2.3.2 (Current Version) Fixed incorrect entrance, rearranged layout for more Sims
2.3.1 (Current Version) Big update to Tokyo Town
2.2.6 Rearranged Landmarks
Reduced the amount of factories present
2.2.5  Added additional buildings to fill empty space in previous version
2.2.4 Road layout has changed to include more residential zones
Rearranged utility buildings
Added new specialization buildings (landmarks)
Corrected mayors mansion placement
Added highway entrance marking (black arrow)
2.1.4 Initial Release. No changes.
WANT TO SEE HOW TO BUILD THOSE MODERN LUXURIOUS SKYSCRAPERS?
LOOK AT OUR GUIDE!

by -

Fellow mayors! We have a special post this weekend, as EA and Track Twenty and some of the scbuildit.com community and other mayors finished up our Town Hall meeting and Q&A session. Lots of great answers as well as hints to upcoming features! So let’s begin!

SimCity BuildIt – Q&A With EA & the Game Developers – ANSWERED!

(Tabs represent the Mayor who asked the questions)

CDo you have any plans to reform the Global Trade HQ into something far more usable for players? There is countless suggestions on how to change the GTHQ coming straight from the community that may be worth considering if you plan on changing it; there is also the obvious issue of SimCity Buildit being considered a ‘freemium’ game which brings me to my second point: Is the Trade system in the game like that for a reason? To add a challenge to the game maybe?

EAThis is an awesome question. The popularity of the trading has far exceeded our expectations. The volume of daily transactions is higher than on the NASDAQ stock excahange and the trading market is a massive eco system on its own. We are consistently working on ways to improve the market. We are gathering feedback and reading user comments and are looking for ways to create a better flow and user experience in the market. Sometimes, when you build a game, the feature you least expect is the most fun. We love that you guys want more of GTHQ! As we continue to fine tune this feature, we’ll be sure to share the updates.

JFOn a lighter note, here’s a more technical question from joefiorini on the /r/SCBuildit subreddit. “As a developer, I’ve been fairly impressed by the responsiveness of the global trade center; it definitely has its problems, but it always loads. What is the average load of your trade center endpoints (requests per second or something)? What’s the underlying technology handling the rendering (is it a WebSocket API with the client rendering a collection view or an HTML endpoint)?”.

EAThanks for fielding questions from your community! And hello Joe! Please tell joefiorini that unfortunately we can’t reveal this, but let’s just say that our server team rocks! EA is also always looking for talented developers: http://careersearch.ea.com/

C What were the main problems that had to be overcome when developing the game?

EAMain problems we overcame: This is a question that is near & dear to our hearts, thanks for asking. You guys know, SimCity is a 25 year old brand, and with such a popular IP, loved by millions, we knew we were going to have to meet the expectations of OG & new fans alike. . We worked hard to reimagine what SimCity would be on mobile devices. There are major differences between how games are played on the PC & mobile platforms. To create SimCity BuildIt, we had to consider everything from screen size, to file size to play styles. The question that kicked off this project was: how do we design a game for our players that loved playing SimCity while sitting in front a PC at home? How much can we remain true to the original experience? Can we? Should we? How do we do this while also creating a new, interesting & fun experience for players playing on their mobile devices while they’re out in the world? Is this even possible? In the end, this game is something that we are all very proud of, and we’re working on tweaking & improving it. This is why speaking to leaders of our community is important to us. This is as much your game as it is ours, so thank you for reaching out to your community to source questions & feedback. It means the absolute world to us that you love the game.

CHow long was the game in production?

EABased on our families’ feedback, we all disappeared for about a year and half while building this game. In all seriousness, the initial development time took a year and a half, but with SimCity – as with all other live services – the development never stops, and we work to make the game a continued enjoyable experience and bring new content for players. We’re really excited to continue to release new content and will be looking to our community to make sure we’re on the right track!

C

Is there any plans to add a sandbox mode to allow people to re organise their city without demolishing roads etc?

EASandbox mode/reorganizing idea: This is a really interesting idea, writing it down for future brainstorms. Right now, there are currently no plans to add a sandbox mode to the game.

CHow do you feel about the cheats and hacks that are currently available for the game and what changes, if any, are you considering to encourage mayors to play without resorting to using the cheats? Do you agree that making the game easier would relieve frustration and encourage proper play? This links in with another point. Is the game Challenging for a reason? many people resort to cheats after spending hundreds of dollars and still being no where near “Completing” the game.

EAThanks for bringing this up. We do not recommend Mayors to download hacks or cheats for the game. We try to give our Mayor’s meaningful short-term and long-term goals to strive for and toward. And as far as completing SCBI, it won’t have an “end”. We’ll always have new content and new goals for our players. As far as hacking our game, we don’t recommend eating an entire bag of candy at once. It kind of ruins the fun of it. And personally, it bums us out when people do it.

CHow is tax calculated? We’ve been collecting a lot of data and have a few equations for getting a rough estimate and so far it seems to be based off only population and happiness.

EAWe would respond to that but unfortunately the tax man ran away with our calculations!

CHow many people are part of the Helsinki team?

EAAt the moment we are a 30+ team with everyone working hard on SimCity BuildIt.

CWhere is the game headed? What should we expect from the game in the near future? Do you have any new features or exciting news that you’re able to share with us?

EAAs you know just released Tokyo Town which adds an international airport, new residential buildings and some cool entertainment and landmark buildings such as the Himeji Castle and the Sumo Hall for our higher-level players. Our plan is to constantly provide new and exciting things for SimCity BuildIt with regular intervals, and we are already working on something really big for the 2015 holiday season. Stay tuned!

CIs there any plans to make adding friends a little more worth while? For example being able to speak to them and add more things for people to do when visiting friends?

EAGreat suggestion but there are no plans to add chatting features to friends, but you can easily use other chat applications alongside SimCity BuildIt, and we’re working on new social features that we’ll start rolling out soon.

VRAre there any plans to improve the social aspect of the game? Improved friends list management? More incentive to visit your friends city (e.g. speed up production / boost tax collection)?

EAYes, vortexrap! Most definitely. The social functionality of the game something that we’ve received a lot of feedback on. Our players want it to be more of a social experience, and we do too! For the next update we are designing a system that will reward you for visiting your friends, with even more improvements for the social gaming aspect planned in the following updates. It’s coming soon, and we hope you love it!

VRWould the dev team consider an option to allow to hide the game HUD? It would be great for content creators as well as everyday Mayors that would like to see their cities unobstructed by the information overlay.

EAGreat idea about the HUD! We’ve noticed that users want to share their cities with their friends, and we’ve been talking about a camera mode feature that would enable this. We’d love to help you share beautiful, clean screen shots of your SCBI masterpiece. Stay tuned – this could be something that appears in the future.

VRSince the Tokyo Town update was released, a lot of people, including myself, were generally happy with the release. However, I do have a couple concerns: a. 18 Hours for a cargo shipment seems like a very long time, considering the cargo dock requires 6ish. Mayor’s would like to build these new Tokyo town buildings, but the wait time seems high. b. The new slick animations look and work great on newer end phones, but some Mayor’s have noted performance drops on older phones. Would the dev team look into performance improvements for lower end phones?

EAThanks for the feedback! We want to give you reasons to leave our game and come back later to pick up where you left off. As much as we’d like it if you spent every waking moment in our game, we tried to balance the game play so you could put us down and come back. The 18 hour timer is something that we are watching closely. We can’t say for sure that we nailed the perfect balance yet but we had to figure out how to unlock the new content quick enough so you’d be super excited to get it into your city and slow enough that you wouldn’t finish Tokyo Town in 3 minutes. If we spend weeks developing new content that a player completes in 3 minutes, we would need to set up cots next to our desks. That said, we will see if any changes will come to it in the future. We would love to know which phone models that have experienced the performance drops. It would help us with investigating what might be causing these performance drops. Can you help us out?

VRFun questions: What level are your cities?! What is your favorite in-game product (dozer blades, donuts, etc.) and why? If you could add a new real world building into the game, what would it be?

EAAmelie: Hi guys, I’m your Community Manager and the host of this Q&A. Thanks so much again for participating and asking such great questions! I’m Level 14 (for shame! In my defense, I’m building my city veeeeery slowly.) My favourite item: Donuts. I have fond memories from the great donut inflation. My favourite building: I would love to have the Shard in London in the game, and then I’d pretend that it’s the Eye of Sauron.

TrackTwenty (the game devs) get involved and share some of their answers!

TT Inka: Hey guys, I’m the game producer I have a level 23 which is pretty good. We all have access to development build that allow us to skip around in the world to make sure everything is working. My favourite in-game product: The donuts. This feature is important to me because we’ve actually fixed the demand for them now! My favourite building: Kiasma – The Helsinki Museum of modern arts. It’s so cool!

TT Matti: Hello, I’m the SCBI Tech Lead. I’m level 35 – so Amelie & Inka have some obvious catching up to do. My favourite item: The ice cream sandwich My favourite building: I would rather add bridges than buildings!

TTJohannes: Hi everyone! I’m your Product Manager. I’m at level 32. Nipping at Matti’s heels. My favourite item: The garden gnomes, because I pushed for the gnomes to exist in the game! My favourite building: The atom in Brussels

SABesides viewing towns, are there any plans to add additional incentives/benefits to adding friends in the game? Have there been considerations for gifting simoleans or materials?

EAAt the moment there is one achievement regarding adding friends. As we mentioned in response to vortexrap’s question, we’re working to make the game much more social and give you more reasons to play with your friends!

SAThere are plenty of GTHQ questions already but I have just one more. Is it possible that purchasing items can occur directly inside of the GTHQ window? As much as I enjoy loading up another city and seeing how they’ve developed their town, I’m really curious as to why purchasing can’t happen directly at the GTHQ?

EAThanks Andrew – we really appreciate the feedback. We would like to offer our Mayors the possibility to show multiple items under one advertisement. Because of the future visiting features, we would like for Mayors to be able to visit each other as well. When we created the trading system, we wanted to give out a feel of the game being a SimCity world rather than a SimCity single player game. We wanted Mayors to visit each other and explore each other’s cities.

SAWhat are the mean, median, and maximum level of all players (global, by region)?

EAGreat question! Eleventy-two.
(Unfortunately this question is one we cannot answer. Even if the suits and lawyers said we could, math is hard)

BI am sure there are more issues people are having besides the trade center. Lets look at the friends set up. I have seen many people ask about just adding friends through the app, such as visiting there city and having a add to friends tab there. Or being able to use Origin accounts for the sign in.

EAWow – you guys are good. We actually have had plans about adding friends through the app, but it is not being developed at the moment. We’d love to learn more about what this feature would add to your experience. But unfortunately, we have no plans about using Origin for the sign in.

BPeople are having problems with seeing friends through Game Center and through Google+.

EAThanks for letting us know BurghBaby about the issue! This is really important to us and we’re investigating this as we speak!  

BThen there’s the issue of…. can we start our game that is attached to our facebook over? I want to start from level one, how i do that without having to get another facebook account? I see that one alot on the boards….some say you can go to your facebook account on a computer, go to apps and remove the app you no longer want to be connected. Has this been tested? I know i have not tested it myself. Does this actually work? If it does great, problem solved. But if it doesn’t, why not give us the option to start our city over.

EARegarding your questions around connecting your game to Facebook and restarting a game, at the moment, if you link your game to Facebook it is a permanent link so you cannot replace it with another game. We do this to ensure a saved state across devices (and to protect mayors from accidentally getting deleting their city) but we think it’s mega cool that you want to start your city over – that’s dedication!! I see Jaanko‘s comments above and while his method not an EAHQ answer, if you really want to restart your city, give his hack a shot (thanks Jaanko)!  Jaanko’s solution – “For creating a new city, on android you simply go into the app settings and clear data, on and iphone I believe that you can reinstall the app. Once completing the tutorial if you want to link it back to Facebook then open your Facebook and revoke the app settings, go back into simcity and reconnect”

BWhat about a storage button? Why are we not allowed to store buildings so we can rearrange our cities? I know we can move everything around, but without the proper placement, our sims get mad. For myself, this is not a problem, but you do have some serious players that get upset when their sims are not happy.

EAThanks for this gathering this feedback from your community BurghBaby! At the moment there is no way to store your buildings – we’ll look into it. In the meantime, please apologize on our behalf to the angry townspeople. We’d be mad if someone picked up our house and moved it next to a factory in order to make room for a new llama too.

BIs there a plan in action for a confirm spend option in the game? Players are stating they are spending sims cash on extra production spaces without meaning to.

EAThanks so much for the question! There are no plans to add this button in our present backlog of features but we’d love to learn more about the need for this functionality. Based on your feedback, we might add it as a setting in the future.

JWWhat’s the ETA on getting the trade HQ Up and running properly? Still very slow

EAWe’re working to improve the experience to make it fair, fun and more accessible. Running an economy with more transactions than the stock market per day (yes, that’s true) is pretty complicated, but we’re hard at work to get it right. We’re enhancing the experience on the back-end as we speak but it might be a while until you see visible changes to the UI. We also want to make sure we don’t crash the thing while trying to make it better Keep the feedback coming.

JWMy next question would be, are we going to see more land expansions? You’ve introduced the Tokyo buildings, but I have absolutely no room to put them anywhere. I’m at capacity with 1.55 million people. I’ve started bulldozing buildings to put in the Tokyo ones.

EACongrats! 1.55 M population is no easy feat! We are impressed. You will absolutely see more land expansions. The sky is the limit on this one. We’ll be releasing more expansions gradually over time.

Thanks to all that contributed and especially to EA and TrackTwenty for hosting and responding to our questions. It is great to see the devs and publishers listening and responding to our concerns and comments (as well as answering some fun questions!).

I’m excited to see what the Holiday 2015 surprise is, as well as future updates and changes. Drop comments below on what you thought of the town hall! As always, build on Mayors!

by -
Postcover - Latest Update

Hey Everyone! This is by far the biggest SimCity BuildIt update yet!. Adds Tokyo Town Buildings, a New Airport, fixes bugs and new visuals and animations! Also this patches the bulldoze method exploit, under the hood improvements, global trade market changes, as well as some gameplay updates not listed on the official changelog.


EDIT: 3/4/15 – Completely redid the original post, adding screenshots, YouTube commentary video, better formatting, fixed some incorrect information and added new insights.

EDIT: 3/5/15 – Because of the MASSIVE nature of this update, some of the information on this site is slightly outdated. You see this image on the top of pages and posts which we have updated (to our best knowledge) the information to the TT update.

Updated for Tokyo Town
This picture indicates we have updated some or all of the information on the page / post to the TT update.

Official SimCity BuildIt Tokyo Town Launch Trailer:

iOS changelog (photo credit to Justinbeiberispoop and that very unique username)

Ux6MNeV

Android changelog (Version 1.2.26.22754)

Capture

 

My take on the new update:

In-Depth Changelog

You can check Daniel’s city to preview the new International Airport and Tokyo Town buildings.

New Building – Cargo Airport
  • Placed in the woods behind the Vu Disaster HQ / Trade Depot
  • Requires 260,000 population
  • Costs §120,000 to build
  • Takes 31 Hours (1 Day 7 hours) to construct
  • You can complete Air deliveries to earn ‘Neighborhood Tokens’
    • Similar to Cargo Dock shipments
    • Takes 18 Hours for an air delivery
Screenshot_2015-03-04-10-17-40
New building – “Cargo Airport.”

 

Cargo Airport Screen. Note the new Shipment Reward - "The Tokyo Kitty"
Cargo Airport Screen. Note the new Shipment Reward – “The Tokyo Kitty”
New Currency – ‘Neighborhood Tokens’
  • Rewarded for completing Cargo Airport shipments
  • Tokens we know about:
    • Lucky Cat, Bonsai Tree, Garden Lantern
    • Possibly more??
  • Used in creating / upgrading Tokyo Town residential zones (more info below)
  • Let us know if you find any more!
New Feature – The Mailbox
  • Awarded after completing the International Airport
  • The Mailbox is available for Mayors of all levels
    • Appears when you receive a notification, and disappears when you have read all pending messages.
  • Appears as a new icon on the left hand side of your screen below settings and friends
  • Grants simbucks, simoleons, and possibly other rewards for completing missions
  • First notification once you finish building the airport is $20 simbucks!
  • Official comment from EA_Amelie regarding the mailbox from /r/scbuildit here.
Screenshot_2015-03-04-10-17-52
New feature – “The Mailbox”
 New Residential Zones – Tokyo Town Zone (TTZ)

We’ve updated the residential page to TT here.

  • Requires Airport before you can build
  • Requires a combination of the new Neighborhood Tokens (from completing Cargo Airport shipments) and old materials (standard items created from commercial zones)
    •  Upgrade levels of the Tokyo Town Zone will require at least 1 Tokyo themed Neighborhood Token
  • Max Population = 2204
    • This is 20% more than the standard zone
  • Service Demand = Medium
    • This is a new gameplay attribute (more info below)
New Building - "Tokyo Town Zone"
New Building – “Tokyo Town Zone”

 Views of Daniel’s Tokyo Town cityscape:

Screenshot_2015-03-04-10-21-58
Low-density Tokyo Town buildings with the traditional Japanese design motiff

 

Screenshot_2015-03-04-10-22-29
High density Tokyo Town buildings

 

Medium density Tokyo Town Buildings
Medium density Tokyo Town Buildings
Residential zones now have a new Service Demand attribute
  • The default zone has a ‘low’ service demand, where the new Tokyo Town zone (TTZ) has a ‘medium’ service demand
    • Check under your residential zone screen to see for yourself
    • This was probably in the game before, but was under the hood (since there wasn’t a new zone to take advantage of differing levels of service demand)
  • Possibilities:
    • Future updates bring zones that require ‘high’ service demand?
    • More significant coverage services are required before upgrading?
    • Could also mean TTZ consume 2 units of utilities instead of 1?
New Attribute - "Service Demand"
New Attribute – “Service Demand”
Bug Fix – Specialization Boost Fixes
  • EDIT: THE GRAND CONSENSUS IS THIS IS NOT THE CASE. Apologies for misleading everyone on this one
  • This one does seem to be in effect: The University / education cap on 50 RZ has been removed
    • Previously, the population boost when using multiple universities was capped at 50 residential zones, meaning any RZs after 50 that were still in the coverage area would not benefit from the boost.
  • The percent population boost for Gambling, Entertainment and Landmarks EACH boost population by 100%
  • Before the update, collective 3 could max at 100% – Now the max for all three is 300%
    • Total boost for all 6 specializations is now 600% (up from 400%)
  • This means that 2.5 million guide could very well be 3.5 million!
    • Thanks czeuch for pointing this out (I will be slowly updating pages later today once I am able to)
Exploit Fix – Bulldoze Method Does NOT work (as we used to know it)
  • EDIT: People have been pointing out that there may be hope! A modified bulldoze method could still work and grant you TONS of simoleons… will test and update ASAP!
  • The first house is now only worth §1
    • Subsequent houses are worth less (around §400-§500)
    • Previously, houses were worth around §700
  • Increased material requirements from always metal / nails to a more diverse set
New Feature – Request New Plans for Vu Disaster Zones

Regarding the new ability to request a new plan, there is an interesting “feature”: if you request new plans, you are able to immediately re-request new plans (without waiting 30′) by taping on the destroyed zone (not on the helmet icon, but directly on the zone.)

  • You can now request new building plans (similar to residential zones) when rebuilding zones destroyed by launching a Vu Disaster
  • No more angrily rage quitting at the sight of 100 measuring tapes and 100 hammers!
Memory Management Improvements
  • Swiping down the notification bar or having a system popup will NOT reload the game
    • Game continues to run in the background
    • Previously, SCB would pause and reload once you returned to the game screen
  • Thanks to /u/owleaf for pointing this out
Graphical Updates
  • Zoom level has increased. You can see more of the finer details!
  • Updated icons all over the place!
  • Added an ‘X’ button in the bottom right of some screens (power, waste, etc.) for easier exit
  • Coverage areas have a more defined visual look (deeper colors, more clarity against the cityscape)
  • Simoleon & population counters now has a space delineator between 1,000’s, 100,000’s, and 1,000,000 numbers
  • You can now see traffic when you visit other mayor’s cities
  • New speech bubble dialogue
  • New speech bubble icons
  • New cargo dock screen with new animations (cargo airport has these new features already)
  • New loading screen and progress bar
  • New production / material collected animation
Global Trade HQ & Market Update
  • EDIT: VERY mixed reviews on this one… we still don’t have the holy grail of updates (searchable market for just the items you need)
  • Advertising items now says “3 hours”
    • I’m assuming this means the item is posted on the global market for 3 hours before being delisted?
  • The marketplace now sees a greater diversity in items
    • No more donut only market screens
  • I have no trouble refreshing the market as initially indicated
    • EDIT: A later update changed this. We now have to wait 30 seconds before the listings refresh. Looks like EA wanted to make this change all along.
      • Refresh by tapping out of the trade screen and back it…
        • Why don’t they don’t have a refresh button???
    • Entering and exiting the Global Trade HQ screen doesn’t refresh the listings
      • “Regarding g the GTC update, I think the “not refreshing” is part of their fix. It does refresh every couple minutes. My guess is that with everyone getting locked to a different GTC view, there’s less chance of contention between items. At least now I won’t be obsessively refreshing! I was able to get a couple dozed parts last night, but it’s too soon to tell if that was because of the fix or just the normal occasional stroke of luck.”
        • Thanks to joefiorini for this.. this very well could be the solution EA has for us.

I’ll be updating these as I find them (only had a couple mins free to play today.) so stay tuned! As always, drop a comment if you find any improvements!

Tax v Population

Hey everyone! Here is a quick post on SimCity BuildIt – Taxes & Population.

>As a refresher, taxes accumulate daily based on how many Sims are living in your city. You collect these taxes by clicking on the gold coin that floats above your City Hall building.

Here is the tax screen (don’t worry, it will display ‘taxes’ in your primary language :D). It is very important to keep your Sims happy (above 90%) to gain the 20% tax rate, otherwise you will receive LESS tax revenue.

taxes increase happiness

Note
If you need more information on how to keep your Sims happy, please check out our guide here.

Tax versus Population

EDIT: Updated to v.2 with your data points! Thanks for contributing!

This comes from sgitkene over at /r/scbuildit who decided to collect some data on taxes and population. The graph below I created using their raw data available here.

Post Cover - Tax Population Graph V2

Previous version v.1

Statistics

 Taxes  Population
Mean 243412.6018 Mean 12363.81448
Standard Error 11464.54959 Standard Error 245.9158662
Median 174548.5 Median 12683.5
Mode 29590 Mode 6577
Standard Deviation 241028.3524 Standard Deviation 5170.085015
Sample Variance 58094666646 Sample Variance 26729779.06
Kurtosis 7.637771525 Kurtosis -0.568637556
Skewness 2.156434107 Skewness -0.227596121
Range 1816530 Range 25119
Minimum 0 Minimum 400
Maximum 1816530 Maximum 25519
Sum 107588370 Sum 5464806
Count 442 Count 442

 

Conclusion?

Taxes and population is not a linear equation. It is logarithmic based on your population. sgitkene has created these intervals that provide the equation of best fit

Interval Ranges
Interval Population Range Equation
1 0 – 5,000 1199+0.336*pop
2 5,000 – 50,000 2133+0.1493*pop
3 50,000 – 100,000 7148+0.04864*pop
4 100,000 – 500,000 10200+0.018*pop
5 500,000+ 16800+0.0048*pop

Visually, you can immediately see a sharp rise in taxes between intervals 1,2 and 3. In interval 4 between 100,000 to 500,000, tax gains level out even more. The last interval between 500,000 – 1,800,000 (for now) sees another slowdown in tax gains. We will see if the Tokyo Town update effects any of the tax rates.

The highest recorded tax – 25,519 with a population of 1,816,530

Interestingly enough, there looks to be several trends forming below our main line of best fit.These could be evidence of some players seeing a drop in taxes.

Want to help the community out?

Now that Tokyo Town is out, I’ve separated the old data entered previously with any new tax information we receive. If any under the hood tax changes were applied, they will not get mixed in with the old data.

If you would like to contribute to this guide, please enter your city’s population and tax amount in this Google Form.

EDIT: Thanks to all those who have submitted their population and tax data! We have more than doubled our data set! Keep on reporting!

EDIT 2: Version 2 has released. Thanks to those with honest answers. Big frowns to those who submit bogus data.. you disappoint us 🙁

Before submitting responses
Be sure your city has AT LEAST 90% happiness
Enter correct information

Thanks! (Link to form if embed doesn’t work)

I remember playing Sim City about 10 years ago. I had a fun time, but I had no idea what I was doing. I enjoyed creating earthquakes, alien invasions and starting fires that would all ravage my people.  I recently rejoined this genre of game recently when Cities: Skylines came out. I got burned out pretty quickly so I didn’t play it all that long. Sim City Build It seems like a nice mix of city builder but with the ability to play it in short increments on the go and less complexity than what is needed

When you first start up, it’s going to look familiar. You are given instructions, place this, do this, go here, etc. The game seems very simple and easy to get into. Resources are the name of the game. You use your factories to produce metal and wood which are then used directly in upgrading your housing or in creating other materials which are then used.

I’m going to give a few quick newbie tips that might send you on the right path.

1) Separate your districts

I’m sure you noticed that the factories have what is called a, “dirty radius.” You want this dirtiness as far away from your sims as possible. Just place all your working factories and whatnot into one place while all your residential is in another. This also makes it easier for placing fire stations and other utilities down the line. Make sure to leave one unit spaces for the fire and police stations as if you don’t you’ll have no room to place them other than having to move around residential areas or destroying roads. You’re not going to be able to do this very efficiently, this will just save you headache in the future.

2) Don’t be afraid of coal

I know it’s not clean energy so you’re not really enthused about using it, but it is by far the best early game spending of money. It gives you a huge amount of electricity, for a very low cost. You don’t have to worry about real life problems. All environmental impact happens right in that square and as long as it doesn’t touch a house, you’re all good to go. Carry this into using oil and nuclear later in the game. Wind power is by far the worst route to go, don’t make the mistake of using it like I did.

3) Take advantage of the Global Trade HQ and offers in-game

I’ll release an article later detailing more about this later. For now, just make the most expensive things you can sell. The vegetables are pretty pricey along with the chairs. Also, if a coin popup shows and it gives you more than the HQ max price, go ahead and take it. It’s always going to make you more money to put the materials into a finished product, but it’s good to get rid of your excess materials this way. I always make a large amount of the most expensive material. When I don’t need any metal or plastic, I make seeds or minerals to sell to the Trade HQ.

4) Don’t waste any money

I made the mistake of placing too many parks right away. You’re going to need the money for necessary buildings like fire, electricity and water. You want to keep your happiness as high as possible. Parks only increase population be a certain percentage, wait until later to start spending money on them. It really sucks when you place 3 parks and then you do not have enough money to afford a fire station causing sims to leave.

5) Have fun with SC Buidit!

Go at your own pace. Don’t think you need to be constantly checking on your city to collect materials and get things going. Improvement will come, what’s most important is that you enjoy the game. Don’t burn yourself out too quickly. If you liked games such as Clash of Clans, Boom Beach and others, you are going to love this one as well.

Get All The Updates