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Authors Posts by vortexrap

vortexrap

9 POSTS 46 COMMENTS
Just an avid fan of the game and some free time to help make this site!

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Today we have a quick exploit for SimCity BuildIt – Earn Golden Keys Fast!

This Tokyo Town Update bug takes advantage of the new Vu Update where you can request new plans for zones waiting to be rebuilt.

Thanks to Renton who dropped a comment showing this exploit

Regarding the new ability to request a new plan, there is an interesting “feature”: if you request new plans, you are able to immediately re-request new plans (without waiting 30′) by taping on the destroyed zone (not on the helmet icon, but directly on the zone.)

View the comprehensive Tokyo Town Update Post

Steps

  1. Have Vu Disaster Zones that need to be rebuilt
  2. Tap the hard hat icon to request new plans
    • If you can rebuild the zone, do so
    • If not, request to change plans
  3. Now INSTEAD of tapping on the hard hat icon above, tap the BUILDING ITSELF (the foundation).
  4. You now have access to a new set of building plans
    • If you can rebuild the zone, do so
    • If not, request to change plans AND restart from step 3
  5. Spam rebuild and enjoy fast keys!

Notes:

  • Be sure to have plenty of Vu disaster materials
  • Load up your factories with production
  • Works well at low levels where the material requirements are cheap
  • Works well at high levels when you don’t want to wait 30 minutes for
  • Be sure to take advantage of this before EA puts out a patch!

    by -

    Today we have a quick exploit for SimCity BuildIt – Earn Golden Keys Fast!

    This Tokyo Town Update bug takes advantage of the new Vu Update where you can request new plans for zones waiting to be rebuilt.

    Thanks to Renton who dropped a comment showing this exploit

    Regarding the new ability to request a new plan, there is an interesting “feature”: if you request new plans, you are able to immediately re-request new plans (without waiting 30′) by taping on the destroyed zone (not on the helmet icon, but directly on the zone.)

    View the comprehensive Tokyo Town Update Post

    Steps

    1. Have Vu Disaster Zones that need to be rebuilt
    2. Tap the hard hat icon to request new plans
      • If you can rebuild the zone, do so
      • If not, request to change plans
    3. Now INSTEAD of tapping on the hard hat icon above, tap the BUILDING ITSELF (the foundation).
    4. You now have access to a new set of building plans
      • If you can rebuild the zone, do so
      • If not, request to change plans AND restart from step 3
    5. Spam rebuild and enjoy fast keys!

    Notes:

    • Be sure to have plenty of Vu disaster materials
    • Load up your factories with production
    • Works well at low levels where the material requirements are cheap
    • Works well at high levels when you don’t want to wait 30 minutes for

    Be sure to take advantage of this before EA puts out a patch!

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    Postcover - Q&A
    EDIT: We have answers! Find out answers to your all your burning questions!

    Hey Everyone! We are coming today with a special announcement. One of SimCity BuildIt’s EA employees, Amelie, has extended the courtesy of a private Q&A With EA & the Game Developers and special members of the SimCity Community, including the moderators of /r/SCbuildit.

    Myself, jaankoseattleandrew and michaelbv101 are some of those who will be attending the question and answer session over at SimCity BuildIt’s Facebook page sometime in the near future (date is TBD).

    We are absolutly thrilled to have this opportunity to directly ask the developers about the game, and we thought we should ask the community here at scbuildit.com for your input

     

    Feel free to drop a question down below, or head over to the official reddit thread here.

    When leaving questions, PLEASE be constructive and respectful. The devs are as much players of the game as are they are people. Great questions / comments can help improve this game and our community!

     

    How To Maximize Your Money Trading

    Hello fellow Mayors!

    This is our second post on our Advanced Tactics series. Today we have the SimCity BuildIt: How To Maximize Your Money Trading.

    Sources
    Thank you to bmaske for putting together a comprehensive trading list as well as running an cost analysis on the resources and products.
    Thanks to timc995 for creating the theoretical trade maximums and the optimal crafting and production schedule.

    Resource & Material Values

    This section showcases the various prices, production times, and values per consumable. See below.

    I was able to do some analysis and develop a “theoretically optimal” crafting solution. This was done for fun and to see what the theoretic limits are.

    This analysis essentially required developing a “footprint” for everything that can be produced, in terms of how much time it requires in the factories and stores. From that data, I was able to run through a linear programming solver and determine what mix of goods generated the most revenue each day (if sold at maximum prices in the trade depot)

    Note: For more on the linear program – its an Excel plugin called Solver – a highly credible and detailed solution generator.

    Constraints

    These are the maximum threshold values that prevent any further gains in production and value.

    The optimal mix depends on the level of the player, since not all items would be available. I assumed everything is unlocked for the initial illustration.

    I assumed that 9 factories with 5 slots each are available (for a total available factory time per day of 9*5*1,440 minutes). Again, this will vary depending on where you are in the game and what kind of factories you have.

    Factory Constraint Equation
    9 Factories * 5 slots each * 1,440 Minutes =  64,800 Minutes Per Day

    For the stores, each has a maximum capacity of 1440 minutes per day.

    For items produced (and sold), there is a maximum of 10 sales every 5 minutes (since the trade depot only allows free advertising of a single slot each 5 minutes), or a maximum daily # of items sold of 2880.

    Daily Trade Constraint
    1440 Minutes / 5 minutes * 10 Sales = 2880 max # of items sold per day

    Production

    The hardware store is used to generate measuring tapes, shovels, and cooking utensils. The numbers needed in a 24 hour period would be 28.3 measuring tapes, 16 shovels, and 8.7 cooking utensils. That works out to 53% measuring tapes, 30% shovels, and 16% cooking utensils. Scheduling as follows gets pretty close to that:
    – 4 measuring tapes
    – 2 shovels
    – 1 cooking utensil
    (this ends up being 57%/28%/14%, which is close enough). You can intersperse the items… M/S/M/C/M/S/M and then repeat, for exapmple.

    For factories, the daily raw material needs work out to:
    664 metal
    33 wood
    82 plastic
    128 seeds
    10 chemicals
    153 textiles
    32 sugar and spices
    10 glass

    Multiplying by the minutes required for each item gives the queue minutes that must be dedicated at the factories for each…
    664 metal; 664 minutes
    33 wood; 100 minutes
    82 plastic; 734 minutes
    128 seeds; 2560 minutes
    10 chemicals; 1187 minutes
    153 textiles; 27491 minutes;
    32 sugar and spices; 7680 minutes
    10 glass; 2967 minutes

    and dividing those by the time required for a factory to produce one item indicates the minimum number of queue slots that is required for each:

    664 metal; 664 minutes; 0.46
    33 wood; 100 minutes; 0.07
    82 plastic; 734 minutes; 0.51
    128 seeds; 2560 minutes; 1.78
    10 chemicals; 1187 minutes; 0.82
    153 textiles; 27491 minutes; 19.1
    32 sugar and spices; 7680 minutes; 5.33
    10 glass; 2967 minutes; 2.06

    It is much easier to keep a factory queue more fully used when it doesn’t require checking in frequently. For that reason, it makes sense to over-allocate to the ‘fast’ items. The 45 slots can be split up as such:

    10 queues – used for metal+wood+plastic
    6 queues seeds
    2 queue chemicals
    20 queues textiles
    5 queues sugar and spices
    2 queues glass

    Solution 1 (Theoretical Max)

    Probability of completion: Near – Impossible to attain – This is the ABSOLUTE THEORETICAL MAX you can earn

    Item Quantity Revenue
    Donus 32 30,400
    Flour Bag 16 9,120
    Nails 216 17,280
    Chairs 72 21,600
    Watch 16 9,280
    Tree Sapling 14.39999989 6,048
    Lighting System 13.71428618 12,206
    Wood 861.0286681 17,221
    Plastic 1638.856989 40,971
    Total: 2,880 164,126

    This lists all of the items that you’d be selling…that means that there are lot of intermediate items produced along the way that are inputs to these items.

    This keeps all of the stores 100% busy, except the Fast Food store (which is 100% idle).

    The theoretic maximum revenue per day from selling produced goods is 164,126 Simoleons.

    Solution 2 (Highly Optimistic) 

    Probability of completion: Highly Optimistic – Additional constraints limit this solution but it is more closer to reality than solution 1.

    From here, it’s possible to tweak a bit. I can’t see actually following the above, since the item management and sales process would be impossible to manage. I added some more constraints. For example, I avoided selling any ‘raw’ factory goods that could be produced in under 2 hours. I was hoping to reduce the number of items that would be sold. This results in:

    Item Quantity Revenue
    Donut 32 30,400
    Flour Bag 16 9,120
    Nails 221.5384625 17,723
    Chairs 66.46153758 19,938
    Home Textiles 1.476923348 901
    Watch 16 9,280
    Tree Sapling 16 6,720
    Lighting System 13.71428618 12,206
    Glass 55.85640865 6,703
    Total: 439 112,991

    Revenue drops considerably, but remains at a respectable 113k per day. This would require all of the factories and stores (except fast food) run at 100%.

    I did a check and was able to show that if I only allowed producing the same number of items in a day (439), but allowed some of those to be raw materials, then the maximum revenue only rose to 114k. This shows me that excluding sales of raw materials doesn’t affect results materially.

    Solution 3 (Realistic)

    Probability of completion: Realistic – Additional real-world constraints applied for the most realistic solution we could create

    I’m at level 33 in the game right now. That means that a few items are not available to me (TV, lighting system, refrigerator, and garden gnomes). Excluding those, it looks like the best I can achieve at level
    33 is:

    Item Quantity Revenue
    Donut 32 30,400
    Flour Bag 16 9,120
    Nails 288 23,040
    Cap 9.163636364 5,498
    Home Textiles 19.2 11,712
    Watch 9.890909091 5,737
    Tree Sapling 16 6,720
    BBQ Grill 8.727272727 4,625
    Total: 398.9818182 96,852

    Now this is starting to look familiar!… This indicates that I should run the donut+nail strategy simultaneously, and also produce and sell a few other items. Factories end up operating at 67%, and 8 of the 9 stores at 100%.

    Conclusion (the TLDR)

    So, putting the above into words, the strategy becomes:

    1) Run the donut+nail strategy. This keeps the supply and donut stores busy.
    a) Produce and sell donuts as fast as the donut store allows
    b) Produce and sell nails as fast as the supply store allows
    2) Produce and sell Home Textiles in the furniture store to it’s capacity
    3) Produce and sell tree Saplings in the garden store to it’s capacity
    4) Produce and sell BBQs in the home appliance store to it’s capacity
    5) Produce flour bags as fast as possible (constrained by the farmer’s market). Sell any that aren’t needed by the donut strategy.
    6) Produce and sell approximately equal amounts of CAPs and Watches in the fashion store (to capacity)
    7) Use the hardware store to generate measuring tapes (needed for caps and home textiles), shovels (needed for tree saplings), and cooking utensils (for BBQs)
    8) Use the factories to keep everything else from becoming resource starved.

    Factory Resources
    How To Read The Charts
    Consumables Base Value Max Value Production Time Max Value/Min Factory Prod. Material Prod. Material # Final Product Total Prod. Time Total Max
    Represents the products and materials you can create Starter sellable value Max sellable Time to produce Max sellable value produced per minute Minutes to create product Minutes to create material # Minutes to create final product Total Minutes to produce Max sellable value/minute
    Heat Indicator
    Green More value/Low Production Time
    Red Less Value/Higher Production Time

     

    Resources

    Building Supply Store

    Store

     

    Hardware Store

    Building Supply

    Farmer’s Market

    Farmers Market

    Furniture Store

    Furniture

    Gardening Supplies

    Garden

    Donut Shop

    Donut

    Fashion Store

    Fashion

    Fast Food Restaurant

    Fast Food

    Home Appliances

    Home Appliance

     

     

     

    Thanks for reading! Hope this helps you plan your production and trading!

     

    This guide can potentially have major revisions. Drop a comment on suggestions and improvements to the guide.

     

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    Market Update

    We have various reports of a Global Trade Marketplace update hitting devices over the last couple days. This update is all server-side (meaning you do not have to update or download anything on your devices).

    Changelog

    I could not find a changelog at the EA support update/announcement forum. My guess is mainly behind the scenes performance enhancement.

    EDIT:

    Looks like EA pushed an update to improve the Marketplace. Clicking on an item on trade prevents other mayors from purchasing the item before you do so we should see a large decrease in the amount of “Sorry Item Not Available”. (Original Post Here)

    • I’ve (I think we’ve all) noticed now that there is MUCH less variety in what appears in the trade market
      • I think it is based on level – Higher levels mean that you are shown vu disaster items and higher level materials versus lower levels, where you might see more storage upgrades and expansion upgrades.
    • This is JUST AS FRUSTRATING as the original problem, as now you constantly have to click the market to see if you can get any items you want to show up
      • Plus side is once you see an item, you are guaranteed that item if you click on it.

    So sadly. no real improvement. 1 step forward, 2 steps back. Come on EA! Improve the global market!

    Read up on our page about the problems with trade here.

    How To Add Friends

    So now that you’ve created your city, invite your friends to check out your creation! Here is our SimCity BuildIt How To Add Friends Guide. There are currently 3 ways to connect with friends.

    fbFacebook (iOS and Android)

    Allows you to save your progress for use on multiple devices (can be used cross platform).

     

    1. Download and sign into Facebook (iOS | Android)
    2. Open up SimCity BuildIt and tap on settings icon (Wrench and screwdriver icon)
    3. Tap on the Connect to Facebook button

    That’s it! Definitely the easiest method I’ve used (I created a fake Facebook to use for this purpose).

    Check out our SCBuildIt.com Facebook and add other mayors from there!

    game-center-logoGamecenter (iOS only)

    Allows you to track achievements & saves your progress for use on multiple iOS devices.

     

    Don’t Have An iOS device.. if someone could list the steps required in the comments it would be extremely beneficial!

     

    Google Play GamesGoogle Play Games (Android only)

    This also allows you to track achievements & saves your progress for use on multiple Android devices.

    This one is a bit tricky.

    1. Download Google+ & Google Play Games
    2. Connect your Google Account (Gmail) to both services
    3. TO ADD FRIENDS (Google+ Required):
      1. Open up Google+
      2. Add your friends emails (if they aren’t friends already) and send them requests
      3. Add these friends to your ‘Circles’
        • I created a special circle called SimCity for all my SCBuildIt neighbors
        • These friends will appear in your game as neighbors
    4. Open up SimCity BuildIt and tap on settings icon (Wrench and screwdriver icon)
    5. Tap on Connect Google Play
    6. Click Sign In

    If you have issues (once successfully connected to Google Play):

    1. Open up SimCity BuildIt and tap on settings icon -> Then tap Google Play (this brings you to the achievements page)
    2. Tap on the 3 dot icon on the top right -> Settings -> Sharing Settings
    3. Tap on ‘This App Can See These People’
      • Choose which circles you want to share activity with (I used my SimCity Circle from above)
    4. Disconnect and Reconnect (Usually solves any problems)

    Video showing part of the process (Android Only):

     

    Woohoo! You should be connected with friends on onward to building great cities!

     

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    SOUND THE ALARM! A meteor the size of several blocks is hurtling toward your city! Brace for impact! In the blink of an eye, your city is destroyed.

    The crater is all that remains (save for some golden keys) and now it’s time to rebuild your city!

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    Greetings Mayors! We have an update on the work we've been putting into the site and some (super) minor spoilers on some new features we are working on!

    SCBuildIt Logo V3

    Greetings Mayors!

    UPDATE!

    Achievements have been added! Resource calculator has been updated!

    Future Updates
    New Guides Guides to add: Improved Layout Guide, Playing the trade market, More in-depth look at services. Send us suggestions!
    Updating missing content This will be an ongoing process. Hopefully fellow players can help contribute and fill in the blanks and the unknowns.
    Change Log
    Date Description
    21/February/2015 Added Taxes & Population Post
    9/February/2015 Added How to Maximize Money Trading Post
    7/February/2015 Added Common Problems Page
    6/February/2015 Updated various Pages & Guides on the proper specialization uses
    3/February/2015 Added Beginner Guide on How to Add Friends
    Misc. updates and changes
    28/January/2015 Added higher resolution front page banner
    Minor content changes
    27/January/2015 Added special resources page
    Updated missing resource icons and data in store resources
    26/January/2015 Added profile menu structure to main menu bar
    Added cheat page to menu bar
    Tweaked ads size and settings
    25/January/2015 Fixed (we think) resource calculator display problems on iOS devices. Please let us know if there are still problems.
    Changes to 2.5 Million Guide (Layout version 2.2.5)
    24/January/2015 Implemented AdSense Ad banners throughout the side to help pay for hosting costs
    Updated Privacy Policy to comply with AdSense Terms and Conditions
    Minor content changes
    23/January/2015 Created new top banner for site
    Minor content changes on several guides
    Updated 2 Million Guide
    – Added additional content
    – Fixed the incorrect entrance on layout picture
    22/January/2015 Published How to Build Skyscrapers Guide
    21/January/2015 Updated More Thumbnails
    Updated Site Icon (Higher resolution)
    Minor Content Changes on our Video pages
    Filled in some missing Achievements
    20/January/2015 Forum is done (back-end wise). We already have some Mayors already posting and leaving great posts! Head over there!
    Re-recorded the video guide for the bulldoze method (1 metal no nails)
    Updated 2 million guide
    Updated thumbnails for past posts to form a more cohesive design layout
    Added Privacy Policy and Bug report pages
    Other minor content fixes
    19/January/2015 Achievements Added! (under the Beginners Menu Item)
    Added About Us Page
    Added 2 Million Layout Guide
    Add step by step guide for §4,000 bulldoze method
    Fixed errors on resources
    Attempting to fix incorrect thumbnail sizes (WordPress does NOT make this easy)
    Updated and corrected the Resource Calculator
    18/January/2015 Created an UPDATE video for the Bulldoze Method
    Fixed inconsistent pages
    17/January/2015 Updated Icons for various service and utility buildings
    Created Bulldoze Method Video
    16/January/2015 Fixed an admin setting requiring visitors to first sign up before viewing content. This was not our intention to begin with! Sorry for the mix up.
    Adding money-making guide
    Improved Layout Guide
    – Edited layout for readability
    – Added a complete grid and building layout of my city.
    Improved Expansion Guide
    Added Icons for Factories & Residences
    15/January/2015 Finalized almost all guide content
    – Fixed up Residential – Added Beginners tab
    – Reformatted the Basics, FAQ, and Term.
    – Added icons for factory and store resources and currency
    Posted website to Reddit/the original guide
    14/January/2015 Improvements to the Guide
    – Add Wealth & Land Value to Residential
    – Edited factory resources
    – Added in-depth store resources
    13/January/2015 Almost done migrating Guide
    – Buildings Finalized
    – Services Finalized
    – Prod&Res. Partial
    – Trade Finalized
    – City Layout Finalized
    – Improved Menu Navigation
    – Fixed page link behavior
    – Fixed wallpaper theme
    – Table optimization
    – EVEN MORE BACK END STUFF
    12/January/2015 Begin migrating content from Google Doc Guide to site
    – Buildings Moved
    – Services Moved
    – Prod&Res. Partially Moved
    – Trade Moved
    – City Layout Moved
    More fun back end fixes
    11/January/2015 First Test Post!
    Some back end fixes
    10/January/2015 Domain registered and site created

     

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